minor changes to BLF api use
- replace calls to BLF_width & BLF_height --> BLF_width_and_height - no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char.
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@@ -3264,7 +3264,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
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void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state)
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{
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rcti trect = *rect;
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float font_dims[2] = {0.0f, 0.0f};
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uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM);
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wt->state(wt, state);
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@@ -3276,10 +3276,12 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
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glColor3ubv((unsigned char*)wt->wcol.text);
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else
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glColor3ubv((unsigned char*)wt->wcol.text_sel);
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BLF_width_and_height(fstyle->uifont_id, name, &font_dims[0], &font_dims[1]);
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trect.xmin += 0;
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trect.xmax = trect.xmin + BLF_width(fstyle->uifont_id, name) + 10;
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trect.xmax = trect.xmin + font_dims[0] + 10;
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trect.ymin += 10;
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trect.ymax = trect.ymin + BLF_height(fstyle->uifont_id, name);
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trect.ymax = trect.ymin + font_dims[1];
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uiStyleFontDraw(fstyle, &trect, name);
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}
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@@ -1809,5 +1809,5 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
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/* text */
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UI_ThemeColor(TH_TEXT_HI);
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BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
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BLF_draw(fontid, text, strlen(text));
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BLF_draw(fontid, text, 256);
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}
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@@ -76,19 +76,19 @@ void clip_draw_curfra_label(SpaceClip *sc, float x, float y)
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uiStyle *style= UI_GetStyle();
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int fontid= style->widget.uifont_id;
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char str[32];
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float fontsize, fontwidth;
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float font_dims[2] = {0.0f, 0.0f};
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/* frame number */
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BLF_size(fontid, 11.0f, U.dpi);
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BLI_snprintf(str, sizeof(str), "%d", sc->user.framenr);
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fontsize= BLF_height(fontid, str);
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fontwidth= BLF_width(fontid, str);
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glRecti(x, y, x+fontwidth+6, y+fontsize+4);
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BLF_width_and_height(fontid, str, &font_dims[0], &font_dims[1]);
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glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
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UI_ThemeColor(TH_TEXT);
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BLF_position(fontid, x+2.0f, y+2.0f, 0.0f);
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BLF_draw(fontid, str, strlen(str));
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BLF_draw(fontid, str, sizeof(str));
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}
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static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Scene *scene)
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@@ -805,13 +805,13 @@ static void draw_marker_texts(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
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BLI_snprintf(str, sizeof(str), "%s", track->name);
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BLF_position(fontid, pos[0], pos[1], 0.0f);
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BLF_draw(fontid, str, strlen(str));
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BLF_draw(fontid, str, sizeof(str));
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pos[1]-= fontsize;
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if(track->flag&TRACK_HAS_BUNDLE) {
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BLI_snprintf(str, sizeof(str), "Average error: %.3f", track->error);
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BLF_position(fontid, pos[0], pos[1], 0.0f);
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BLF_draw(fontid, str, strlen(str));
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BLF_draw(fontid, str, sizeof(str));
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pos[1]-= fontsize;
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}
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@@ -147,7 +147,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
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BLF_size(fontid, size, dpi);
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BLF_position(fontid, 0, 0, 0);
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BLF_draw(fontid, (char *)text, strlen(text));
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BLF_draw(fontid, (char *)text, 65535);
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BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
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}
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@@ -305,7 +305,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
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BLF_size(fontid, size, dpi);
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BLF_position(fontid, 0, 0, 0);
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BLF_draw(fontid, (char *)text, strlen(text));
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BLF_draw(fontid, text, 65535);
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BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
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glEnable(GL_DEPTH_TEST);
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@@ -350,11 +350,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
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if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
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{
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glColor3ub(0, 0, 0);
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BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text));
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BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536);
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}
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glColor3ub(255, 255, 255);
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BLF_draw_default(xco, height-yco, 0.f, text, strlen(text));
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BLF_draw_default(xco, height-yco, 0.f, text, 65536);
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// Restore view settings
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glMatrixMode(GL_PROJECTION);
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