minor changes to BLF api use
- replace calls to BLF_width & BLF_height --> BLF_width_and_height - no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char.
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@@ -3264,7 +3264,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
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void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state)
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{
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rcti trect = *rect;
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float font_dims[2] = {0.0f, 0.0f};
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uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM);
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wt->state(wt, state);
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@@ -3276,10 +3276,12 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
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glColor3ubv((unsigned char*)wt->wcol.text);
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else
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glColor3ubv((unsigned char*)wt->wcol.text_sel);
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BLF_width_and_height(fstyle->uifont_id, name, &font_dims[0], &font_dims[1]);
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trect.xmin += 0;
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trect.xmax = trect.xmin + BLF_width(fstyle->uifont_id, name) + 10;
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trect.xmax = trect.xmin + font_dims[0] + 10;
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trect.ymin += 10;
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trect.ymax = trect.ymin + BLF_height(fstyle->uifont_id, name);
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trect.ymax = trect.ymin + font_dims[1];
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uiStyleFontDraw(fstyle, &trect, name);
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}
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