Fix for [#25955] Hair paths under force field influence look jagged
* Effectors were applied wrong for hair.
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@@ -2246,12 +2246,13 @@ static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheK
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normalize_v3(force);
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VECADDFAC(ca->co, (ca-1)->co, force, *length);
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if(k < steps) {
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if(k < steps)
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sub_v3_v3v3(vec, (ca+1)->co, ca->co);
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madd_v3_v3v3fl(ca->co, (ca-1)->co, force, *length);
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if(k < steps)
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*length = len_v3(vec);
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}
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}
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static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec)
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{
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