* Bugifx for no shadow on startframe when loaded from cache
This commit is contained in:
2009-09-14 10:21:41 +00:00
parent 0338b05a64
commit ce70ed260b

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@@ -1179,6 +1179,11 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
// simulate the actual smoke (c++ code in intern/smoke)
if(framenr!=startframe)
smoke_step(sds->fluid, smd->time);
// create shadows before writing cache so we get nice shadows for sstartframe, too
if(get_lamp(scene, light))
smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
BKE_ptcache_write_cache(&pid, framenr);
if(sds->wt)
@@ -1191,9 +1196,6 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
BKE_ptcache_write_cache(&pid_wt, framenr);
}
if(get_lamp(scene, light))
smoke_calc_transparency(sds->shadow, smoke_get_density(sds->fluid), sds->p0, sds->p1, sds->res, sds->dx, light, calc_voxel_transp, -7.0*sds->dx);
tend();
printf ( "Frame: %d, Time: %f\n", (int)smd->time, ( float ) tval() );
}