Fix light linking crash when raytrace shaders are used
When light-linked mesh emitter has raytrace dependent node (such as bevel) OptiX render would have failed with an invalid address. Pull Request: blender/blender#108154
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@@ -136,7 +136,7 @@ ccl_device bool shadow_linking_shade_surface_emission(KernelGlobals kg,
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}
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# endif
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surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE>(
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surface_shader_eval<KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT>(
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kg, state, emission_sd, render_buffer, path_flag);
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surface_shader_prepare_closures(kg, state, emission_sd, path_flag);
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