shrink the object struct 8 bytes - remove unused ctime variable.
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@@ -165,7 +165,7 @@ typedef struct Object {
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unsigned int lay; /* copy of Base's layer in the scene */
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int pad6;
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float sf; /* sf is time-offset */
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short flag; /* copy of Base */
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short colbits DNA_DEPRECATED; /* deprecated */
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@@ -180,8 +180,6 @@ typedef struct Object {
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int dupon, dupoff, dupsta, dupend;
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float sf, ctime; /* sf is time-offset, ctime is the objects current time (XXX timing needs to be revised) */
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/* during realtime */
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/* note that inertia is only called inertia for historical reasons
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