remove / comment unused code, patch by nico_ga on IRC with some edits.
This commit is contained in:
@@ -1206,7 +1206,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
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float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
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float (*obmat)[4], (*oldobmat)[4];
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int a, b, counter, hair = 0;
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int totpart, totchild, totgroup=0, pa_num;
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int totpart, totchild, totgroup=0 /*, pa_num */;
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int no_draw_flag = PARS_UNEXIST;
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@@ -1323,7 +1323,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
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if(pa->flag & no_draw_flag)
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continue;
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pa_num = pa->num;
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/* pa_num = pa->num; */ /* UNUSED */
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pa_time = pa->time;
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size = pa->size;
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}
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@@ -1331,7 +1331,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
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/* handle child particle */
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cpa = &psys->child[a - totpart];
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pa_num = a;
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/* pa_num = a; */ /* UNUSED */
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pa_time = psys->particles[cpa->parent].time;
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size = psys_get_child_size(psys, cpa, ctime, NULL);
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}
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@@ -1189,7 +1189,7 @@ DagNodeQueue * graph_dfs(void)
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int skip = 0;
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int minheight;
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int maxpos=0;
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int is_cycle = 0;
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/* int is_cycle = 0; */ /* UNUSED */
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/*
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*fprintf(stderr,"starting DFS \n ------------\n");
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*/
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@@ -1245,7 +1245,7 @@ DagNodeQueue * graph_dfs(void)
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} else {
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if (itA->node->color == DAG_GRAY) { // back edge
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fprintf(stderr,"dfs back edge :%15s %15s \n",((ID *) node->ob)->name, ((ID *) itA->node->ob)->name);
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is_cycle = 1;
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/* is_cycle = 1; */ /* UNUSED */
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} else if (itA->node->color == DAG_BLACK) {
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;
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/* already processed node but we may want later to change distance either to shorter to longer.
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@@ -332,19 +332,12 @@ void fastshade_free_render(void)
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}
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}
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static int fastshade_customdata_layer_num(int n, int active)
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{
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/* make the active layer the first */
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if (n == active) return 0;
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else if (n < active) return n+1;
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else return n;
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}
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static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
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{
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CustomDataLayer *layer;
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MTFace *mtface;
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int index, n, needuv= ma->texco & TEXCO_UV;
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int index, needuv= ma->texco & TEXCO_UV;
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char *vertcol;
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shi.totuv= 0;
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@@ -354,7 +347,6 @@ static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
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layer= &fdata->layers[index];
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if(needuv && layer->type == CD_MTFACE && shi.totuv < MAX_MTFACE) {
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n= fastshade_customdata_layer_num(shi.totuv, layer->active_rnd);
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mtface= &((MTFace*)layer->data)[a];
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shi.uv[shi.totuv].uv[0]= 2.0f*mtface->uv[j][0]-1.0f;
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@@ -365,7 +357,6 @@ static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
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shi.totuv++;
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}
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else if(layer->type == CD_MCOL && shi.totcol < MAX_MCOL) {
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n= fastshade_customdata_layer_num(shi.totcol, layer->active_rnd);
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vertcol= (char*)&((MCol*)layer->data)[a*4 + j];
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shi.col[shi.totcol].col[0]= ((float)vertcol[3])/255.0f;
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@@ -1648,12 +1648,6 @@ void object_make_proxy(Object *ob, Object *target, Object *gob)
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/* there is also a timing calculation in drawobject() */
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static int no_speed_curve= 0;
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void disable_speed_curve(int val)
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{
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no_speed_curve= val;
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}
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// XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
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/* ob can be NULL */
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@@ -3057,7 +3057,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
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ParticleKey result;
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float birthtime = 0.0f, dietime = 0.0f;
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float t, time = 0.0f, keytime = 0.0f, frs_sec;
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float t, time = 0.0f, keytime = 0.0f /*, frs_sec */;
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float hairmat[4][4], rotmat[3][3], prev_tangent[3] = {0.0f, 0.0f, 0.0f};
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int k, i;
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int steps = (int)pow(2.0, (double)pset->draw_step);
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@@ -3078,7 +3078,7 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
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recalc_set = 1;
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}
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frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f;
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/* frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f; */ /* UNUSED */
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if(pset->brushtype == PE_BRUSH_WEIGHT) {
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;/* use weight painting colors now... */
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@@ -890,7 +890,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
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if(ctx->tree){
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KDTreeNearest ptn[10];
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int w,maxw;//, do_seams;
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float maxd,mind,/*dd,*/totw= 0.0f;
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float maxd /*, mind,dd */, totw= 0.0f;
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int parent[10];
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float pweight[10];
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@@ -899,7 +899,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
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maxw = BLI_kdtree_find_n_nearest(ctx->tree,4,orco1,NULL,ptn);
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maxd=ptn[maxw-1].dist;
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mind=ptn[0].dist;
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/* mind=ptn[0].dist; */ /* UNUSED */
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/* the weights here could be done better */
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for(w=0; w<maxw; w++){
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@@ -640,7 +640,7 @@ static void add_mesh_quad_diag_springs(Object *ob)
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{
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Mesh *me= ob->data;
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MFace *mface= me->mface;
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BodyPoint *bp;
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/*BodyPoint *bp;*/ /*UNUSED*/
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BodySpring *bs, *bs_new;
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int a ;
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@@ -661,7 +661,7 @@ static void add_mesh_quad_diag_springs(Object *ob)
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/* fill the tail */
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a = 0;
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bs = bs_new+ob->soft->totspring;
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bp= ob->soft->bpoint;
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/*bp= ob->soft->bpoint; */ /*UNUSED*/
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if(mface ) {
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for(a=me->totface; a>0; a--, mface++) {
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if(mface->v4) {
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@@ -1042,7 +1042,10 @@ static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int
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GHash *hash;
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GHashIterator *ihash;
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float aabbmin[3],aabbmax[3];
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int a, deflected=0;
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int deflected=0;
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#if 0
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int a;
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#endif
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if ((sb == NULL) || (sb->scratch ==NULL)) return 0;
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VECCOPY(aabbmin,sb->scratch->aabbmin);
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@@ -1056,17 +1059,20 @@ static int sb_detect_aabb_collisionCached( float UNUSED(force[3]), unsigned int
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ob = BLI_ghashIterator_getKey (ihash);
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/* only with deflecting set */
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if(ob->pd && ob->pd->deflect) {
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#if 0 /* UNUSED */
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MFace *mface= NULL;
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MVert *mvert= NULL;
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MVert *mprevvert= NULL;
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ccdf_minmax *mima= NULL;
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#endif
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if(ccdm){
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#if 0 /* UNUSED */
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mface= ccdm->mface;
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mvert= ccdm->mvert;
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mprevvert= ccdm->mprevvert;
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mima= ccdm->mima;
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a = ccdm->totface;
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#endif
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if ((aabbmax[0] < ccdm->bbmin[0]) ||
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(aabbmax[1] < ccdm->bbmin[1]) ||
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(aabbmax[2] < ccdm->bbmin[2]) ||
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@@ -2095,19 +2101,25 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float UN
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float dir[3],dvel[3];
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float distance,forcefactor,kd,absvel,projvel,kw;
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#if 0 /* UNUSED */
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int ia,ic;
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#endif
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/* prepare depending on which side of the spring we are on */
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if (bpi == bs->v1){
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bp1 = &sb->bpoint[bs->v1];
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bp2 = &sb->bpoint[bs->v2];
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#if 0 /* UNUSED */
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ia =3*bs->v1;
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ic =3*bs->v2;
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#endif
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}
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else if (bpi == bs->v2){
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bp1 = &sb->bpoint[bs->v2];
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bp2 = &sb->bpoint[bs->v1];
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#if 0 /* UNUSED */
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ia =3*bs->v2;
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ic =3*bs->v1;
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#endif
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}
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else{
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/* TODO make this debug option */
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@@ -2454,23 +2466,23 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
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* this will ruin adaptive stepsize AKA heun! (BM)
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*/
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SoftBody *sb= ob->soft; /* is supposed to be there */
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BodyPoint *bproot;
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/*BodyPoint *bproot;*/ /* UNUSED */
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ListBase *do_effector = NULL;
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float gravity;
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/* float gravity; */ /* UNUSED */
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/* float iks; */
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float fieldfactor = -1.0f, windfactor = 0.25;
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int do_deflector,do_selfcollision,do_springcollision,do_aero;
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int do_deflector /*,do_selfcollision*/ ,do_springcollision,do_aero;
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gravity = sb->grav * sb_grav_force_scale(ob);
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/* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */
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/* check conditions for various options */
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do_deflector= query_external_colliders(scene, ob);
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do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF));
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/* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */
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do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL);
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do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
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/* iks = 1.0f/(1.0f-sb->inspring)-1.0f; */ /* inner spring constants function */ /* UNUSED */
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bproot= sb->bpoint; /* need this for proper spring addressing */
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/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
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if (do_springcollision || do_aero)
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sb_sfesf_threads_run(scene, ob, timenow,sb->totspring,NULL);
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@@ -2516,7 +2528,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
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*/
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SoftBody *sb= ob->soft; /* is supposed to be there */
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BodyPoint *bp;
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BodyPoint *bproot;
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/* BodyPoint *bproot; */ /* UNUSED */
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BodySpring *bs;
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ListBase *do_effector = NULL;
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float iks, ks, kd, gravity[3] = {0.0f,0.0f,0.0f};
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@@ -2547,7 +2559,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
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do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES));
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iks = 1.0f/(1.0f-sb->inspring)-1.0f ;/* inner spring constants function */
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bproot= sb->bpoint; /* need this for proper spring addressing */
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/* bproot= sb->bpoint; */ /* need this for proper spring addressing */ /* UNUSED */
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if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
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/* after spring scan because it uses Effoctors too */
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