Fix #19736: GLSL viewport materials are not updated on all changes.

This commit is contained in:
2010-02-13 13:49:27 +00:00
parent 39c3ebdc91
commit d125f17db8
3 changed files with 18 additions and 6 deletions

View File

@@ -89,6 +89,7 @@
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_transform.h"
@@ -294,6 +295,7 @@ Object *ED_object_add_type(bContext *C, int type, float *loc, float *rot, int en
ED_object_base_init_transform(C, BASACT, loc, rot);
DAG_scene_sort(scene);
ED_render_id_flush_update(G.main, ob->data);
if(enter_editmode)
ED_object_enter_editmode(C, EM_IGNORE_LAYER);
@@ -1628,13 +1630,16 @@ static Base *object_add_duplicate_internal(Scene *scene, Base *base, int dupflag
Base *ED_object_add_duplicate(Scene *scene, Base *base, int dupflag)
{
Base *basen;
Object *ob;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */
basen= object_add_duplicate_internal(scene, base, dupflag);
ob= basen->object;
DAG_scene_sort(scene);
ED_render_id_flush_update(G.main, ob->data);
return basen;
}
@@ -1660,6 +1665,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
if(BASACT==base)
ED_base_object_activate(C, basen);
ED_render_id_flush_update(G.main, basen->object->data);
}
CTX_DATA_END;

View File

@@ -107,7 +107,10 @@ static void rna_Lamp_update(Main *bmain, Scene *scene, PointerRNA *ptr)
Lamp *la= ptr->id.data;
DAG_id_flush_update(&la->id, 0);
WM_main_add_notifier(NC_LAMP|ND_LIGHTING, la);
if(scene->gm.matmode == GAME_MAT_GLSL)
WM_main_add_notifier(NC_LAMP|ND_LIGHTING_DRAW, la);
else
WM_main_add_notifier(NC_LAMP|ND_LIGHTING, la);
}
static void rna_Lamp_draw_update(Main *bmain, Scene *scene, PointerRNA *ptr)
@@ -350,13 +353,13 @@ static void rna_def_lamp(BlenderRNA *brna)
prop= RNA_def_property(srna, "energy", PROP_FLOAT, PROP_NONE);
RNA_def_property_ui_range(prop, 0, 10.0, 10, 2);
RNA_def_property_ui_text(prop, "Energy", "Amount of light that the lamp emits");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop= RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_sdna(prop, NULL, "r");
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Color", "Light color");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop= RNA_def_property(srna, "layer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", LA_LAYER);
@@ -417,13 +420,13 @@ static void rna_def_lamp_falloff(StructRNA *srna)
RNA_def_property_float_sdna(prop, NULL, "att1");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Linear Attenuation", "Linear distance attentuation");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
prop= RNA_def_property(srna, "quadratic_attenuation", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "att2");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Quadratic Attenuation", "Quadratic distance attentuation");
RNA_def_property_update(prop, 0, "rna_Lamp_update");
RNA_def_property_update(prop, 0, "rna_Lamp_draw_update");
}
static void rna_def_lamp_shadow(StructRNA *srna, int spot, int area)

View File

@@ -69,7 +69,10 @@ static void rna_Material_update(Main *bmain, Scene *scene, PointerRNA *ptr)
Material *ma= ptr->id.data;
DAG_id_flush_update(&ma->id, 0);
WM_main_add_notifier(NC_MATERIAL|ND_SHADING, ma);
if(scene->gm.matmode == GAME_MAT_GLSL)
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ma);
else
WM_main_add_notifier(NC_MATERIAL|ND_SHADING, ma);
}
static void rna_Material_draw_update(Main *bmain, Scene *scene, PointerRNA *ptr)