Fix T77599 Image UV editor use linear interpolation
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@@ -147,6 +147,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
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glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texid);
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glBindSampler(0, 0);
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/* don't want nasty border artifacts */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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