As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution.

This commit is contained in:
2013-08-10 01:29:23 +00:00
parent 30f279be26
commit d17bf45842

View File

@@ -99,12 +99,6 @@
#include "SCA_IController.h"
#include "KX_NavMeshObject.h"
typedef vector<PyGetSetDef *> GetSetList;
struct PyTypes_state {
GetSetList *getsets;
};
static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
{
attr_getset->name= (char *)attr->m_name;
@@ -120,11 +114,9 @@ static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
attr_getset->closure= reinterpret_cast<void *>(attr);
}
static void PyType_Ready_ADD(PyObject *mod, PyTypeObject *tp, PyAttributeDef *attributes, PyAttributeDef *attributesPtr, int init_getset)
static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *attributes, PyAttributeDef *attributesPtr, int init_getset)
{
PyAttributeDef *attr;
PyObject *dict = PyModule_GetDict(mod);
GetSetList *getsets = reinterpret_cast<PyTypes_state*>(PyModule_GetState(mod))->getsets;
if (init_getset) {
/* we need to do this for all types before calling PyType_Ready
@@ -146,9 +138,7 @@ static void PyType_Ready_ADD(PyObject *mod, PyTypeObject *tp, PyAttributeDef *at
attr->m_usePtr = true;
}
tp->tp_getset = attr_getset = reinterpret_cast<PyGetSetDef *>(PyMem_Malloc((attr_tot+1) * sizeof(PyGetSetDef)));
getsets->push_back(attr_getset); // Save the pointer so we can free it later
tp->tp_getset = attr_getset = reinterpret_cast<PyGetSetDef *>(PyMem_Malloc((attr_tot+1) * sizeof(PyGetSetDef))); // XXX - Todo, free
if (attributes) {
for (attr= attributes; attr->m_name; attr++, attr_getset++) {
@@ -173,32 +163,6 @@ static void PyType_Ready_ADD(PyObject *mod, PyTypeObject *tp, PyAttributeDef *at
#define PyType_Ready_Attr(d, n, i) PyType_Ready_ADD(d, &n::Type, n::Attributes, NULL, i)
#define PyType_Ready_AttrPtr(d, n, i) PyType_Ready_ADD(d, &n::Type, n::Attributes, n::AttributesPtr, i)
static void freePyTypes(void *ptr)
{
PyObject *mod = reinterpret_cast<PyObject *>(ptr);
GetSetList *getsets = reinterpret_cast<PyTypes_state*>(PyModule_GetState(mod))->getsets;
GetSetList::iterator gsit;
for (gsit = getsets->begin(); gsit != getsets->end(); ++gsit) {
PyMem_Free(*gsit);
}
getsets->clear();
delete getsets;
}
static struct PyModuleDef typemodule = {
PyModuleDef_HEAD_INIT,
"GameTypes",
"BGE Python Types",
sizeof(PyTypes_state),
NULL,
NULL,
NULL,
NULL,
freePyTypes
};
void initPyTypes(void)
{
@@ -208,91 +172,90 @@ void initPyTypes(void)
*/
/* For now just do PyType_Ready */
PyObject *mod = PyModule_Create(&typemodule);
PyTypes_state *state = reinterpret_cast<PyTypes_state*>(PyModule_GetState(mod));
state->getsets = new GetSetList();
PyObject *mod = PyModule_New("GameTypes");
PyObject *dict = PyModule_GetDict(mod);
PyDict_SetItemString(PySys_GetObject("modules"), "GameTypes", mod);
Py_DECREF(mod);
for (int init_getset= 1; init_getset > -1; init_getset--) { /* run twice, once to init the getsets another to run PyType_Ready */
PyType_Ready_Attr(mod, BL_ActionActuator, init_getset);
PyType_Ready_Attr(mod, BL_Shader, init_getset);
PyType_Ready_Attr(mod, BL_ShapeActionActuator, init_getset);
PyType_Ready_Attr(mod, BL_ArmatureObject, init_getset);
PyType_Ready_Attr(mod, BL_ArmatureActuator, init_getset);
PyType_Ready_Attr(mod, BL_ArmatureConstraint, init_getset);
PyType_Ready_AttrPtr(mod, BL_ArmatureBone, init_getset);
PyType_Ready_AttrPtr(mod, BL_ArmatureChannel, init_getset);
// PyType_Ready_Attr(mod, CPropValue, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(mod, CListValue, init_getset);
PyType_Ready_Attr(mod, CValue, init_getset);
PyType_Ready_Attr(mod, KX_ArmatureSensor, init_getset);
PyType_Ready_Attr(mod, KX_BlenderMaterial, init_getset);
PyType_Ready_Attr(mod, KX_Camera, init_getset);
PyType_Ready_Attr(mod, KX_CameraActuator, init_getset);
PyType_Ready_Attr(mod, KX_CharacterWrapper, init_getset);
PyType_Ready_Attr(mod, KX_ConstraintActuator, init_getset);
PyType_Ready_Attr(mod, KX_ConstraintWrapper, init_getset);
PyType_Ready_Attr(mod, KX_GameActuator, init_getset);
PyType_Ready_Attr(mod, KX_GameObject, init_getset);
PyType_Ready_Attr(mod, KX_IpoActuator, init_getset);
PyType_Ready_Attr(mod, KX_LibLoadStatus, init_getset);
PyType_Ready_Attr(mod, KX_LightObject, init_getset);
PyType_Ready_Attr(mod, KX_FontObject, init_getset);
PyType_Ready_Attr(mod, KX_MeshProxy, init_getset);
PyType_Ready_Attr(mod, KX_MouseFocusSensor, init_getset);
PyType_Ready_Attr(mod, KX_NearSensor, init_getset);
PyType_Ready_Attr(mod, KX_NetworkMessageActuator, init_getset);
PyType_Ready_Attr(mod, KX_NetworkMessageSensor, init_getset);
PyType_Ready_Attr(mod, KX_ObjectActuator, init_getset);
PyType_Ready_Attr(mod, KX_ParentActuator, init_getset);
PyType_Ready_Attr(mod, KX_PolyProxy, init_getset);
PyType_Ready_Attr(mod, KX_PolygonMaterial, init_getset);
PyType_Ready_Attr(mod, KX_RadarSensor, init_getset);
PyType_Ready_Attr(mod, KX_RaySensor, init_getset);
PyType_Ready_Attr(mod, KX_SCA_AddObjectActuator, init_getset);
PyType_Ready_Attr(mod, KX_SCA_DynamicActuator, init_getset);
PyType_Ready_Attr(mod, KX_SCA_EndObjectActuator, init_getset);
PyType_Ready_Attr(mod, KX_SCA_ReplaceMeshActuator, init_getset);
PyType_Ready_Attr(mod, KX_Scene, init_getset);
PyType_Ready_Attr(mod, KX_NavMeshObject, init_getset);
PyType_Ready_Attr(mod, KX_SceneActuator, init_getset);
PyType_Ready_Attr(mod, KX_SoundActuator, init_getset);
PyType_Ready_Attr(mod, KX_StateActuator, init_getset);
PyType_Ready_Attr(mod, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(mod, KX_TouchSensor, init_getset);
PyType_Ready_Attr(mod, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(mod, KX_VehicleWrapper, init_getset);
PyType_Ready_Attr(mod, KX_VertexProxy, init_getset);
PyType_Ready_Attr(mod, KX_VisibilityActuator, init_getset);
PyType_Ready_Attr(mod, PyObjectPlus, init_getset);
PyType_Ready_Attr(mod, SCA_2DFilterActuator, init_getset);
PyType_Ready_Attr(mod, SCA_ANDController, init_getset);
// PyType_Ready_Attr(mod, SCA_Actuator, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(mod, SCA_ActuatorSensor, init_getset);
PyType_Ready_Attr(mod, SCA_AlwaysSensor, init_getset);
PyType_Ready_Attr(mod, SCA_DelaySensor, init_getset);
PyType_Ready_Attr(mod, SCA_ILogicBrick, init_getset);
PyType_Ready_Attr(mod, SCA_IObject, init_getset);
PyType_Ready_Attr(mod, SCA_ISensor, init_getset);
PyType_Ready_Attr(mod, SCA_JoystickSensor, init_getset);
PyType_Ready_Attr(mod, SCA_KeyboardSensor, init_getset);
PyType_Ready_Attr(mod, SCA_MouseSensor, init_getset);
PyType_Ready_Attr(mod, SCA_NANDController, init_getset);
PyType_Ready_Attr(mod, SCA_NORController, init_getset);
PyType_Ready_Attr(mod, SCA_ORController, init_getset);
PyType_Ready_Attr(mod, SCA_PropertyActuator, init_getset);
PyType_Ready_Attr(mod, SCA_PropertySensor, init_getset);
PyType_Ready_Attr(mod, SCA_PythonController, init_getset);
PyType_Ready_Attr(mod, SCA_RandomActuator, init_getset);
PyType_Ready_Attr(mod, SCA_RandomSensor, init_getset);
PyType_Ready_Attr(mod, SCA_XNORController, init_getset);
PyType_Ready_Attr(mod, SCA_XORController, init_getset);
PyType_Ready_Attr(mod, SCA_IController, init_getset);
PyType_Ready_Attr(mod, SCA_PythonJoystick, init_getset);
PyType_Ready_Attr(mod, SCA_PythonKeyboard, init_getset);
PyType_Ready_Attr(mod, SCA_PythonMouse, init_getset);
PyType_Ready_Attr(dict, BL_ActionActuator, init_getset);
PyType_Ready_Attr(dict, BL_Shader, init_getset);
PyType_Ready_Attr(dict, BL_ShapeActionActuator, init_getset);
PyType_Ready_Attr(dict, BL_ArmatureObject, init_getset);
PyType_Ready_Attr(dict, BL_ArmatureActuator, init_getset);
PyType_Ready_Attr(dict, BL_ArmatureConstraint, init_getset);
PyType_Ready_AttrPtr(dict, BL_ArmatureBone, init_getset);
PyType_Ready_AttrPtr(dict, BL_ArmatureChannel, init_getset);
// PyType_Ready_Attr(dict, CPropValue, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(dict, CListValue, init_getset);
PyType_Ready_Attr(dict, CValue, init_getset);
PyType_Ready_Attr(dict, KX_ArmatureSensor, init_getset);
PyType_Ready_Attr(dict, KX_BlenderMaterial, init_getset);
PyType_Ready_Attr(dict, KX_Camera, init_getset);
PyType_Ready_Attr(dict, KX_CameraActuator, init_getset);
PyType_Ready_Attr(dict, KX_CharacterWrapper, init_getset);
PyType_Ready_Attr(dict, KX_ConstraintActuator, init_getset);
PyType_Ready_Attr(dict, KX_ConstraintWrapper, init_getset);
PyType_Ready_Attr(dict, KX_GameActuator, init_getset);
PyType_Ready_Attr(dict, KX_GameObject, init_getset);
PyType_Ready_Attr(dict, KX_IpoActuator, init_getset);
PyType_Ready_Attr(dict, KX_LibLoadStatus, init_getset);
PyType_Ready_Attr(dict, KX_LightObject, init_getset);
PyType_Ready_Attr(dict, KX_FontObject, init_getset);
PyType_Ready_Attr(dict, KX_MeshProxy, init_getset);
PyType_Ready_Attr(dict, KX_MouseFocusSensor, init_getset);
PyType_Ready_Attr(dict, KX_NearSensor, init_getset);
PyType_Ready_Attr(dict, KX_NetworkMessageActuator, init_getset);
PyType_Ready_Attr(dict, KX_NetworkMessageSensor, init_getset);
PyType_Ready_Attr(dict, KX_ObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_ParentActuator, init_getset);
PyType_Ready_Attr(dict, KX_PolyProxy, init_getset);
PyType_Ready_Attr(dict, KX_PolygonMaterial, init_getset);
PyType_Ready_Attr(dict, KX_RadarSensor, init_getset);
PyType_Ready_Attr(dict, KX_RaySensor, init_getset);
PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_DynamicActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset);
PyType_Ready_Attr(dict, KX_Scene, init_getset);
PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset);
PyType_Ready_Attr(dict, KX_SceneActuator, init_getset);
PyType_Ready_Attr(dict, KX_SoundActuator, init_getset);
PyType_Ready_Attr(dict, KX_StateActuator, init_getset);
PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(dict, KX_TouchSensor, init_getset);
PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset);
PyType_Ready_Attr(dict, KX_VertexProxy, init_getset);
PyType_Ready_Attr(dict, KX_VisibilityActuator, init_getset);
PyType_Ready_Attr(dict, PyObjectPlus, init_getset);
PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset);
PyType_Ready_Attr(dict, SCA_ANDController, init_getset);
// PyType_Ready_Attr(dict, SCA_Actuator, init_getset); // doesn't use Py_Header
PyType_Ready_Attr(dict, SCA_ActuatorSensor, init_getset);
PyType_Ready_Attr(dict, SCA_AlwaysSensor, init_getset);
PyType_Ready_Attr(dict, SCA_DelaySensor, init_getset);
PyType_Ready_Attr(dict, SCA_ILogicBrick, init_getset);
PyType_Ready_Attr(dict, SCA_IObject, init_getset);
PyType_Ready_Attr(dict, SCA_ISensor, init_getset);
PyType_Ready_Attr(dict, SCA_JoystickSensor, init_getset);
PyType_Ready_Attr(dict, SCA_KeyboardSensor, init_getset);
PyType_Ready_Attr(dict, SCA_MouseSensor, init_getset);
PyType_Ready_Attr(dict, SCA_NANDController, init_getset);
PyType_Ready_Attr(dict, SCA_NORController, init_getset);
PyType_Ready_Attr(dict, SCA_ORController, init_getset);
PyType_Ready_Attr(dict, SCA_PropertyActuator, init_getset);
PyType_Ready_Attr(dict, SCA_PropertySensor, init_getset);
PyType_Ready_Attr(dict, SCA_PythonController, init_getset);
PyType_Ready_Attr(dict, SCA_RandomActuator, init_getset);
PyType_Ready_Attr(dict, SCA_RandomSensor, init_getset);
PyType_Ready_Attr(dict, SCA_XNORController, init_getset);
PyType_Ready_Attr(dict, SCA_XORController, init_getset);
PyType_Ready_Attr(dict, SCA_IController, init_getset);
PyType_Ready_Attr(dict, SCA_PythonJoystick, init_getset);
PyType_Ready_Attr(dict, SCA_PythonKeyboard, init_getset);
PyType_Ready_Attr(dict, SCA_PythonMouse, init_getset);
}