* Added the definition of FP_INFINITE back to Metaball.c
It really doesn't compile on some platforms if it isn't defined.
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@@ -31,6 +31,10 @@
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#include "Metaball.h"
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#ifndef FP_INFINITE
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#define FP_INFINTE 1
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#endif
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/*****************************************************************************/
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/* Function: M_Metaball_New */
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/* Python equivalent: Blender.Metaball.New */
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