Fix [#26981] Command window is not opening in 2.57.0

Reported by Thomas Engel
Fix [#26938] Blender Zoom not working after startup (Windows)
  Reported by Ilija Boshkov

by applying patch [#26881] Fix for console disappearing in debug mode [Windows]
  Submitted by Alexander Kuznetsov (AlexK)

The patch moves console toggling code into GHOST and improves on the toggling behaviour.

The patch changes handling of WM_SYSCOMMAND so that alt-key toggling isn't a problem anymore.
This commit is contained in:
Nathan Letwory
2011-05-02 08:07:24 +00:00
parent 1745113639
commit d197ec74e3
9 changed files with 93 additions and 52 deletions

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@@ -845,6 +845,18 @@ extern GHOST_TUns8* GHOST_getClipboard(int selection);
extern void GHOST_putClipboard(GHOST_TInt8 *buffer, int selection);
/**
* Toggles console
* @action 0 - Hides
* 1 - Shows
* 2 - Toggles
* 3 - Hides if it runs not from command line
* * - Does nothing
* @return current status (1 -visible, 0 - hidden)
*/
extern int GHOST_toggleConsole(int action);
#ifdef __cplusplus
}
#endif

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@@ -355,6 +355,16 @@ public:
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
/**
* Toggles console
* @action 0 - Hides
* 1 - Shows
* 2 - Toggles
* 3 - Hides if it runs not from command line
* * - Does nothing
* @return current status (1 -visible, 0 - hidden)
*/
virtual int toggleConsole(int action) = 0;
/***************************************************************************************
** Access to clipboard.

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@@ -877,3 +877,9 @@ void GHOST_putClipboard(GHOST_TInt8 *buffer, int selection)
GHOST_ISystem* system = GHOST_ISystem::getSystem();
system->putClipboard(buffer, selection);
}
int GHOST_toggleConsole(int action)
{
GHOST_ISystem* system = GHOST_ISystem::getSystem();
return system->toggleConsole(action);
}

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@@ -174,6 +174,8 @@ GHOST_SystemWin32::GHOST_SystemWin32()
GHOST_ASSERT(m_displayManager, "GHOST_SystemWin32::GHOST_SystemWin32(): m_displayManager==0\n");
m_displayManager->initialize();
m_consoleStatus = 1;
// Check if current keyboard layout uses AltGr and save keylayout ID for
// specialized handling if keys like VK_OEM_*. I.e. french keylayout
// generates VK_OEM_8 for their exclamation key (key left of right shift)
@@ -186,6 +188,7 @@ GHOST_SystemWin32::~GHOST_SystemWin32()
{
// Shutdown COM
OleUninitialize();
toggleConsole(1);
}
@@ -847,7 +850,14 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* a dead key that is pressed while holding down the alt key.
* To prevent the sound, DefWindowProc must be avoided by return
*/
return 0;
break;
case WM_SYSCOMMAND:
/* The WM_SYSCHAR message is sent to the window when system commands such as
* maximize, minimize or close the window are triggered. Also it is sent when ALT
* button is press for menu. To prevent this we must return preventing DefWindowProc.
*/
if(wParam==SC_KEYMENU) return 0;
break;
////////////////////////////////////////////////////////////////////////
// Tablet events, processed
////////////////////////////////////////////////////////////////////////
@@ -1047,8 +1057,12 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* DestroyWindow function sends the WM_NCDESTROY message to the window following the WM_DESTROY
* message. WM_DESTROY is used to free the allocated memory object associated with the window.
*/
break;
case WM_KILLFOCUS:
/* The WM_KILLFOCUS message is sent to a window immediately before it loses the keyboard focus. */
/* The WM_KILLFOCUS message is sent to a window immediately before it loses the keyboard focus.
* We want to prevent this if a window is still active and it loses focus to nowhere*/
if(!wParam && hwnd==GetActiveWindow())
SetFocus(hwnd);
case WM_SHOWWINDOW:
/* The WM_SHOWWINDOW message is sent to a window when the window is about to be hidden or shown. */
case WM_WINDOWPOSCHANGING:
@@ -1196,3 +1210,32 @@ void GHOST_SystemWin32::putClipboard(GHOST_TInt8 *buffer, bool selection) const
return;
}
}
int GHOST_SystemWin32::toggleConsole(int action)
{
switch(action)
{
case 3: //hide if no console
{
CONSOLE_SCREEN_BUFFER_INFO csbi = {{0}};
if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi) || csbi.dwCursorPosition.X || csbi.dwCursorPosition.Y>1)
break;
}
case 0: //hide
ShowWindow(GetConsoleWindow(),SW_HIDE);
m_consoleStatus = 0;
break;
case 1: //show
ShowWindow(GetConsoleWindow(),SW_SHOW);
m_consoleStatus = 1;
break;
case 2: //toggle
ShowWindow(GetConsoleWindow(),m_consoleStatus?SW_HIDE:SW_SHOW);
m_consoleStatus=!m_consoleStatus;
break;
};
return m_consoleStatus;
}

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@@ -415,6 +415,17 @@ protected:
* Initiates WM_INPUT messages from keyboard
*/
GHOST_TInt32 initKeyboardRawInput(void);
/**
* Toggles console
* @action 0 - Hides
* 1 - Shows
* 2 - Toggles
* 3 - Hides if it runs not from command line
* * - Does nothing
* @return current status (1 -visible, 0 - hidden)
*/
int toggleConsole(int action);
/** The current state of the modifier keys. */
GHOST_ModifierKeys m_modifierKeys;
@@ -431,6 +442,9 @@ protected:
/** stores keyboard layout. */
HKL m_keylayout;
/** Console status */
int m_consoleStatus;
/** handle for user32.dll*/
HMODULE user32;
#ifdef NEED_RAW_PROC
@@ -471,6 +485,5 @@ inline void GHOST_SystemWin32::handleKeyboardChange(void)
}
}
}
#endif // _GHOST_SYSTEM_WIN32_H_

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@@ -127,7 +127,6 @@ typedef struct _DIR {
struct dirent direntry;
} DIR;
int IsConsoleEmpty(void);
void RegisterBlendExtension(void);
DIR *opendir (const char *path);
struct dirent *readdir(DIR *dp);

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@@ -66,14 +66,6 @@ int BLI_getInstallationDir( char * str ) {
return 1;
}
int IsConsoleEmpty(void)
{
CONSOLE_SCREEN_BUFFER_INFO csbi = {{0}};
HANDLE hStdOutput = GetStdHandle(STD_OUTPUT_HANDLE);
return GetConsoleScreenBufferInfo(hStdOutput, &csbi) && csbi.dwCursorPosition.X == 0 && csbi.dwCursorPosition.Y == 0;
}
void RegisterBlendExtension_Fail(HKEY root)
{
printf("failed\n");

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@@ -75,6 +75,7 @@
#include "SYS_System.h"
#endif
#include "GHOST_Path-api.h"
#include "GHOST_C-api.h"
#include "RNA_define.h"
@@ -104,7 +105,6 @@
#include "BKE_depsgraph.h"
#include "BKE_sound.h"
#include "GHOST_C-api.h"
static void wm_init_reports(bContext *C)
{
@@ -120,17 +120,11 @@ int wm_start_with_console = 0;
/* only called once, for startup */
void WM_init(bContext *C, int argc, const char **argv)
{
if (!G.background) {
wm_ghost_init(C); /* note: it assigns C to ghost! */
wm_init_cursor_data();
#ifdef WIN32
if (IsConsoleEmpty()) /* never hide if the console window pre-existed */
WM_console_toggle(C, wm_start_with_console);
#endif
}
GHOST_CreateSystemPaths();
wm_operatortype_init();
set_free_windowmanager_cb(wm_close_and_free); /* library.c */
@@ -144,7 +138,6 @@ void WM_init(bContext *C, int argc, const char **argv)
BLF_init(11, U.dpi); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLF_lang_init();
/* get the default database, plus a wm */
WM_read_homefile(C, NULL, G.factory_startup);
@@ -167,6 +160,9 @@ void WM_init(bContext *C, int argc, const char **argv)
(void)argv; /* unused */
#endif
if (!G.background && !wm_start_with_console)
GHOST_toggleConsole(3);
wm_init_reports(C); /* reports cant be initialized before the wm */
if (!G.background) {
@@ -194,7 +190,6 @@ void WM_init(bContext *C, int argc, const char **argv)
*/
BLI_strncpy(G.lib, G.main->name, FILE_MAX);
}
void WM_init_splash(bContext *C)
@@ -357,9 +352,6 @@ void WM_exit(bContext *C)
sound_exit();
#ifdef WIN32
WM_console_toggle(C, 1); /* never leave behind invisible consoles */
#endif
/* first wrap up running stuff, we assume only the active WM is running */
/* modal handlers are on window level freed, others too? */
@@ -481,7 +473,6 @@ void WM_exit(bContext *C)
getchar();
}
#endif
exit(G.afbreek==1);
}

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@@ -38,12 +38,7 @@
#include <stddef.h>
#include <assert.h>
#ifdef WIN32
#include "BLI_winstuff.h"
#include <windows.h>
#include <io.h>
#endif
#include "GHOST_C-api.h"
#include "MEM_guardedalloc.h"
@@ -2001,7 +1996,6 @@ static void WM_OT_collada_import(wmOperatorType *ot)
#endif
/* *********************** */
static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
@@ -2035,28 +2029,10 @@ static void WM_OT_quit_blender(wmOperatorType *ot)
}
/* *********************** */
#if defined(WIN32)
static int console= 1;
void WM_console_toggle(bContext *UNUSED(C), short show)
{
if(show) {
ShowWindow(GetConsoleWindow(),SW_SHOW);
console= 1;
}
else {
ShowWindow(GetConsoleWindow(),SW_HIDE);
console= 0;
}
}
static int wm_console_toggle_op(bContext *C, wmOperator *UNUSED(op))
{
if(console) {
WM_console_toggle(C, 0);
}
else {
WM_console_toggle(C, 1);
}
GHOST_toggleConsole(2);
return OPERATOR_FINISHED;
}
@@ -2069,7 +2045,6 @@ static void WM_OT_console_toggle(wmOperatorType *ot)
ot->exec= wm_console_toggle_op;
ot->poll= WM_operator_winactive;
}
#endif
/* ************ default paint cursors, draw always around cursor *********** */
/*