Fix for compiling with player after skin modifier commits.
Removed the bad_level_call_stubs for BLI_heap functions; player is being linked with blenlib, so this gives multiple-definition linker errors.
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@@ -122,15 +122,6 @@ void EDBM_mesh_make(struct ToolSettings *ts, struct Scene *scene, struct Object
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void EDBM_mesh_normals_update(struct BMEditMesh *em) {}
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void *g_system;
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struct Heap* BLI_heap_new (void){return NULL;}
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void BLI_heap_free(struct Heap *heap, void *ptrfreefp) {}
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struct HeapNode* BLI_heap_insert (struct Heap *heap, float value, void *ptr){return NULL;}
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void BLI_heap_remove(struct Heap *heap, struct HeapNode *node) {}
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int BLI_heap_empty(struct Heap *heap) {return 0;}
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int BLI_heap_size(struct Heap *heap){return 0;}
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struct HeapNode* BLI_heap_top (struct Heap *heap){return NULL;}
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void* BLI_heap_popmin (struct Heap *heap){return NULL;}
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void BLI_smallhash_init(struct SmallHash *hash) {}
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void BLI_smallhash_release(struct SmallHash *hash) {}
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void BLI_smallhash_insert(struct SmallHash *hash, uintptr_t key, void *item) {}
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