* More icon naming updates
This commit is contained in:
@@ -451,7 +451,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group= 4;
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indent= 0;
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special= ICON_SCENE;
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special= ICON_SCENE_DATA;
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/* only show expand if there are any channels */
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if (EXPANDED_SCEC(sce))
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@@ -510,7 +510,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_MATERIAL;
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special = ICON_MATERIAL_DATA;
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if (FILTER_MAT_OBJC(ob))
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expand = ICON_TRIA_DOWN;
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@@ -528,7 +528,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 0;
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indent = 0;
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special = ICON_MATERIAL;
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special = ICON_MATERIAL_DATA;
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offset = 21;
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if (FILTER_MAT_OBJD(ma))
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@@ -545,7 +545,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_LAMP;
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special = ICON_LAMP_DATA;
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if (FILTER_LAM_OBJD(la))
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expand = ICON_TRIA_DOWN;
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@@ -561,7 +561,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_CAMERA;
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special = ICON_CAMERA_DATA;
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if (FILTER_CAM_OBJD(ca))
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expand = ICON_TRIA_DOWN;
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@@ -593,7 +593,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_EDIT; // XXX
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special = ICON_SHAPEKEY_DATA; // XXX
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if (FILTER_SKE_OBJD(key))
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expand = ICON_TRIA_DOWN;
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@@ -610,7 +610,7 @@ void draw_channel_names(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_WORLD;
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special = ICON_WORLD_DATA;
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if (FILTER_WOR_SCED(wo))
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expand = ICON_TRIA_DOWN;
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@@ -813,7 +813,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group= 4;
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indent= 0;
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special= ICON_SCENE;
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special= ICON_SCENE_DATA;
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/* only show expand if there are any channels */
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if (EXPANDED_SCEC(sce))
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@@ -888,7 +888,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_MATERIAL;
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special = ICON_MATERIAL_DATA;
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if (FILTER_MAT_OBJC(ob))
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expand = ICON_TRIA_DOWN;
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@@ -906,7 +906,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 0;
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indent = 0;
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special = ICON_MATERIAL;
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special = ICON_MATERIAL_DATA;
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offset = 21;
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if (FILTER_MAT_OBJD(ma))
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@@ -923,7 +923,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_LAMP;
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special = ICON_LAMP_DATA;
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if (FILTER_LAM_OBJD(la))
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expand = ICON_TRIA_DOWN;
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@@ -939,7 +939,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_CAMERA;
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special = ICON_CAMERA_DATA;
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if (FILTER_CAM_OBJD(ca))
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expand = ICON_TRIA_DOWN;
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@@ -971,7 +971,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_EDIT;
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special = ICON_SHAPEKEY_DATA;
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if (FILTER_SKE_OBJD(key))
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expand = ICON_TRIA_DOWN;
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@@ -988,7 +988,7 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
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group = 4;
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indent = 1;
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special = ICON_WORLD;
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special = ICON_WORLD_DATA;
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if (FILTER_WOR_SCED(wo))
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expand = ICON_TRIA_DOWN;
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