BGE Animations: This should solve the issue with NULL not being defined in BL_ActionManager.cpp

This commit is contained in:
2011-07-30 17:27:54 +00:00
parent 4b5a371b65
commit d3edf274b0

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@@ -60,7 +60,7 @@ struct bAction *BL_ActionManager::GetCurrentAction(short layer)
if (m_layers[layer])
return m_layers[layer]->GetAction();
return NULL;
return 0;
}
bool BL_ActionManager::PlayAction(const char* name,