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@@ -1057,7 +1057,7 @@ bool UI_view2d_tab_set(View2D *v2d, int tab)
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void UI_view2d_zoom_cache_reset(void)
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{
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/* TODO(sergey): This way we avoid threading conflict with VSE rendering
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/* TODO(sergey): This way we avoid threading conflict with sequencer rendering
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* text strip. But ideally we want to make glyph cache to be fully safe
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* for threading.
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*/
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