Cleanup: format
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@@ -595,8 +595,10 @@ void MTLBatch::prepare_vertex_descriptor_and_bindings(
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desc.reset_vertex_descriptor();
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/* Fetch Vertex and Instance Buffers. */
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Span<MTLVertBuf *> mtl_verts(reinterpret_cast<MTLVertBuf **>(this->verts), GPU_BATCH_VBO_MAX_LEN);
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Span<MTLVertBuf *> mtl_inst(reinterpret_cast<MTLVertBuf **>(this->inst), GPU_BATCH_INST_VBO_MAX_LEN);
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Span<MTLVertBuf *> mtl_verts(reinterpret_cast<MTLVertBuf **>(this->verts),
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GPU_BATCH_VBO_MAX_LEN);
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Span<MTLVertBuf *> mtl_inst(reinterpret_cast<MTLVertBuf **>(this->inst),
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GPU_BATCH_INST_VBO_MAX_LEN);
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/* SSBO Vertex fetch also passes vertex descriptor information into the shader. */
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if (active_shader_->get_uses_ssbo_vertex_fetch()) {
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