GPU: Select Pick: Remove last GL call
This is part of the Vulkan task T68990 This is just a cleanup.
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@@ -346,16 +346,9 @@ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, c
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ps->gl.rect_depth = depth_buf_malloc(rect_len);
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/* set initial 'far' value */
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#if 0
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glReadPixels(UNPACK4(ps->gl.clip_readpixels),
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GL_DEPTH_COMPONENT,
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GL_UNSIGNED_INT,
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ps->gl.rect_depth->buf);
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#else
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for (uint i = 0; i < rect_len; i++) {
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ps->gl.rect_depth->buf[i] = DEPTH_MAX;
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}
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#endif
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ps->gl.is_init = false;
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ps->gl.prev_id = 0;
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@@ -486,10 +479,9 @@ bool gpu_select_pick_load_id(uint id, bool end)
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}
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const uint rect_len = ps->src.rect_len;
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glReadPixels(UNPACK4(ps->gl.clip_readpixels),
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GL_DEPTH_COMPONENT,
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GL_UNSIGNED_INT,
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ps->gl.rect_depth_test->buf);
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GPUFrameBuffer *fb = GPU_framebuffer_active_get();
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GPU_framebuffer_read_depth(
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fb, UNPACK4(ps->gl.clip_readpixels), GPU_DATA_UNSIGNED_INT, ps->gl.rect_depth_test->buf);
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/* perform initial check since most cases the array remains unchanged */
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bool do_pass = false;
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