bring back align to view to object

- In 2.4x this was numpad *, however that would only align on the Z axis.
- New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis.
- Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).
This commit is contained in:
2009-11-06 10:38:00 +00:00
parent cc2476fde5
commit d4fe2595f7
5 changed files with 138 additions and 106 deletions

View File

@@ -1498,27 +1498,56 @@ static EnumPropertyItem prop_view_items[] = {
{RV3D_VIEW_CAMERA, "CAMERA", 0, "Camera", "View From the active amera"},
{0, NULL, 0, NULL, NULL}};
static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, short view, int perspo)
/* would like to make this a generic function - outside of transform */
extern void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int activeOnly);
static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, short view, int perspo, int align_active)
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
float new_quat[4];
if(rv3d->viewlock) {
/* only pass on if */
if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK);
else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT);
else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT);
else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT);
else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP);
else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM);
else return;
}
new_quat[0]= q1; new_quat[1]= q2;
new_quat[2]= q3; new_quat[3]= q4;
rv3d->view= view;
if(align_active) {
/* align to active object */
Object *obact= CTX_data_active_object(C);
if (obact==NULL) {
/* no active object, ignore this option */
align_active= FALSE;
}
else {
float obact_quat[4];
float twmat[4][4];
/* same as transform manipulator when normal is set */
getTransformOrientationMatrix(C, twmat, TRUE);
Mat4ToQuat(twmat, obact_quat);
QuatInv(obact_quat);
QuatMul(new_quat, new_quat, obact_quat);
rv3d->view= view= 0;
}
}
if(align_active==FALSE) {
/* normal operation */
if(rv3d->viewlock) {
/* only pass on if */
if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK);
else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT);
else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT);
else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT);
else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP);
else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM);
else return;
}
rv3d->view= view;
}
if(rv3d->viewlock) {
ED_region_tag_redraw(CTX_wm_region(C));
@@ -1548,35 +1577,36 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Scene *scene= CTX_data_scene(C);
static int perspo=RV3D_PERSP;
int viewnum;
int viewnum, align_active;
viewnum = RNA_enum_get(op->ptr, "type");
align_active = RNA_boolean_get(op->ptr, "align_active");
/* Use this to test if we started out with a camera */
switch (viewnum) {
case RV3D_VIEW_BOTTOM :
axis_set_view(C, 0.0, -1.0, 0.0, 0.0, viewnum, perspo);
axis_set_view(C, 0.0, -1.0, 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_BACK:
axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, perspo);
axis_set_view(C, 0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0), viewnum, perspo, align_active);
break;
case RV3D_VIEW_LEFT:
axis_set_view(C, 0.5, -0.5, 0.5, 0.5, viewnum, perspo);
axis_set_view(C, 0.5, -0.5, 0.5, 0.5, viewnum, perspo, align_active);
break;
case RV3D_VIEW_TOP:
axis_set_view(C, 1.0, 0.0, 0.0, 0.0, viewnum, perspo);
axis_set_view(C, 1.0, 0.0, 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_FRONT:
axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, perspo);
axis_set_view(C, (float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0, viewnum, perspo, align_active);
break;
case RV3D_VIEW_RIGHT:
axis_set_view(C, 0.5, -0.5, -0.5, -0.5, viewnum, perspo);
axis_set_view(C, 0.5, -0.5, -0.5, -0.5, viewnum, perspo, align_active);
break;
case RV3D_VIEW_CAMERA:
@@ -1617,7 +1647,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
else{
/* return to settings of last view */
/* does smooth_view too */
axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp);
axis_set_view(C, rv3d->lviewquat[0], rv3d->lviewquat[1], rv3d->lviewquat[2], rv3d->lviewquat[3], rv3d->lview, rv3d->lpersp, 0);
}
}
break;
@@ -1645,6 +1675,7 @@ void VIEW3D_OT_viewnumpad(wmOperatorType *ot)
ot->flag= 0;
RNA_def_enum(ot->srna, "type", prop_view_items, 0, "View", "The Type of view");
RNA_def_boolean(ot->srna, "align_active", 0, "Align Active", "Align to the active objects axis");
}
static EnumPropertyItem prop_view_orbit_items[] = {

View File

@@ -155,6 +155,39 @@ void view3d_keymap(wmKeyConfig *keyconf)
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD6, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANRIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_pan", PAD8, KM_PRESS, KM_CTRL, 0)->ptr, "type", V3D_VIEW_PANUP);
/* active aligned, replaces '*' key in 2.4x */
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_FRONT);
RNA_boolean_set(km->ptr, "align_active", TRUE);
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_RIGHT);
RNA_boolean_set(km->ptr, "align_active", TRUE);
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_TOP);
RNA_boolean_set(km->ptr, "align_active", TRUE);
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_BACK);
RNA_boolean_set(km->ptr, "align_active", TRUE);
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_LEFT);
RNA_boolean_set(km->ptr, "align_active", TRUE);
km= WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_enum_set(km->ptr, "type", RV3D_VIEW_BOTTOM);
RNA_boolean_set(km->ptr, "align_active", TRUE);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD2, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPDOWN);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_RIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD4, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPLEFT);
WM_keymap_add_item(keymap, "VIEW3D_OT_view_persportho", PAD5, KM_PRESS, 0, 0);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD6, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPRIGHT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, 0, 0)->ptr, "type", RV3D_VIEW_TOP);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_view_orbit", PAD8, KM_PRESS, 0, 0)->ptr, "type", V3D_VIEW_STEPUP);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD1, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_BACK);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD3, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_LEFT);
RNA_enum_set(WM_keymap_add_item(keymap, "VIEW3D_OT_viewnumpad", PAD7, KM_PRESS, KM_CTRL, 0)->ptr, "type", RV3D_VIEW_BOTTOM);
WM_keymap_add_item(keymap, "VIEW3D_OT_localview", PADSLASHKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);

View File

@@ -697,6 +697,9 @@ void applyTransformOrientation(const struct bContext *C, float mat[3][3], char *
#define ORIENTATION_FACE 4
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
/* also used in view3d_edit.c, todo - move outside of transform */
void getTransformOrientationMatrix(const struct bContext *C, float twmat[][4], int use_active);
int createSpaceNormal(float mat[3][3], float normal[3]);
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);

View File

@@ -259,8 +259,6 @@ int calc_manipulator_stats(const bContext *C)
RegionView3D *rv3d= ar->regiondata;
Base *base;
Object *ob= OBACT;
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
int a, totsel= 0;
/* transform widget matrix */
@@ -498,47 +496,7 @@ int calc_manipulator_stats(const bContext *C)
}
case V3D_MANIP_NORMAL:
if(obedit || ob->mode & OB_MODE_POSE) {
float mat[3][3];
int type;
type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
switch (type)
{
case ORIENTATION_NORMAL:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_VERT:
if (createSpaceNormal(mat, normal) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_EDGE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_FACE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
}
if (type == ORIENTATION_NONE)
{
Mat4One(rv3d->twmat);
}
else
{
Mat4CpyMat3(rv3d->twmat, mat);
}
getTransformOrientationMatrix(C, rv3d->twmat, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */

View File

@@ -531,49 +531,8 @@ void initTransformOrientation(bContext *C, TransInfo *t)
break;
case V3D_MANIP_NORMAL:
if(obedit || (ob && ob->mode & OB_MODE_POSE)) {
float mat[3][3];
int type;
strcpy(t->spacename, "normal");
type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
switch (type)
{
case ORIENTATION_NORMAL:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_VERT:
if (createSpaceNormal(mat, normal) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_EDGE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_FACE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
}
if (type == ORIENTATION_NONE)
{
Mat3One(t->spacemtx);
}
else
{
Mat3CpyMat3(t->spacemtx, mat);
}
getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
break;
}
/* no break we define 'normal' as 'local' in Object mode */
@@ -967,3 +926,51 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
return result;
}
void getTransformOrientationMatrix(const bContext *C, float twmat[][4], int activeOnly)
{
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
float mat[3][3];
int type;
type = getTransformOrientation(C, normal, plane, activeOnly);
switch (type)
{
case ORIENTATION_NORMAL:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_VERT:
if (createSpaceNormal(mat, normal) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_EDGE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_FACE:
if (createSpaceNormalTangent(mat, normal, plane) == 0)
{
type = ORIENTATION_NONE;
}
break;
}
if (type == ORIENTATION_NONE)
{
Mat4One(twmat);
}
else
{
Mat4CpyMat3(twmat, mat);
}
}