2.5
Cleanup of conventions for icon placement in menus. Old code only allowed 1 icon per menu, forcing to pass on the sublevel menu icon with exception handling. Now sublevel icons are drawn automatically, allowing to add an icon before name too. (Check shift+a menu)
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@@ -110,7 +110,7 @@ typedef struct uiLayout uiLayout;
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/* but->flag */
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#define UI_TEXT_LEFT 64
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#define UI_ICON_LEFT 128
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#define UI_ICON_RIGHT 256
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#define UI_ICON_SUBMENU 256
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/* control for button type block */
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#define UI_MAKE_TOP 512
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#define UI_MAKE_DOWN 1024
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@@ -2741,7 +2741,7 @@ uiBut *uiDefMenuSep(uiBlock *block)
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uiBut *uiDefMenuSub(uiBlock *block, uiBlockCreateFunc func, char *name)
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{
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int y= ui_menu_y(block) - MENU_ITEM_HEIGHT;
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return uiDefIconTextBlockBut(block, func, NULL, ICON_RIGHTARROW_THIN, name, 0, y, MENU_WIDTH, MENU_ITEM_HEIGHT-1, "");
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return uiDefIconTextBlockBut(block, func, NULL, ICON_BLANK1, name, 0, y, MENU_WIDTH, MENU_ITEM_HEIGHT-1, "");
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}
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uiBut *uiDefMenuTogR(uiBlock *block, PointerRNA *ptr, char *propname, char *propvalue, char *name)
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@@ -2991,7 +2991,7 @@ uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, in
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but->flag|= UI_HAS_ICON;
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but->flag|= UI_ICON_LEFT;
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but->flag|= UI_ICON_RIGHT;
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but->flag|= UI_ICON_SUBMENU;
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but->menu_create_func= func;
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ui_check_but(but);
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@@ -3004,11 +3004,13 @@ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg,
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{
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uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
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but->icon= (BIFIconID) icon;
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/* XXX temp, old menu calls pass on icon arrow, which is now UI_ICON_SUBMENU flag */
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if(icon!=ICON_RIGHTARROW_THIN) {
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but->icon= (BIFIconID) icon;
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but->flag|= UI_ICON_LEFT;
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}
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but->flag|= UI_HAS_ICON;
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but->flag|= UI_ICON_LEFT;
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but->flag|= UI_ICON_RIGHT;
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but->flag|= UI_ICON_SUBMENU;
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but->block_create_func= func;
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ui_check_but(but);
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@@ -3025,7 +3027,7 @@ uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int
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but->flag|= UI_HAS_ICON;
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but->flag|= UI_ICON_LEFT;
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but->flag|= UI_ICON_RIGHT;
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but->flag|= UI_ICON_SUBMENU;
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but->block_create_func= func;
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ui_check_but(but);
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@@ -887,9 +887,6 @@ void uiItemMenuF(uiLayout *layout, char *name, int icon, uiMenuCreateFunc func)
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menuitem= MEM_callocN(sizeof(uiItemMenu), "uiItemMenu");
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if(!icon && layout->type == UI_LAYOUT_MENU)
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icon= ICON_RIGHTARROW_THIN,
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ui_item_name(&menuitem->item, name);
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menuitem->item.icon= icon;
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menuitem->item.type= ITEM_MENU;
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@@ -931,8 +928,6 @@ void uiItemMenuEnumO(uiLayout *layout, char *name, int icon, char *opname, char
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menuitem= MEM_callocN(sizeof(uiItemMenu), "uiItemMenu");
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if(!icon && layout->type == UI_LAYOUT_MENU)
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icon= ICON_RIGHTARROW_THIN;
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if(!name)
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name= ot->name;
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@@ -978,8 +973,6 @@ void uiItemMenuEnumR(uiLayout *layout, char *name, int icon, struct PointerRNA *
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menuitem= MEM_callocN(sizeof(uiItemMenu), "uiItemMenu");
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if(!icon && layout->type == UI_LAYOUT_MENU)
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icon= ICON_RIGHTARROW_THIN;
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if(!name)
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name= (char*)RNA_property_ui_name(prop);
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@@ -633,7 +633,7 @@ static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect)
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float xs=0, ys=0, aspect, height;
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/* this icon doesn't need draw... */
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if(icon==ICON_BLANK1) return;
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if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return;
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/* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */
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aspect= but->block->aspect;
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@@ -650,45 +650,49 @@ static void widget_draw_icon(uiBut *but, BIFIconID icon, int blend, rcti *rect)
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else
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height= ICON_HEIGHT;
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if(but->flag & UI_ICON_LEFT) {
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if (but->type==BUT_TOGDUAL) {
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if (but->drawstr[0]) {
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xs= rect->xmin-1.0;
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} else {
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xs= (rect->xmin+rect->xmax- height)/2.0;
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}
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}
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else if (but->block->flag & UI_BLOCK_LOOP) {
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xs= rect->xmin+1.0;
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}
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else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
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xs= rect->xmin+3.0;
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}
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else {
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xs= rect->xmin+4.0;
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}
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ys= (rect->ymin+rect->ymax- height)/2.0;
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}
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if(but->flag & UI_ICON_RIGHT) {
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xs= rect->xmax-17.0;
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ys= (rect->ymin+rect->ymax- height)/2.0;
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}
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if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) {
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xs= (rect->xmin+rect->xmax- height)/2.0;
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ys= (rect->ymin+rect->ymax- height)/2.0;
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}
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glEnable(GL_BLEND);
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/* calculate blend color */
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if ELEM3(but->type, TOG, ROW, TOGN) {
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if(but->flag & UI_SELECT);
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else if(but->flag & UI_ACTIVE);
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else blend= -60;
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}
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if (but->flag & UI_BUT_DISABLED) blend = -100;
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UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
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glEnable(GL_BLEND);
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if(icon && icon!=ICON_BLANK1) {
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if(but->flag & UI_ICON_LEFT) {
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if (but->type==BUT_TOGDUAL) {
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if (but->drawstr[0]) {
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xs= rect->xmin-1.0;
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} else {
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xs= (rect->xmin+rect->xmax- height)/2.0;
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}
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}
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else if (but->block->flag & UI_BLOCK_LOOP) {
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xs= rect->xmin+1.0;
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}
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else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
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xs= rect->xmin+3.0;
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}
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else {
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xs= rect->xmin+4.0;
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}
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ys= (rect->ymin+rect->ymax- height)/2.0;
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}
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else {
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xs= (rect->xmin+rect->xmax- height)/2.0;
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ys= (rect->ymin+rect->ymax- height)/2.0;
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}
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UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
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}
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if(but->flag & UI_ICON_SUBMENU) {
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xs= rect->xmax-17.0;
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ys= (rect->ymin+rect->ymax- height)/2.0;
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UI_icon_draw_aspect_blended(xs, ys, ICON_RIGHTARROW_THIN, aspect, blend);
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}
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glDisable(GL_BLEND);
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}
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@@ -843,7 +847,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
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/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
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and offset the text label to accomodate it */
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if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
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if (but->flag & UI_HAS_ICON) {
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widget_draw_icon(but, but->icon, 0, rect);
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rect->xmin += UI_icon_get_width(but->icon);
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