* fix for small bug in volume texture stack
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@@ -1289,7 +1289,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex,
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texres->tg= col[1];
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texres->tb= col[2];
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texres->ta= col[3];
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retval |= 1;
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retval |= TEX_RGB;
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}
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}
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return retval;
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@@ -1636,8 +1636,11 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa
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tcol[0]=texres.tr;
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tcol[1]=texres.tg;
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tcol[2]=texres.tb;
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if(texres.talpha)
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texres.tin= texres.ta;
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}
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/* used for emit */
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if((mapto_flag & MAP_COL) && (mtex->mapto & MAP_COL)) {
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texture_rgb_blend(col, tcol, col, texres.tin, colfac, mtex->blendtype);
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}
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