2D text drawing
- with the NLA on a small strip text was drawn under the scroll bar, now draw with same alignment as rectangle constrained text. - single alloc per text item. - was using opengl context rather then passing color value.
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@@ -191,8 +191,8 @@ void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
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short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);
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/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
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void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, char *str);
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void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, char *str);
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void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, const char *str, const char col[4]);
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void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, const char *str, const char col[4]);
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void UI_view2d_text_cache_draw(struct ARegion *ar);
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/* operators */
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@@ -2006,42 +2006,48 @@ static ListBase strings= {NULL, NULL};
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typedef struct View2DString {
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struct View2DString *next, *prev;
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float col[4];
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char str[128];
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GLbyte col[4];
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short mval[2];
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rcti rect;
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} View2DString;
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void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)
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void UI_view2d_text_cache_add(View2D *v2d, float x, float y, const char *str, const char col[4])
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{
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int mval[2];
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UI_view2d_view_to_region(v2d, x, y, mval, mval+1);
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if(mval[0]!=V2D_IS_CLIPPED && mval[1]!=V2D_IS_CLIPPED) {
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int len= strlen(str)+1;
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/* use calloc, rect has to be zeroe'd */
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View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
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View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString");
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char *v2s_str= (char *)(v2s+1);
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memcpy(v2s_str, str, len);
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BLI_addtail(&strings, v2s);
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BLI_strncpy(v2s->str, str, 128);
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v2s->mval[0]= mval[0];
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v2s->mval[1]= mval[1];
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glGetFloatv(GL_CURRENT_COLOR, v2s->col);
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QUATCOPY(v2s->col, col);
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}
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}
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/* no clip (yet) */
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void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)
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void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, const char *str, const char col[4])
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{
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View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
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int len= strlen(str)+1;
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View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString");
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char *v2s_str= (char *)(v2s+1);
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memcpy(v2s_str, str, len);
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UI_view2d_to_region_no_clip(v2d, rect->xmin, rect->ymin, &v2s->rect.xmin, &v2s->rect.ymin);
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UI_view2d_to_region_no_clip(v2d, rect->xmax, rect->ymax, &v2s->rect.xmax, &v2s->rect.ymax);
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v2s->mval[0]= v2s->rect.xmin;
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v2s->mval[1]= v2s->rect.ymin;
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BLI_addtail(&strings, v2s);
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BLI_strncpy(v2s->str, str, 128);
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glGetFloatv(GL_CURRENT_COLOR, v2s->col);
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QUATCOPY(v2s->col, col);
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}
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@@ -2056,18 +2062,20 @@ void UI_view2d_text_cache_draw(ARegion *ar)
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ED_region_pixelspace(ar);
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for(v2s= strings.first; v2s; v2s= v2s->next) {
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glColor3fv(v2s->col);
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if(v2s->rect.xmin==v2s->rect.xmax)
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BLF_draw_default((float)v2s->mval[0], (float)v2s->mval[1], 0.0, v2s->str, sizeof(v2s->str)-1);
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const char *str= (const char *)(v2s+1);
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int xofs=0, yofs;
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yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
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if(yofs<1) yofs= 1;
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glColor3bv(v2s->col);
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if(v2s->rect.xmin >= v2s->rect.xmax)
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BLF_draw_default((float)v2s->mval[0]+xofs, (float)v2s->mval[1]+yofs, 0.0, str, 65535);
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else {
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int xofs=0, yofs;
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yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
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if(yofs<1) yofs= 1;
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BLF_clipping_default(v2s->rect.xmin-4, v2s->rect.ymin-4, v2s->rect.xmax+4, v2s->rect.ymax+4);
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BLF_enable_default(BLF_CLIPPING);
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BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, v2s->str, sizeof(v2s->str)-1);
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BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, str, 65535);
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BLF_disable_default(BLF_CLIPPING);
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}
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}
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@@ -417,6 +417,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *UNUSED(nlt)
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static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNUSED(index), View2D *v2d, float yminc, float ymaxc)
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{
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char str[256], dir[3];
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char col[4];
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rctf rect;
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/* 'dir' - direction that strip is played in */
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@@ -432,11 +433,14 @@ static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNU
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sprintf(str, "%s | %.2f %s %.2f", strip->name, strip->start, dir, strip->end);
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/* set text color - if colors (see above) are light, draw black text, otherwise draw white */
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if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER))
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glColor3f(0.0f, 0.0f, 0.0f);
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else
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glColor3f(1.0f, 1.0f, 1.0f);
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if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER)) {
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col[0]= col[1]= col[2]= 0;
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}
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else {
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col[0]= col[1]= col[2]= 255;
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}
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col[3]= 1.0;
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/* set bounding-box for text
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* - padding of 2 'units' on either side
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*/
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@@ -447,7 +451,8 @@ static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNU
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rect.ymax= ymaxc;
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/* add this string to the cache of texts to draw*/
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UI_view2d_text_cache_rectf(v2d, &rect, str);
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UI_view2d_text_cache_rectf(v2d, &rect, str, col);
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}
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/* ---------------------- */
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@@ -343,7 +343,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
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}
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if(G.moving || (seq->flag & whichsel)) {
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cpack(0xFFFFFF);
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const char col[4]= {255, 255, 255, 255};
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if (direction == SEQ_LEFTHANDLE) {
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sprintf(str, "%d", seq->startdisp);
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x1= rx1;
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@@ -353,7 +353,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
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x1= x2 - handsize*0.75;
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y1= y2 + 0.05;
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}
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UI_view2d_text_cache_add(v2d, x1, y1, str);
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UI_view2d_text_cache_add(v2d, x1, y1, str, col);
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}
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}
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@@ -467,6 +467,7 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
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rctf rect;
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char str[32 + FILE_MAXDIR+FILE_MAXFILE];
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const char *name= seq->name+2;
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char col[4];
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if(name[0]=='\0')
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name= give_seqname(seq);
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@@ -511,18 +512,19 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
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}
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if(seq->flag & SELECT){
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cpack(0xFFFFFF);
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col[0]= col[1]= col[2]= 255;
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}else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
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cpack(0x505050); /* use lighter text color for dark background */
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col[0]= col[1]= col[2]= 80; /* use lighter text color for dark background */
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}else{
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cpack(0);
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col[0]= col[1]= col[2]= 0;
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}
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col[3]= 255;
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rect.xmin= x1;
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rect.ymin= y1;
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rect.xmax= x2;
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rect.ymax= y2;
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UI_view2d_text_cache_rectf(v2d, &rect, str);
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UI_view2d_text_cache_rectf(v2d, &rect, str, col);
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}
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/* draws a shaded strip, made from gradient + flat color + gradient */
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