2D text drawing

- with the NLA on a small strip text was drawn under the scroll bar, now draw with same alignment as rectangle constrained text.
- single alloc per text item.
- was using opengl context rather then passing color value.
This commit is contained in:
2010-12-07 07:02:47 +00:00
parent 612936954a
commit d620ff8380
4 changed files with 52 additions and 37 deletions

View File

@@ -191,8 +191,8 @@ void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d, int x, int y);
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, char *str);
void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, char *str);
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, const char *str, const char col[4]);
void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, const char *str, const char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *ar);
/* operators */

View File

@@ -2006,42 +2006,48 @@ static ListBase strings= {NULL, NULL};
typedef struct View2DString {
struct View2DString *next, *prev;
float col[4];
char str[128];
GLbyte col[4];
short mval[2];
rcti rect;
} View2DString;
void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)
void UI_view2d_text_cache_add(View2D *v2d, float x, float y, const char *str, const char col[4])
{
int mval[2];
UI_view2d_view_to_region(v2d, x, y, mval, mval+1);
if(mval[0]!=V2D_IS_CLIPPED && mval[1]!=V2D_IS_CLIPPED) {
int len= strlen(str)+1;
/* use calloc, rect has to be zeroe'd */
View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString");
char *v2s_str= (char *)(v2s+1);
memcpy(v2s_str, str, len);
BLI_addtail(&strings, v2s);
BLI_strncpy(v2s->str, str, 128);
v2s->mval[0]= mval[0];
v2s->mval[1]= mval[1];
glGetFloatv(GL_CURRENT_COLOR, v2s->col);
QUATCOPY(v2s->col, col);
}
}
/* no clip (yet) */
void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)
void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, const char *str, const char col[4])
{
View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
int len= strlen(str)+1;
View2DString *v2s= MEM_callocN(sizeof(View2DString)+len, "View2DString");
char *v2s_str= (char *)(v2s+1);
memcpy(v2s_str, str, len);
UI_view2d_to_region_no_clip(v2d, rect->xmin, rect->ymin, &v2s->rect.xmin, &v2s->rect.ymin);
UI_view2d_to_region_no_clip(v2d, rect->xmax, rect->ymax, &v2s->rect.xmax, &v2s->rect.ymax);
v2s->mval[0]= v2s->rect.xmin;
v2s->mval[1]= v2s->rect.ymin;
BLI_addtail(&strings, v2s);
BLI_strncpy(v2s->str, str, 128);
glGetFloatv(GL_CURRENT_COLOR, v2s->col);
QUATCOPY(v2s->col, col);
}
@@ -2056,18 +2062,20 @@ void UI_view2d_text_cache_draw(ARegion *ar)
ED_region_pixelspace(ar);
for(v2s= strings.first; v2s; v2s= v2s->next) {
glColor3fv(v2s->col);
if(v2s->rect.xmin==v2s->rect.xmax)
BLF_draw_default((float)v2s->mval[0], (float)v2s->mval[1], 0.0, v2s->str, sizeof(v2s->str)-1);
const char *str= (const char *)(v2s+1);
int xofs=0, yofs;
yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
if(yofs<1) yofs= 1;
glColor3bv(v2s->col);
if(v2s->rect.xmin >= v2s->rect.xmax)
BLF_draw_default((float)v2s->mval[0]+xofs, (float)v2s->mval[1]+yofs, 0.0, str, 65535);
else {
int xofs=0, yofs;
yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
if(yofs<1) yofs= 1;
BLF_clipping_default(v2s->rect.xmin-4, v2s->rect.ymin-4, v2s->rect.xmax+4, v2s->rect.ymax+4);
BLF_enable_default(BLF_CLIPPING);
BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, v2s->str, sizeof(v2s->str)-1);
BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, str, 65535);
BLF_disable_default(BLF_CLIPPING);
}
}

View File

@@ -417,6 +417,7 @@ static void nla_draw_strip (SpaceNla *snla, AnimData *adt, NlaTrack *UNUSED(nlt)
static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNUSED(index), View2D *v2d, float yminc, float ymaxc)
{
char str[256], dir[3];
char col[4];
rctf rect;
/* 'dir' - direction that strip is played in */
@@ -432,11 +433,14 @@ static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNU
sprintf(str, "%s | %.2f %s %.2f", strip->name, strip->start, dir, strip->end);
/* set text color - if colors (see above) are light, draw black text, otherwise draw white */
if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER))
glColor3f(0.0f, 0.0f, 0.0f);
else
glColor3f(1.0f, 1.0f, 1.0f);
if (strip->flag & (NLASTRIP_FLAG_ACTIVE|NLASTRIP_FLAG_SELECT|NLASTRIP_FLAG_TWEAKUSER)) {
col[0]= col[1]= col[2]= 0;
}
else {
col[0]= col[1]= col[2]= 255;
}
col[3]= 1.0;
/* set bounding-box for text
* - padding of 2 'units' on either side
*/
@@ -447,7 +451,8 @@ static void nla_draw_strip_text (NlaTrack *UNUSED(nlt), NlaStrip *strip, int UNU
rect.ymax= ymaxc;
/* add this string to the cache of texts to draw*/
UI_view2d_text_cache_rectf(v2d, &rect, str);
UI_view2d_text_cache_rectf(v2d, &rect, str, col);
}
/* ---------------------- */

View File

@@ -343,7 +343,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
}
if(G.moving || (seq->flag & whichsel)) {
cpack(0xFFFFFF);
const char col[4]= {255, 255, 255, 255};
if (direction == SEQ_LEFTHANDLE) {
sprintf(str, "%d", seq->startdisp);
x1= rx1;
@@ -353,7 +353,7 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire
x1= x2 - handsize*0.75;
y1= y2 + 0.05;
}
UI_view2d_text_cache_add(v2d, x1, y1, str);
UI_view2d_text_cache_add(v2d, x1, y1, str, col);
}
}
@@ -467,6 +467,7 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
rctf rect;
char str[32 + FILE_MAXDIR+FILE_MAXFILE];
const char *name= seq->name+2;
char col[4];
if(name[0]=='\0')
name= give_seqname(seq);
@@ -511,18 +512,19 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
}
if(seq->flag & SELECT){
cpack(0xFFFFFF);
col[0]= col[1]= col[2]= 255;
}else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){
cpack(0x505050); /* use lighter text color for dark background */
col[0]= col[1]= col[2]= 80; /* use lighter text color for dark background */
}else{
cpack(0);
col[0]= col[1]= col[2]= 0;
}
col[3]= 255;
rect.xmin= x1;
rect.ymin= y1;
rect.xmax= x2;
rect.ymax= y2;
UI_view2d_text_cache_rectf(v2d, &rect, str);
UI_view2d_text_cache_rectf(v2d, &rect, str, col);
}
/* draws a shaded strip, made from gradient + flat color + gradient */