Fix T66691: Ceash trying to render the 2.80 splash image
Was caused by ray direction becoming NaN after some of the bounces.
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@@ -174,7 +174,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray)
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* From production scenes so far it seems it's enough to test first element
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* only.
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*/
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return isfinite(ray->P.x);
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return isfinite_safe(ray->P.x) && isfinite_safe(ray->D.x);
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}
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/* Note: ray is passed by value to work around a possible CUDA compiler bug. */
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