Bugfix for python Image.save()

[ #6702 ] Image doesn't get saved after painting & packing
IMB_saveiff - (general saving function), does not write a file when the image is packed.
so write a file with writePackedFile for packed files.
This commit is contained in:
2007-05-22 19:40:11 +00:00
parent 5d1c012c0d
commit d6cbdabfe1
3 changed files with 23 additions and 10 deletions

View File

@@ -286,7 +286,7 @@ int writePackedFile(char * filename, PackedFile *pf, int guimode)
char tempname[FILE_MAXDIR + FILE_MAXFILE];
/* void * data; */
waitcursor(1);
if (guimode) waitcursor(1);
strcpy(name, filename);
BLI_convertstringcode(name, G.sce, G.scene->r.cfra);

View File

@@ -657,7 +657,7 @@ static PyObject *Image_unpack( BPy_Image * self, PyObject * args )
/*get the absolute path */
if( !PyArg_ParseTuple( args, "i", &mode ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected 1 integer" );
"expected 1 integer from Blender.UnpackModes" );
if (image->packedfile==NULL)
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
@@ -716,10 +716,21 @@ static PyObject *Image_makeCurrent( BPy_Image * self )
static PyObject *Image_save( BPy_Image * self )
{
ImBuf *ibuf= BKE_image_get_ibuf(self->image, NULL);
if(!ibuf || !IMB_saveiff( ibuf, self->image->name, ibuf->flags ) )
if(!ibuf)
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"could not save image" );
"could not save image (no image buffer)" );
/* If this is a packed file, write using writePackedFile
* because IMB_saveiff wont save to a file */
if (self->image->packedfile) {
if (writePackedFile(self->image->name, self->image->packedfile, 0) != RET_OK) {
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"could not save image (writing image from packedfile failed)" );
}
} else if (!IMB_saveiff( ibuf, self->image->name, ibuf->flags))
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"could not save image (writing the image buffer failed)" );
Py_RETURN_NONE; /* normal return, image saved */
}

View File

@@ -6,7 +6,7 @@ The Blender.Image submodule.
Image
=====
B{New}: L{Image.setFilename}.
B{New}: L{Image.clampX}, L{Image.clampY}.
This module provides access to B{Image} objects in Blender.
@@ -335,9 +335,10 @@ class Image:
def save():
"""
Saves the current image.
@returns: nothing
@rtype: none
Saves the current image to L{filename}
@note: Saving to a directory that doent exist will raise an error.
@note: Saving a packed image will make a unique (numbered) name if the file alredy exists. Remove the file first to be sure it will not be renamed.
@returns: None
"""
def pack():
@@ -355,7 +356,7 @@ class Image:
def unpack(mode):
"""
Unpacks the image to the images filename.
@param mode: One of the values in Blender.Unpackmodes dict.
@param mode: One of the values in L{Blender.UnpackModes}.
@note: An error will be raised if the image is not packed or the filename path does not exist.
@returns: nothing
@rtype: none
@@ -365,6 +366,7 @@ class Image:
"""
Set the currently displayed Image from Blenders UV/Image window.
When multiple images are displayed, the last active UV/Image windows image is used.
@warn: Deprecated, set bpy.data.images.active = image instead.
@rtype: bool
@return: True if the current image could be set, if no window was available, return False.
"""