Fix mask active-point being lost on load/undo

This commit is contained in:
2016-04-27 14:33:51 +10:00
parent ed0db62a3d
commit d74957d38c

View File

@@ -7447,9 +7447,13 @@ static void direct_link_mask(FileData *fd, Mask *mask)
MaskSpline *spline;
MaskLayerShape *masklay_shape;
/* can't use newdataadr since it's a pointer within an array */
MaskSplinePoint *act_point_search = NULL;
link_list(fd, &masklay->splines);
for (spline = masklay->splines.first; spline; spline = spline->next) {
MaskSplinePoint *points_old = spline->points;
int i;
spline->points = newdataadr(fd, spline->points);
@@ -7460,6 +7464,14 @@ static void direct_link_mask(FileData *fd, Mask *mask)
if (point->tot_uw)
point->uw = newdataadr(fd, point->uw);
}
/* detect active point */
if ((act_point_search == NULL) &&
(masklay->act_point >= points_old) &&
(masklay->act_point < points_old + spline->tot_point))
{
act_point_search = &spline->points[masklay->act_point - points_old];
}
}
link_list(fd, &masklay->splines_shapes);
@@ -7477,7 +7489,7 @@ static void direct_link_mask(FileData *fd, Mask *mask)
}
masklay->act_spline = newdataadr(fd, masklay->act_spline);
masklay->act_point = newdataadr(fd, masklay->act_point);
masklay->act_point = act_point_search;
}
}