Fix T71062 EEVEE: Holdout shader is broken in 2.81
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@@ -966,7 +966,6 @@ void main()
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# ifndef USE_ALPHA_BLEND
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float alpha_div = 1.0 / max(1e-8, alpha);
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outRadiance.rgb *= alpha_div;
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outRadiance.a = 1.0;
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ssrData.rgb *= alpha_div;
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# ifdef USE_SSS
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sssAlbedo.rgb *= alpha_div;
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