code cleanup: remove deprecated defines and some struct members

This commit is contained in:
2012-09-06 00:33:59 +00:00
parent 20b84ec37c
commit d75a66674d
22 changed files with 15 additions and 70 deletions

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@@ -124,8 +124,6 @@ void CustomData_free_temporary(struct CustomData *data, int totelem);
/* adds a data layer of the given type to the CustomData object, optionally /* adds a data layer of the given type to the CustomData object, optionally
* backed by an external data array. the different allocation types are * backed by an external data array. the different allocation types are
* defined above. returns the data of the layer. * defined above. returns the data of the layer.
*
* in editmode, use EDBM_data_layer_add instead of this function
*/ */
void *CustomData_add_layer(struct CustomData *data, int type, int alloctype, void *CustomData_add_layer(struct CustomData *data, int type, int alloctype,
void *layer, int totelem); void *layer, int totelem);

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@@ -127,7 +127,6 @@ void BKE_mask_get_handle_point_adjacent(struct MaskSpline *spline, struct MaskSp
void BKE_mask_layer_calc_handles(struct MaskLayer *masklay); void BKE_mask_layer_calc_handles(struct MaskLayer *masklay);
void BKE_mask_layer_calc_handles_deform(struct MaskLayer *masklay); void BKE_mask_layer_calc_handles_deform(struct MaskLayer *masklay);
void BKE_mask_calc_handles(struct Mask *mask); void BKE_mask_calc_handles(struct Mask *mask);
void BKE_mask_calc_handles_deform(struct Mask *mask);
void BKE_mask_spline_ensure_deform(struct MaskSpline *spline); void BKE_mask_spline_ensure_deform(struct MaskSpline *spline);
/* animation */ /* animation */
@@ -153,8 +152,6 @@ int BKE_mask_layer_shape_spline_from_index(struct MaskLayer *masklay, int index,
struct MaskSpline **r_masklay_shape, int *r_index); struct MaskSpline **r_masklay_shape, int *r_index);
int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline); int BKE_mask_layer_shape_spline_to_index(struct MaskLayer *masklay, struct MaskSpline *spline);
int BKE_mask_layer_shape_spline_index(struct MaskLayer *masklay, int index,
struct MaskSpline **r_masklay_shape, int *r_index);
void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay, int index, void BKE_mask_layer_shape_changed_add(struct MaskLayer *masklay, int index,
int do_init, int do_init_interpolate); int do_init, int do_init_interpolate);

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@@ -40,8 +40,6 @@ extern "C" {
struct Script; struct Script;
void free_script(struct Script *script);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@@ -862,7 +862,7 @@ void BKE_libblock_free(ListBase *lb, void *idv)
BKE_text_free((Text *)id); BKE_text_free((Text *)id);
break; break;
case ID_SCRIPT: case ID_SCRIPT:
//XXX free_script((Script *)id); /* deprecated */
break; break;
case ID_SPK: case ID_SPK:
BKE_speaker_free((Speaker *)id); BKE_speaker_free((Speaker *)id);

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@@ -5746,7 +5746,6 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
ScrArea *sa; ScrArea *sa;
ScrVert *sv; ScrVert *sv;
ScrEdge *se; ScrEdge *se;
int a;
link_list(fd, &(sc->vertbase)); link_list(fd, &(sc->vertbase));
link_list(fd, &(sc->edgebase)); link_list(fd, &(sc->edgebase));
@@ -5756,16 +5755,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
sc->mainwin = sc->subwinactive= 0; /* indices */ sc->mainwin = sc->subwinactive= 0; /* indices */
sc->swap = 0; sc->swap = 0;
/* hacky patch... but people have been saving files with the verse-blender,
* causing the handler to keep running for ever, with no means to disable it */
for (a = 0; a < SCREEN_MAXHANDLER; a+=2) {
if (sc->handler[a] == SCREEN_HANDLER_VERSE) {
sc->handler[a] = 0;
break;
}
}
/* edges */ /* edges */
for (se = sc->edgebase.first; se; se = se->next) { for (se = sc->edgebase.first; se; se = se->next) {
se->v1 = newdataadr(fd, se->v1); se->v1 = newdataadr(fd, se->v1);

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@@ -309,7 +309,7 @@ void COM_deinitialize(void);
* @brief Clear all compositor caches. (Compositor system will still remain available). * @brief Clear all compositor caches. (Compositor system will still remain available).
* To deinitialize the compositor use the COM_deinitialize method. * To deinitialize the compositor use the COM_deinitialize method.
*/ */
void COM_clearCaches(void); // void COM_clearCaches(void); // NOT YET WRITTEN
/** /**
* @brief Return a list of highlighted bnodes pointers. * @brief Return a list of highlighted bnodes pointers.

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@@ -3272,7 +3272,7 @@ ReebGraph *BIF_ReebGraphFromEditMesh(void)
freeEdgeIndex(&indexed_edges); freeEdgeIndex(&indexed_edges);
#ifdef DEBUG_REEB #ifdef DEBUG_REEB
weightToVCol(em, 1); // weightToVCol(em, 1);
#endif #endif
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution); rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);

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@@ -146,9 +146,9 @@ struct EdgeIndex;
int weightToHarmonic(struct EditMesh *em, struct EdgeIndex *indexed_edges); int weightToHarmonic(struct EditMesh *em, struct EdgeIndex *indexed_edges);
int weightFromDistance(struct EditMesh *em, struct EdgeIndex *indexed_edges); int weightFromDistance(struct EditMesh *em, struct EdgeIndex *indexed_edges);
int weightFromLoc(struct EditMesh *me, int axis); int weightFromLoc(struct EditMesh *me, int axis);
void weightToVCol(struct EditMesh *em, int index); //void weightToVCol(struct EditMesh *em, int index);
void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index); void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
void angleToVCol(struct EditMesh *em, int index); //void angleToVCol(struct EditMesh *em, int index);
void renormalizeWeight(struct EditMesh *em, float newmax); void renormalizeWeight(struct EditMesh *em, float newmax);
ReebGraph *generateReebGraph(struct EditMesh *me, int subdivisions); ReebGraph *generateReebGraph(struct EditMesh *me, int subdivisions);

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@@ -141,9 +141,6 @@ void EDBM_uv_vert_map_free(struct UvVertMap *vmap);
struct UvMapVert *EDBM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v); struct UvMapVert *EDBM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
struct UvVertMap *EDBM_uv_vert_map_create(struct BMEditMesh *em, int selected, int do_face_idx_array, const float limit[2]); struct UvVertMap *EDBM_uv_vert_map_create(struct BMEditMesh *em, int selected, int do_face_idx_array, const float limit[2]);
void EDBM_data_layer_add(struct BMEditMesh *em, struct CustomData *data, int type, const char *name);
void EDBM_data_layer_free(struct BMEditMesh *em, struct CustomData *data, int type);
void EDBM_select_toggle_all(struct BMEditMesh *em); void EDBM_select_toggle_all(struct BMEditMesh *em);
void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */ void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
int EDBM_select_interior_faces(struct BMEditMesh *em); int EDBM_select_interior_faces(struct BMEditMesh *em);

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@@ -56,18 +56,12 @@ void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated
typedef struct RenderInfo { typedef struct RenderInfo {
int pr_rectx; int pr_rectx;
int pr_recty; int pr_recty;
short curtile, tottile, status; short curtile, tottile;
rcti disprect; /* storage for view3d preview rect */ rcti disprect; /* storage for view3d preview rect */
unsigned int *rect; unsigned int *rect;
struct Render *re; /* persistent render */ struct Render *re; /* persistent render */
} RenderInfo; } RenderInfo;
/* ri->status */
#define PR_DBASE 1
#define PR_DISPRECT 2
#define PR_PROJECTED 4
#define PR_ROTATED 8
/* Render the preview /* Render the preview
* *
* pr_method: * pr_method:

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@@ -118,8 +118,6 @@ void SEQUENCER_OT_paste(struct wmOperatorType *ot);
void SEQUENCER_OT_rebuild_proxy(struct wmOperatorType *ot); void SEQUENCER_OT_rebuild_proxy(struct wmOperatorType *ot);
void SEQUENCER_OT_update_strip_length(struct wmOperatorType *ot);
/* preview specific operators */ /* preview specific operators */
void SEQUENCER_OT_view_all_preview(struct wmOperatorType *ot); void SEQUENCER_OT_view_all_preview(struct wmOperatorType *ot);

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@@ -46,10 +46,6 @@ struct BMLoop;
struct BMEdge; struct BMEdge;
struct BMVert; struct BMVert;
/* id can be from 0 to 3 */
#define TF_PIN_MASK(id) (TF_PIN1 << id)
#define TF_SEL_MASK(id) (TF_SEL1 << id)
/* visibility and selection */ /* visibility and selection */
int uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa); int uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);

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@@ -70,9 +70,9 @@ void BIK_clear_cache(struct bPose *pose);
void BIK_update_param(struct bPose *pose); void BIK_update_param(struct bPose *pose);
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons); void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);
// not yet implemented // not yet implemented
int BIK_get_constraint_param(struct bPose *pose, struct bConstraint *cons, int id, BIK_ParamValue *value); // int BIK_get_constraint_param(struct bPose *pose, struct bConstraint *cons, int id, BIK_ParamValue *value);
int BIK_get_channel_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value); // int BIK_get_channel_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
int BIK_get_solver_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value); // int BIK_get_solver_param(struct bPose *pose, struct bPoseChannel *pchan, int id, BIK_ParamValue *value);
// number of solver available // number of solver available
// 0 = iksolver // 0 = iksolver

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@@ -326,7 +326,6 @@ typedef struct MVertSkin {
#define TF_SEL2 8 #define TF_SEL2 8
#define TF_SEL3 16 #define TF_SEL3 16
#define TF_SEL4 32 #define TF_SEL4 32
#define TF_HIDE 64 /* unused, same as TF_SELECT */
/* mtface->mode */ /* mtface->mode */
#define TF_DYNAMIC 1 #define TF_DYNAMIC 1

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@@ -1151,7 +1151,7 @@ typedef struct Scene {
#define R_EDGE 0x0020 #define R_EDGE 0x0020
#define R_FIELDS 0x0040 #define R_FIELDS 0x0040
#define R_FIELDSTILL 0x0080 #define R_FIELDSTILL 0x0080
#define R_RADIO 0x0100 /*#define R_RADIO 0x0100 */ /* deprecated */
#define R_BORDER 0x0200 #define R_BORDER 0x0200
#define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */ #define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
#define R_CROP 0x0800 #define R_CROP 0x0800
@@ -1349,9 +1349,6 @@ typedef struct Scene {
#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base) #define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base) #define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
#define RAD_PHASE_PATCHES 1
#define RAD_PHASE_FACES 2
/* base->flag is in DNA_object_types.h */ /* base->flag is in DNA_object_types.h */
/* toolsettings->snap_flag */ /* toolsettings->snap_flag */

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@@ -77,8 +77,6 @@ typedef struct bScreen {
struct wmTimer *animtimer; /* if set, screen has timer handler added in window */ struct wmTimer *animtimer; /* if set, screen has timer handler added in window */
void *context; /* context callback */ void *context; /* context callback */
short handler[8]; /* similar to space handler */
} bScreen; } bScreen;
typedef struct ScrVert { typedef struct ScrVert {
@@ -214,13 +212,6 @@ typedef struct ARegion {
#define PNL_DEFAULT_CLOSED 1 #define PNL_DEFAULT_CLOSED 1
#define PNL_NO_HEADER 2 #define PNL_NO_HEADER 2
/* screen handlers */
#define SCREEN_MAXHANDLER 8
#define SCREEN_HANDLER_ANIM 1
#define SCREEN_HANDLER_PYTHON 2
#define SCREEN_HANDLER_VERSE 3
/* regiontype, first two are the default set */ /* regiontype, first two are the default set */
/* Do NOT change order, append on end. Types are hardcoded needed */ /* Do NOT change order, append on end. Types are hardcoded needed */
enum { enum {

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@@ -381,11 +381,6 @@ enum {
SEQ_TYPE_EFFECT_MAX = 31 SEQ_TYPE_EFFECT_MAX = 31
}; };
#define STRIPELEM_FAILED 0
#define STRIPELEM_OK 1
#define STRIPELEM_PREVIEW_DONE 1
#define SEQ_MOVIECLIP_RENDER_UNDISTORTED (1 << 0) #define SEQ_MOVIECLIP_RENDER_UNDISTORTED (1 << 0)
#define SEQ_MOVIECLIP_RENDER_STABILIZED (1 << 1) #define SEQ_MOVIECLIP_RENDER_STABILIZED (1 << 1)

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@@ -47,7 +47,6 @@ struct ColorBand;
/* ************************ style definitions ******************** */ /* ************************ style definitions ******************** */
#define MAX_STYLE_NAME 64 #define MAX_STYLE_NAME 64
#define MAX_FONT_NAME 256
/* default uifont_id offered by Blender */ /* default uifont_id offered by Blender */
#define UIFONT_DEFAULT 0 #define UIFONT_DEFAULT 0

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@@ -3553,11 +3553,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_ENVMAP); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_ENVMAP);
RNA_def_property_ui_text(prop, "Environment Maps", "Calculate environment maps while rendering"); RNA_def_property_ui_text(prop, "Environment Maps", "Calculate environment maps while rendering");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
#if 0
prop = RNA_def_property(srna, "use_radiosity", PROP_BOOLEAN, PROP_NONE); prop = RNA_def_property(srna, "use_radiosity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RADIO); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_RADIO);
RNA_def_property_ui_text(prop, "Radiosity", "Calculate radiosity in a pre-process before rendering"); RNA_def_property_ui_text(prop, "Radiosity", "Calculate radiosity in a pre-process before rendering");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
#endif
prop = RNA_def_property(srna, "use_sss", PROP_BOOLEAN, PROP_NONE); prop = RNA_def_property(srna, "use_sss", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SSS); RNA_def_property_boolean_sdna(prop, NULL, "mode", R_SSS);

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@@ -63,7 +63,6 @@ struct ReportList;
struct Main; struct Main;
#define TABLEINITSIZE 1024 #define TABLEINITSIZE 1024
#define LAMPINITSIZE 256
typedef struct SampleTables { typedef struct SampleTables {
float centLut[16]; float centLut[16];

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@@ -27,9 +27,7 @@
#ifndef __SUNSKY_H__ #ifndef __SUNSKY_H__
#define __SUNSKY_H__ #define __SUNSKY_H__
#define SPECTRUM_MAX_COMPONENTS 100 // #define SPECTRUM_MAX_COMPONENTS 100
#define SPECTRUM_START 350.0
#define SPECTRUM_END 800.0
typedef struct SunSky { typedef struct SunSky {
short effect_type, skyblendtype, sky_colorspace; short effect_type, skyblendtype, sky_colorspace;

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@@ -41,9 +41,6 @@ void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_inside(ShadeInput *shi, ShadeResult *shr); void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is); void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is);
#define STEPSIZE_VIEW 0
#define STEPSIZE_SHADE 1
#define VOL_IS_BACKFACE 1 #define VOL_IS_BACKFACE 1
#define VOL_IS_SAMEMATERIAL 2 #define VOL_IS_SAMEMATERIAL 2