BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc.

This commit is contained in:
2009-12-08 08:58:24 +00:00
parent 2318886f70
commit d765068fca
3 changed files with 26 additions and 1 deletions

View File

@@ -150,6 +150,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r
m_hitObject = hitKXObj;
m_hitPosition = result->m_hitPoint;
m_hitNormal = result->m_hitNormal;
m_hitUV = result->m_hitUV;
return true;
}
@@ -284,7 +285,8 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
KX_IPhysicsController* physics_controller = cam->GetPhysicsController();
PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment();
KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller);
// get UV mapping
KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller,NULL,false,true);
KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);
@@ -340,6 +342,11 @@ const MT_Vector3& KX_MouseFocusSensor::HitNormal() const
return m_hitNormal;
}
const MT_Vector2& KX_MouseFocusSensor::HitUV() const
{
return m_hitUV;
}
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
@@ -380,6 +387,7 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_MouseFocusSensor, pyattr_get_hit_object),
KX_PYATTRIBUTE_RO_FUNCTION("hitPosition", KX_MouseFocusSensor, pyattr_get_hit_position),
KX_PYATTRIBUTE_RO_FUNCTION("hitNormal", KX_MouseFocusSensor, pyattr_get_hit_normal),
KX_PYATTRIBUTE_RO_FUNCTION("hitUV", KX_MouseFocusSensor, pyattr_get_hit_uv),
KX_PYATTRIBUTE_BOOL_RW("usePulseFocus", KX_MouseFocusSensor,m_bTouchPulse),
{ NULL } //Sentinel
};
@@ -428,6 +436,12 @@ PyObject* KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYAT
return PyObjectFrom(self->HitNormal());
}
PyObject* KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitUV());
}
#endif // DISABLE_PYTHON
/* eof */

View File

@@ -92,6 +92,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
const MT_Point3& RayTarget() const;
const MT_Point3& HitPosition() const;
const MT_Vector3& HitNormal() const;
const MT_Vector2& HitUV() const;
#ifndef DISABLE_PYTHON
@@ -106,6 +107,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
static PyObject* pyattr_get_hit_object(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif // DISABLE_PYTHON
@@ -164,6 +166,11 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* the object was hit. */
MT_Vector3 m_hitNormal;
/**
* UV texture coordinate of the hit point if any, (0,0) otherwise
*/
MT_Vector2 m_hitUV;
/**
* The KX scene that holds the camera. The camera position
* determines a part of the start location of the picking ray. */

View File

@@ -2414,6 +2414,10 @@ class KX_MouseFocusSensor(SCA_MouseSensor):
@type hitPosition: list (vector of 3 floats)
@ivar hitNormal: the worldspace normal from the face at point of intersection.
@type hitNormal: list (normalized vector of 3 floats)
@ivar hitUV: the UV coordinates at the point of intersection.
If the object has no UV mapping, it returns [0,0].
The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping.
@type hitUV: list (vector of 2 floats)
@ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set)
@type usePulseFocus: bool
"""