Replace checks for tessface w/ polygons
In these cases we're only checking the mesh has faces.
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@@ -4621,7 +4621,7 @@ static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d,
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glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
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if (dt > OB_WIRE && dm->getNumTessFaces(dm)) {
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if (dt > OB_WIRE && dm->getNumPolys(dm)) {
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int glsl = draw_glsl_material(scene, ob, v3d, dt);
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GPU_begin_object_materials(v3d, rv3d, scene, ob, glsl, NULL);
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@@ -7322,7 +7322,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
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}
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if (dm) {
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has_faces = dm->getNumTessFaces(dm) > 0;
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has_faces = (dm->getNumPolys(dm) != 0);
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}
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else {
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has_faces = BKE_displist_has_faces(&ob->curve_cache->disp);
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@@ -158,7 +158,7 @@ static void deformVerts(ModifierData *md, Object *ob,
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else
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surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");
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if (surmd->dm->getNumTessFaces(surmd->dm))
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if (surmd->dm->getNumPolys(surmd->dm))
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bvhtree_from_mesh_looptri(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
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else
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bvhtree_from_mesh_edges(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
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