Workbench: Cleanup: Remove Spherical harmonic evaluation
It is not used anymore
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@@ -5,7 +5,6 @@ struct LightData {
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};
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struct WorldData {
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vec3 spherical_harmonics_coefs[STUDIOLIGHT_SH_MAX_COMPONENTS];
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vec4 background_color_low;
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vec4 background_color_high;
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vec4 object_outline_color;
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@@ -1,76 +1,3 @@
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#define BLINN
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#if STUDIOLIGHT_SH_BANDS == 2
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vec3 spherical_harmonics(vec3 N, vec3 sh_coefs[STUDIOLIGHT_SH_MAX_COMPONENTS])
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{
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/* http://www.geomerics.com/wp-content/uploads/2015/08/CEDEC_Geomerics_ReconstructingDiffuseLighting1.pdf */
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/* Highly optimized form, precompute as much as we can. */
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/**
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* R1 = 0.5 * vec3(L3.r, L2.r, L1.r);
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* sh_coefs[0..2] = R1 / length(R1);
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**/
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vec3 q;
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q.x = dot(sh_coefs[1], N);
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q.y = dot(sh_coefs[2], N);
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q.z = dot(sh_coefs[3], N);
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q = 0.5 * q + 0.5;
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/**
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* R0 = L0.r;
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* lr1_r0 = lenR1 / R0;
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* p = 1.0 + 2.0 * lr1_r0;
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* a = (1.0 - lr1_r0) / (1.0 + lr1_r0);
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* return R0 * (a + (1.0 - a) * (p + 1.0) * pow(q, p));
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*
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* sh_coefs[4] = p;
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* sh_coefs[5] = R0 * a;
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* sh_coefs[0] = R0 * (1.0 - a) * (p + 1.0);
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**/
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q = pow(q, sh_coefs[4]);
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return sh_coefs[0] * q + sh_coefs[5];
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}
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#else
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vec3 spherical_harmonics(vec3 N, vec3 sh_coefs[STUDIOLIGHT_SH_MAX_COMPONENTS])
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{
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vec3 sh = 0.282095 * sh_coefs[0];
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# if STUDIOLIGHT_SH_BANDS > 1
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float nx = N.x;
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float ny = N.y;
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float nz = N.z;
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sh += -0.488603 * nz * sh_coefs[1];
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sh += 0.488603 * ny * sh_coefs[2];
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sh += -0.488603 * nx * sh_coefs[3];
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# endif
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# if STUDIOLIGHT_SH_BANDS > 2
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float nx2 = nx * nx;
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float ny2 = ny * ny;
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float nz2 = nz * nz;
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sh += 1.092548 * nx * nz * sh_coefs[4];
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sh += -1.092548 * nz * ny * sh_coefs[5];
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sh += 0.315392 * (3.0 * ny2 - 1.0) * sh_coefs[6];
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sh += -1.092548 * nx * ny * sh_coefs[7];
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sh += 0.546274 * (nx2 - nz2) * sh_coefs[8];
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# endif
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# if STUDIOLIGHT_SH_BANDS > 4
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float nx4 = nx2 * nx2;
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float ny4 = ny2 * ny2;
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float nz4 = nz2 * nz2;
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sh += (2.5033429417967046 * nx * nz * (nx2 - nz2)) * sh_coefs[9];
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sh += (-1.7701307697799304 * nz * ny * (3.0 * nx2 - nz2)) * sh_coefs[10];
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sh += (0.9461746957575601 * nz * nx * (-1.0 +7.0*ny2)) * sh_coefs[11];
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sh += (-0.6690465435572892 * nz * ny * (-3.0 + 7.0 * ny2)) * sh_coefs[12];
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sh += ((105.0*ny4-90.0*ny2+9.0)/28.359261614) * sh_coefs[13];
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sh += (-0.6690465435572892 * nx * ny * (-3.0 + 7.0 * ny2)) * sh_coefs[14];
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sh += (0.9461746957575601 * (nx2 - nz2) * (-1.0 + 7.0 * ny2)) * sh_coefs[15];
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sh += (-1.7701307697799304 * nx * ny * (nx2 - 3.0 * nz2)) * sh_coefs[16];
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sh += (0.6258357354491761 * (nx4 - 6.0 * nz2 * nx2 + nz4)) * sh_coefs[17];
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# endif
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return sh;
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}
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#endif
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/* [Drobot2014a] Low Level Optimizations for GCN */
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vec4 fast_rcp(vec4 v)
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@@ -94,9 +94,6 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
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BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
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}
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BLI_dynstr_appendf(ds, "#define STUDIOLIGHT_SH_BANDS %d\n", STUDIOLIGHT_SH_BANDS);
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BLI_dynstr_appendf(ds, "#define STUDIOLIGHT_SH_MAX_COMPONENTS %d\n", WORKBENCH_SH_DATA_LEN);
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str = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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return str;
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@@ -143,10 +143,7 @@ typedef struct WORKBENCH_UBO_Light {
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float diffuse_color[3], wrapped;
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} WORKBENCH_UBO_Light;
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#define WORKBENCH_SH_DATA_LEN ((STUDIOLIGHT_SH_BANDS == 2) ? 6 : STUDIOLIGHT_SH_EFFECTIVE_COEFS_LEN)
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typedef struct WORKBENCH_UBO_World {
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float spherical_harmonics_coefs[WORKBENCH_SH_DATA_LEN][4];
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float background_color_low[4];
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float background_color_high[4];
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float object_outline_color[4];
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