Merge branch 'master' into blender2.8

This commit is contained in:
2018-09-25 11:42:44 +10:00

View File

@@ -57,7 +57,7 @@
#include "PIL_time.h"
#include "BKE_anim.h" /* needed for where_on_path */
#include "BKE_anim.h" /* needed for where_on_path */
#include "BKE_bvhutils.h"
#include "BKE_collection.h"
#include "BKE_collision.h"
@@ -92,8 +92,9 @@ EffectorWeights *BKE_add_effector_weights(Collection *collection)
EffectorWeights *weights = MEM_callocN(sizeof(EffectorWeights), "EffectorWeights");
int i;
for (i=0; i<NUM_PFIELD_TYPES; i++)
for (i = 0; i < NUM_PFIELD_TYPES; i++) {
weights->weight[i] = 1.0f;
}
weights->global_gravity = 1.0f;
@@ -105,13 +106,13 @@ PartDeflect *object_add_collision_fields(int type)
{
PartDeflect *pd;
pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
pd = MEM_callocN(sizeof(PartDeflect), "PartDeflect");
pd->forcefield = type;
pd->pdef_sbdamp = 0.1f;
pd->pdef_sbift = 0.2f;
pd->pdef_sboft = 0.02f;
pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
pd->seed = ((uint)(ceil(PIL_check_seconds_timer())) + 1) % 128;
pd->f_strength = 1.0f;
pd->f_damp = 1.0f;
@@ -131,7 +132,7 @@ PartDeflect *object_add_collision_fields(int type)
pd->f_flow = 1.0f;
break;
}
pd->flag = PFIELD_DO_LOCATION|PFIELD_DO_ROTATION;
pd->flag = PFIELD_DO_LOCATION | PFIELD_DO_ROTATION;
return pd;
}
@@ -140,12 +141,12 @@ PartDeflect *object_add_collision_fields(int type)
void free_partdeflect(PartDeflect *pd)
{
if (!pd)
if (!pd) {
return;
if (pd->rng)
}
if (pd->rng) {
BLI_rng_free(pd->rng);
}
MEM_freeN(pd);
}
@@ -154,16 +155,18 @@ void free_partdeflect(PartDeflect *pd)
static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *eff)
{
float ctime = DEG_get_ctime(depsgraph);
unsigned int cfra = (unsigned int)(ctime >= 0 ? ctime : -ctime);
if (!eff->pd->rng)
uint cfra = (uint)(ctime >= 0 ? ctime : -ctime);
if (!eff->pd->rng) {
eff->pd->rng = BLI_rng_new(eff->pd->seed + cfra);
else
}
else {
BLI_rng_srandom(eff->pd->rng, eff->pd->seed + cfra);
}
if (eff->pd->forcefield == PFIELD_GUIDE && eff->ob->type==OB_CURVE) {
Curve *cu= eff->ob->data;
if (eff->pd->forcefield == PFIELD_GUIDE && eff->ob->type == OB_CURVE) {
Curve *cu = eff->ob->data;
if (cu->flag & CU_PATH) {
if (eff->ob->runtime.curve_cache == NULL || eff->ob->runtime.curve_cache->path==NULL || eff->ob->runtime.curve_cache->path->data==NULL)
if (eff->ob->runtime.curve_cache == NULL || eff->ob->runtime.curve_cache->path == NULL || eff->ob->runtime.curve_cache->path->data == NULL)
BKE_displist_make_curveTypes(depsgraph, eff->scene, eff->ob, 0);
if (eff->ob->runtime.curve_cache->path && eff->ob->runtime.curve_cache->path->data) {
@@ -174,7 +177,7 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef
}
}
else if (eff->pd->shape == PFIELD_SHAPE_SURFACE) {
eff->surmd = (SurfaceModifierData *)modifiers_findByType( eff->ob, eModifierType_Surface );
eff->surmd = (SurfaceModifierData *)modifiers_findByType(eff->ob, eModifierType_Surface);
if (eff->ob->type == OB_CURVE)
eff->flag |= PE_USE_NORMAL_DATA;
}
@@ -224,9 +227,9 @@ static void add_effector_evaluation(ListBase **effectors, Depsgraph *depsgraph,
* This is used by the depsgraph to build relations, as well as faster
* lookup of effectors during evaluation. */
ListBase *BKE_effector_relations_create(
Depsgraph *depsgraph,
ViewLayer *view_layer,
Collection *collection)
Depsgraph *depsgraph,
ViewLayer *view_layer,
Collection *collection)
{
Base *base = BKE_collection_or_layer_objects(view_layer, collection);
const bool for_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
@@ -272,10 +275,10 @@ void BKE_effector_relations_free(ListBase *lb)
/* Create effective list of effectors from relations built beforehand. */
ListBase *BKE_effectors_create(
Depsgraph *depsgraph,
Object *ob_src,
ParticleSystem *psys_src,
EffectorWeights *weights)
Depsgraph *depsgraph,
Object *ob_src,
ParticleSystem *psys_src,
EffectorWeights *weights)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ListBase *relations = DEG_get_effector_relations(depsgraph, weights->group);
@@ -287,12 +290,12 @@ ListBase *BKE_effectors_create(
for (EffectorRelation *relation = relations->first; relation; relation = relation->next) {
/* Get evaluated object. */
Object *ob = (Object*)DEG_get_evaluated_id(depsgraph, &relation->ob->id);
Object *ob = (Object *)DEG_get_evaluated_id(depsgraph, &relation->ob->id);
if (relation->psys) {
/* Get evaluated particle system. */
ParticleSystem *psys = BLI_findstring(&ob->particlesystem,
relation->psys->name, offsetof(ParticleSystem, name));
relation->psys->name, offsetof(ParticleSystem, name));
ParticleSettings *part = psys->part;
if (psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0) {
@@ -422,14 +425,15 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
float norm[3], len = 0.0;
float visibility = 1.0, absorption = 0.0;
if (!(eff->pd->flag & PFIELD_VISIBILITY))
if (!(eff->pd->flag & PFIELD_VISIBILITY)) {
return visibility;
if (!colls)
}
if (!colls) {
colls = BKE_collider_cache_create(eff->depsgraph, eff->ob, NULL);
if (!colls)
}
if (!colls) {
return visibility;
}
negate_v3_v3(norm, efd->vec_to_point);
len = normalize_v3(norm);
@@ -438,9 +442,9 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
for (col = colls->first; col; col = col->next) {
CollisionModifierData *collmd = col->collmd;
if (col->ob == eff->ob)
if (col->ob == eff->ob) {
continue;
}
if (collmd->bvhtree) {
BVHTreeRayHit hit;
@@ -452,13 +456,14 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
collmd->bvhtree, point->loc, norm, 0.0f, &hit,
eff_tri_ray_hit, NULL, raycast_flag) != -1)
{
absorption= col->ob->pd->absorption;
absorption = col->ob->pd->absorption;
/* visibility is only between 0 and 1, calculated from 1-absorption */
visibility *= CLAMPIS(1.0f-absorption, 0.0f, 1.0f);
visibility *= CLAMPIS(1.0f - absorption, 0.0f, 1.0f);
if (visibility <= 0.0f)
if (visibility <= 0.0f) {
break;
}
}
}
}
@@ -472,14 +477,15 @@ static float eff_calc_visibility(ListBase *colliders, EffectorCache *eff, Effect
// noise function for wind e.g.
static float wind_func(struct RNG *rng, float strength)
{
int random = (BLI_rng_get_int(rng)+1) % 128; // max 2357
int random = (BLI_rng_get_int(rng) + 1) % 128; /* max 2357 */
float force = BLI_rng_get_float(rng) + 1.0f;
float ret;
float sign = 0;
sign = ((float)random > 64.0f) ? 1.0f: -1.0f; // dividing by 2 is not giving equal sign distribution
/* Dividing by 2 is not giving equal sign distribution. */
sign = ((float)random > 64.0f) ? 1.0f : -1.0f;
ret = sign*((float)random / force)*strength/128.0f;
ret = sign * ((float)random / force) * strength / 128.0f;
return ret;
}
@@ -499,17 +505,17 @@ static float falloff_func(float fac, int usemin, float mindist, int usemax, floa
if (!usemin)
mindist = 0.0;
return pow((double)(1.0f+fac-mindist), (double)(-power));
return pow((double)(1.0f + fac - mindist), (double)(-power));
}
static float falloff_func_dist(PartDeflect *pd, float fac)
{
return falloff_func(fac, pd->flag&PFIELD_USEMIN, pd->mindist, pd->flag&PFIELD_USEMAX, pd->maxdist, pd->f_power);
return falloff_func(fac, pd->flag & PFIELD_USEMIN, pd->mindist, pd->flag & PFIELD_USEMAX, pd->maxdist, pd->f_power);
}
static float falloff_func_rad(PartDeflect *pd, float fac)
{
return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
return falloff_func(fac, pd->flag & PFIELD_USEMINR, pd->minrad, pd->flag & PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
}
float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
@@ -521,31 +527,31 @@ float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNU
fac = dot_v3v3(efd->nor, efd->vec_to_point2);
if (eff->pd->zdir == PFIELD_Z_POS && fac < 0.0f)
falloff=0.0f;
falloff = 0.0f;
else if (eff->pd->zdir == PFIELD_Z_NEG && fac > 0.0f)
falloff=0.0f;
falloff = 0.0f;
else {
switch (eff->pd->falloff) {
case PFIELD_FALL_SPHERE:
falloff*= falloff_func_dist(eff->pd, efd->distance);
falloff *= falloff_func_dist(eff->pd, efd->distance);
break;
case PFIELD_FALL_TUBE:
falloff*= falloff_func_dist(eff->pd, ABS(fac));
falloff *= falloff_func_dist(eff->pd, ABS(fac));
if (falloff == 0.0f)
break;
madd_v3_v3v3fl(temp, efd->vec_to_point2, efd->nor, -fac);
r_fac= len_v3(temp);
falloff*= falloff_func_rad(eff->pd, r_fac);
r_fac = len_v3(temp);
falloff *= falloff_func_rad(eff->pd, r_fac);
break;
case PFIELD_FALL_CONE:
falloff*= falloff_func_dist(eff->pd, ABS(fac));
falloff *= falloff_func_dist(eff->pd, ABS(fac));
if (falloff == 0.0f)
break;
r_fac= RAD2DEGF(saacos(fac/len_v3(efd->vec_to_point2)));
falloff*= falloff_func_rad(eff->pd, r_fac);
r_fac = RAD2DEGF(saacos(fac / len_v3(efd->vec_to_point2)));
falloff *= falloff_func_rad(eff->pd, r_fac);
break;
}
@@ -592,7 +598,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
/* In case surface object is in Edit mode when loading the .blend, surface modifier is never executed
* and bvhtree never built, see T48415. */
if (eff->pd && eff->pd->shape==PFIELD_SHAPE_SURFACE && eff->surmd && eff->surmd->bvhtree) {
if (eff->pd && eff->pd->shape == PFIELD_SHAPE_SURFACE && eff->surmd && eff->surmd->bvhtree) {
/* closest point in the object surface is an effector */
float vec[3];
@@ -605,7 +611,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
efd->size = 0.0f;
}
else if (eff->pd && eff->pd->shape==PFIELD_SHAPE_POINTS) {
else if (eff->pd && eff->pd->shape == PFIELD_SHAPE_POINTS) {
Mesh *me_eval = eff->ob->runtime.mesh_eval;
if (me_eval != NULL) {
copy_v3_v3(efd->loc, me_eval->mvert[*efd->index].co);
@@ -631,11 +637,11 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
/* pass */
}
else {
ParticleSimulationData sim= {NULL};
ParticleSimulationData sim = {NULL};
sim.depsgraph = eff->depsgraph;
sim.scene= eff->scene;
sim.ob= eff->ob;
sim.psys= eff->psys;
sim.scene = eff->scene;
sim.ob = eff->ob;
sim.psys = eff->psys;
/* TODO: time from actual previous calculated frame (step might not be 1) */
state.time = cfra - 1.0f;
@@ -654,9 +660,9 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
efd->nor[1] = efd->nor[2] = 0.f;
mul_qt_v3(state.rot, efd->nor);
if (real_velocity)
if (real_velocity) {
copy_v3_v3(efd->vel, state.vel);
}
efd->size = pa->size;
}
}
@@ -673,18 +679,20 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
project_v3_v3v3(translate, temp, efd->nor);
/* for vortex the shape chooses between old / new force */
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE)
if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) {
add_v3_v3v3(efd->loc, ob->obmat[3], translate);
else /* normally efd->loc is closest point on effector xy-plane */
}
else { /* normally efd->loc is closest point on effector xy-plane */
sub_v3_v3v3(efd->loc, point->loc, translate);
}
}
else {
copy_v3_v3(efd->loc, ob->obmat[3]);
}
if (real_velocity)
if (real_velocity) {
copy_v3_v3(efd->vel, eff->velocity);
}
efd->size = 0.0f;
ret = 1;
@@ -696,7 +704,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
/* rest length for harmonic effector, will have to see later if this could be extended to other effectors */
if (eff->pd && eff->pd->forcefield == PFIELD_HARMONIC && eff->pd->f_size)
mul_v3_fl(efd->vec_to_point, (efd->distance-eff->pd->f_size)/efd->distance);
mul_v3_fl(efd->vec_to_point, (efd->distance - eff->pd->f_size) / efd->distance);
if (eff->flag & PE_USE_NORMAL_DATA) {
copy_v3_v3(efd->vec_to_point2, efd->vec_to_point);
@@ -722,7 +730,7 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
if (*tot && eff->pd->forcefield == PFIELD_HARMONIC && point->index >= 0) {
*p = point->index % *tot;
*tot = *p+1;
*tot = *p + 1;
}
}
else if (eff->psys) {
@@ -737,17 +745,17 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
*/
efd->charge = eff->pd->f_strength;
}
else if (eff->pd->forcefield == PFIELD_HARMONIC && (eff->pd->flag & PFIELD_MULTIPLE_SPRINGS)==0) {
else if (eff->pd->forcefield == PFIELD_HARMONIC && (eff->pd->flag & PFIELD_MULTIPLE_SPRINGS) == 0) {
/* every particle is mapped to only one harmonic effector particle */
*p= point->index % eff->psys->totpart;
*tot= *p + 1;
*p = point->index % eff->psys->totpart;
*tot = *p + 1;
}
if (eff->psys->part->effector_amount) {
int totpart = eff->psys->totpart;
int amount = eff->psys->part->effector_amount;
*step = (totpart > amount) ? totpart/amount : 1;
*step = (totpart > amount) ? totpart / amount : 1;
}
}
else {
@@ -768,7 +776,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
result[0].nor = result[1].nor = result[2].nor = result[3].nor = NULL;
strength= eff->pd->f_strength * efd->falloff;
strength = eff->pd->f_strength * efd->falloff;
copy_v3_v3(tex_co, point->loc);
@@ -779,7 +787,7 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
tex_co[2] = 0.0f;
}
else if (eff->pd->flag & PFIELD_TEX_2D) {
float fac=-dot_v3v3(tex_co, efd->nor);
float fac = -dot_v3v3(tex_co, efd->nor);
madd_v3_v3fl(tex_co, efd->nor, fac);
}
@@ -787,31 +795,31 @@ static void do_texture_effector(EffectorCache *eff, EffectorData *efd, EffectedP
hasrgb = multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result, 0, NULL, scene_color_manage, false);
if (hasrgb && mode==PFIELD_TEX_RGB) {
if (hasrgb && mode == PFIELD_TEX_RGB) {
force[0] = (0.5f - result->tr) * strength;
force[1] = (0.5f - result->tg) * strength;
force[2] = (0.5f - result->tb) * strength;
}
else if (nabla != 0) {
strength/=nabla;
strength /= nabla;
tex_co[0] += nabla;
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+1, 0, NULL, scene_color_manage, false);
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result + 1, 0, NULL, scene_color_manage, false);
tex_co[0] -= nabla;
tex_co[1] += nabla;
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+2, 0, NULL, scene_color_manage, false);
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result + 2, 0, NULL, scene_color_manage, false);
tex_co[1] -= nabla;
tex_co[2] += nabla;
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result+3, 0, NULL, scene_color_manage, false);
multitex_ext(eff->pd->tex, tex_co, NULL, NULL, 0, result + 3, 0, NULL, scene_color_manage, false);
if (mode == PFIELD_TEX_GRAD || !hasrgb) { /* if we don't have rgb fall back to grad */
/* generate intensity if texture only has rgb value */
if (hasrgb & TEX_RGB) {
int i;
for (i=0; i<4; i++)
for (int i = 0; i < 4; i++) {
result[i].tin = (1.0f / 3.0f) * (result[i].tr + result[i].tg + result[i].tb);
}
}
force[0] = (result[0].tin - result[1].tin) * strength;
force[1] = (result[0].tin - result[2].tin) * strength;
@@ -857,8 +865,9 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
if (noise_factor > 0.0f) {
strength += wind_func(rng, noise_factor);
if (ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG))
if (ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG)) {
damp += wind_func(rng, noise_factor);
}
}
copy_v3_v3(force, efd->vec_to_point);
@@ -870,8 +879,8 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
break;
case PFIELD_FORCE:
normalize_v3(force);
if (pd->flag & PFIELD_GRAVITATION){ /* Option: Multiply by 1/distance^2 */
if (efd->distance < FLT_EPSILON){
if (pd->flag & PFIELD_GRAVITATION) { /* Option: Multiply by 1/distance^2 */
if (efd->distance < FLT_EPSILON) {
strength = 0.0f;
}
else {
@@ -923,10 +932,10 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
case PFIELD_LENNARDJ:
fac = pow((efd->size + point->size) / efd->distance, 6.0);
fac = - fac * (1.0f - fac) / efd->distance;
fac = -fac * (1.0f - fac) / efd->distance;
/* limit the repulsive term drastically to avoid huge forces */
fac = ((fac>2.0f) ? 2.0f : fac);
fac = ((fac > 2.0f) ? 2.0f : fac);
mul_v3_fl(force, strength * fac);
break;
@@ -960,8 +969,9 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
float density;
if ((density = smoke_get_velocity_at(pd->f_source, point->loc, force)) >= 0.0f) {
float influence = strength * efd->falloff;
if (pd->flag & PFIELD_SMOKE_DENSITY)
if (pd->flag & PFIELD_SMOKE_DENSITY) {
influence *= density;
}
mul_v3_fl(force, influence);
/* apply flow */
madd_v3_v3fl(total_force, point->vel, -pd->f_flow * influence);
@@ -972,15 +982,16 @@ static void do_physical_effector(EffectorCache *eff, EffectorData *efd, Effected
}
if (pd->flag & PFIELD_DO_LOCATION) {
madd_v3_v3fl(total_force, force, 1.0f/point->vel_to_sec);
madd_v3_v3fl(total_force, force, 1.0f / point->vel_to_sec);
if (ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG, PFIELD_SMOKEFLOW)==0 && pd->f_flow != 0.0f) {
if (ELEM(pd->forcefield, PFIELD_HARMONIC, PFIELD_DRAG, PFIELD_SMOKEFLOW) == 0 && pd->f_flow != 0.0f) {
madd_v3_v3fl(total_force, point->vel, -pd->f_flow * efd->falloff);
}
}
if (point->ave)
if (point->ave) {
zero_v3(point->ave);
}
if (pd->flag & PFIELD_DO_ROTATION && point->ave && point->rot) {
float xvec[3] = {1.0f, 0.0f, 0.0f};
float dave[3];
@@ -1023,45 +1034,47 @@ void BKE_effectors_apply(ListBase *effectors, ListBase *colliders, EffectorWeigh
*/
EffectorCache *eff;
EffectorData efd;
int p=0, tot = 1, step = 1;
int p = 0, tot = 1, step = 1;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
if (effectors) {
for (eff = effectors->first; eff; eff = eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
get_effector_tot(eff, &efd, point, &tot, &p, &step);
get_effector_tot(eff, &efd, point, &tot, &p, &step);
for (; p<tot; p+=step) {
if (get_effector_data(eff, &efd, point, 0)) {
efd.falloff= effector_falloff(eff, &efd, point, weights);
for (; p < tot; p += step) {
if (get_effector_data(eff, &efd, point, 0)) {
efd.falloff = effector_falloff(eff, &efd, point, weights);
if (efd.falloff > 0.0f)
efd.falloff *= eff_calc_visibility(colliders, eff, &efd, point);
if (efd.falloff > 0.0f) {
efd.falloff *= eff_calc_visibility(colliders, eff, &efd, point);
}
if (efd.falloff <= 0.0f) {
/* don't do anything */
}
else if (eff->pd->forcefield == PFIELD_TEXTURE) {
do_texture_effector(eff, &efd, point, force);
}
else {
float temp1[3] = {0, 0, 0}, temp2[3];
copy_v3_v3(temp1, force);
if (efd.falloff <= 0.0f) {
/* don't do anything */
}
else if (eff->pd->forcefield == PFIELD_TEXTURE) {
do_texture_effector(eff, &efd, point, force);
}
else {
float temp1[3] = {0, 0, 0}, temp2[3];
copy_v3_v3(temp1, force);
do_physical_effector(eff, &efd, point, force);
do_physical_effector(eff, &efd, point, force);
/* for softbody backward compatibility */
if (point->flag & PE_WIND_AS_SPEED && impulse) {
sub_v3_v3v3(temp2, force, temp1);
sub_v3_v3v3(impulse, impulse, temp2);
/* for softbody backward compatibility */
if (point->flag & PE_WIND_AS_SPEED && impulse) {
sub_v3_v3v3(temp2, force, temp1);
sub_v3_v3v3(impulse, impulse, temp2);
}
}
}
}
else if (eff->flag & PE_VELOCITY_TO_IMPULSE && impulse) {
/* special case for harmonic effector */
add_v3_v3v3(impulse, impulse, efd.vel);
else if (eff->flag & PE_VELOCITY_TO_IMPULSE && impulse) {
/* special case for harmonic effector */
add_v3_v3v3(impulse, impulse, efd.vel);
}
}
}
}
@@ -1071,35 +1084,35 @@ void BKE_effectors_apply(ListBase *effectors, ListBase *colliders, EffectorWeigh
SimDebugData *_sim_debug_data = NULL;
unsigned int BKE_sim_debug_data_hash(int i)
uint BKE_sim_debug_data_hash(int i)
{
return BLI_ghashutil_uinthash((unsigned int)i);
return BLI_ghashutil_uinthash((uint)i);
}
unsigned int BKE_sim_debug_data_hash_combine(unsigned int kx, unsigned int ky)
uint BKE_sim_debug_data_hash_combine(uint kx, uint ky)
{
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
unsigned int a, b, c;
uint a, b, c;
a = b = c = 0xdeadbeef + (2 << 2) + 13;
a += kx;
b += ky;
c ^= b; c -= rot(b,14);
a ^= c; a -= rot(c,11);
b ^= a; b -= rot(a,25);
c ^= b; c -= rot(b,16);
a ^= c; a -= rot(c,4);
b ^= a; b -= rot(a,14);
c ^= b; c -= rot(b,24);
c ^= b; c -= rot(b, 14);
a ^= c; a -= rot(c, 11);
b ^= a; b -= rot(a, 25);
c ^= b; c -= rot(b, 16);
a ^= c; a -= rot(c, 4);
b ^= a; b -= rot(a, 14);
c ^= b; c -= rot(b, 24);
return c;
#undef rot
}
static unsigned int debug_element_hash(const void *key)
static uint debug_element_hash(const void *key)
{
const SimDebugElement *elem = key;
return elem->hash;
@@ -1143,8 +1156,9 @@ bool BKE_sim_debug_data_get_enabled(void)
void BKE_sim_debug_data_free(void)
{
if (_sim_debug_data) {
if (_sim_debug_data->gh)
if (_sim_debug_data->gh) {
BLI_ghash_free(_sim_debug_data->gh, NULL, debug_element_free);
}
MEM_freeN(_sim_debug_data);
}
}
@@ -1156,20 +1170,23 @@ static void debug_data_insert(SimDebugData *debug_data, SimDebugElement *elem)
*old_elem = *elem;
MEM_freeN(elem);
}
else
else {
BLI_ghash_insert(debug_data->gh, elem, elem);
}
}
void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str, float r, float g, float b, const char *category, unsigned int hash)
void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], const char *str, float r, float g, float b, const char *category, uint hash)
{
unsigned int category_hash = BLI_ghashutil_strhash_p(category);
uint category_hash = BLI_ghashutil_strhash_p(category);
SimDebugElement *elem;
if (!_sim_debug_data) {
if (G.debug & G_DEBUG_SIMDATA)
if (G.debug & G_DEBUG_SIMDATA) {
BKE_sim_debug_data_set_enabled(true);
else
}
else {
return;
}
}
elem = MEM_callocN(sizeof(SimDebugElement), "sim debug data element");
@@ -1179,47 +1196,55 @@ void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[
elem->color[0] = r;
elem->color[1] = g;
elem->color[2] = b;
if (v1)
if (v1) {
copy_v3_v3(elem->v1, v1);
else
}
else {
zero_v3(elem->v1);
if (v2)
}
if (v2) {
copy_v3_v3(elem->v2, v2);
else
}
else {
zero_v3(elem->v2);
if (str)
}
if (str) {
BLI_strncpy(elem->str, str, sizeof(elem->str));
else
}
else {
elem->str[0] = '\0';
}
debug_data_insert(_sim_debug_data, elem);
}
void BKE_sim_debug_data_remove_element(unsigned int hash)
void BKE_sim_debug_data_remove_element(uint hash)
{
SimDebugElement dummy;
if (!_sim_debug_data)
if (!_sim_debug_data) {
return;
}
dummy.hash = hash;
BLI_ghash_remove(_sim_debug_data->gh, &dummy, NULL, debug_element_free);
}
void BKE_sim_debug_data_clear(void)
{
if (!_sim_debug_data)
if (!_sim_debug_data) {
return;
if (_sim_debug_data->gh)
}
if (_sim_debug_data->gh) {
BLI_ghash_clear(_sim_debug_data->gh, NULL, debug_element_free);
}
}
void BKE_sim_debug_data_clear_category(const char *category)
{
int category_hash = (int)BLI_ghashutil_strhash_p(category);
if (!_sim_debug_data)
if (!_sim_debug_data) {
return;
}
if (_sim_debug_data->gh) {
GHashIterator iter;
@@ -1228,8 +1253,9 @@ void BKE_sim_debug_data_clear_category(const char *category)
const SimDebugElement *elem = BLI_ghashIterator_getValue(&iter);
BLI_ghashIterator_step(&iter); /* removing invalidates the current iterator, so step before removing */
if (elem->category_hash == category_hash)
if (elem->category_hash == category_hash) {
BLI_ghash_remove(_sim_debug_data->gh, elem, NULL, debug_element_free);
}
}
}
}