Merge branch 'blender-v2.91-release'
This commit is contained in:
@@ -289,6 +289,8 @@ enum {
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PANEL_TYPE_INSTANCED = (1 << 4),
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/** Draw panel like a box widget. */
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PANEL_TYPE_DRAW_BOX = (1 << 6),
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/** Don't search panels with this type during property search. */
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PANEL_TYPE_NO_SEARCH = (1 << 7),
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};
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/* uilist types */
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@@ -464,6 +464,9 @@ void CLOSURE_NAME(vec3 N
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float btdf = get_btdf_lut(NV, roughness, ior);
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out_refr += refr_accum.rgb * btdf;
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/* Global toggle for lightprobe baking. */
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out_refr *= float(specToggle);
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# endif
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# ifdef CLOSURE_CLEARCOAT
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@@ -5169,6 +5169,10 @@ bool UI_block_apply_search_filter(uiBlock *block, const char *search_filter)
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return false;
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}
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if (block->panel && block->panel->type && block->panel->type->flag & PANEL_TYPE_NO_SEARCH) {
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return false;
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}
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const bool panel_label_matches = block_search_panel_label_matches(block, search_filter);
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const bool has_result = (panel_label_matches) ?
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@@ -3089,6 +3089,11 @@ static bool panel_property_search(const bContext *C,
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uiBlock *block = UI_block_begin(C, region, panel_type->idname, UI_EMBOSS);
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UI_block_set_search_only(block, true);
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/* Skip panels that give meaningless search results. */
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if (panel_type->flag & PANEL_TYPE_NO_SEARCH) {
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return false;
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}
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if (panel == NULL) {
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bool open; /* Dummy variable. */
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panel = UI_panel_begin(region, ®ion->panels, block, panel_type, panel, &open);
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@@ -1216,7 +1216,7 @@ void buttons_context_register(ARegionType *art)
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strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
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pt->poll = buttons_panel_context_poll;
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pt->draw = buttons_panel_context_draw;
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pt->flag = PANEL_TYPE_NO_HEADER;
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pt->flag = PANEL_TYPE_NO_HEADER | PANEL_TYPE_NO_SEARCH;
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BLI_addtail(&art->paneltypes, pt);
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}
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@@ -402,6 +402,9 @@ static void property_search_all_tabs(const bContext *C,
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ScrArea *area_original = CTX_wm_area(C);
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ScrArea area_copy = *area_original;
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ARegion *region_copy = BKE_area_region_copy(area_copy.type, region_original);
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/* Set the region visible field. Otherwise some layout code thinks we're drawing in a popup.
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* This likely isn't necessary, but it's nice to emulate a "real" region where possible. */
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region_copy->visible = true;
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CTX_wm_area_set((bContext *)C, &area_copy);
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CTX_wm_region_set((bContext *)C, region_copy);
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