OpenGL: remove UI_reinit_gl_state function
All line & point drawing is responsible for setting its own state (as of January 2016) making this redundant.
This commit is contained in:
@@ -793,7 +793,6 @@ void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers)
|
||||
void UI_init(void);
|
||||
void UI_init_userdef(void);
|
||||
void UI_reinit_font(void);
|
||||
void UI_reinit_gl_state(void);
|
||||
void UI_exit(void);
|
||||
|
||||
/* Layout
|
||||
|
||||
@@ -2011,15 +2011,3 @@ void ui_draw_dropshadow(const rctf *rct, float radius, float aspect, float alpha
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset GL state (keep minimal).
|
||||
*
|
||||
* \note Blender's internal code doesn't assume these are reset,
|
||||
* but external callbacks may depend on their state.
|
||||
*/
|
||||
void UI_reinit_gl_state(void)
|
||||
{
|
||||
glLineWidth(1.0f);
|
||||
glPointSize(1.0f);
|
||||
}
|
||||
|
||||
@@ -256,7 +256,6 @@ void ED_region_draw_cb_draw(const bContext *C, ARegion *ar, int type)
|
||||
|
||||
for (rdc = ar->type->drawcalls.first; rdc; rdc = rdc->next) {
|
||||
if (rdc->type == type) {
|
||||
UI_reinit_gl_state();
|
||||
rdc->draw(C, ar, rdc->customdata);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user