Fix for [#27182] particle/collision kill interacting strangely
* Particle die time wasn't taken correctly into account in certain situations when calculating dynamics.
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@@ -3670,7 +3670,7 @@ static void dynamics_step(ParticleSimulationData *sim, float cfra)
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pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
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birthtime = pa->time;
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dietime = birthtime + pa->lifetime;
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dietime = pa->dietime;
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/* store this, so we can do multiple loops over particles */
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pa->state.time = dfra;
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