* Fix using enter key for selecting item in a submenu.
* Fix some non working buttons in nodes.
* Fix memory leak when using glsl.
* Change triple buffer proxy test a bit, hopefully this succeeds
  on more cards now.
This commit is contained in:
2009-01-28 19:42:49 +00:00
parent 4e232753c0
commit db9accc1d1
4 changed files with 74 additions and 53 deletions

View File

@@ -433,8 +433,8 @@ static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
if(but->rnaprop != oldbut->rnaprop)
if(but->rnaindex != oldbut->rnaindex) return 0;
if(but->func != oldbut->func) return 0;
if(but->func_arg1 != oldbut->func_arg1) return 0;
if(but->func_arg2 != oldbut->func_arg2) return 0;
if(oldbut->func_arg1 != oldbut && but->func_arg1 != oldbut->func_arg1) return 0;
if(oldbut->func_arg2 != oldbut && but->func_arg2 != oldbut->func_arg2) return 0;
return 1;
}

View File

@@ -157,6 +157,51 @@ static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState s
static int ui_handler_region_menu(bContext *C, wmEvent *event, void *userdata);
static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata);
static void ui_handler_remove_popup(bContext *C, void *userdata);
static void ui_handle_button_activate(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type);
/* ******************** menu navigation helpers ************** */
static uiBut *ui_but_prev(uiBut *but)
{
while(but->prev) {
but= but->prev;
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
}
return NULL;
}
static uiBut *ui_but_next(uiBut *but)
{
while(but->next) {
but= but->next;
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
}
return NULL;
}
static uiBut *ui_but_first(uiBlock *block)
{
uiBut *but;
but= block->buttons.first;
while(but) {
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
but= but->next;
}
return NULL;
}
static uiBut *ui_but_last(uiBlock *block)
{
uiBut *but;
but= block->buttons.last;
while(but) {
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
but= but->prev;
}
return NULL;
}
/* ********************** button apply/revert ************************/
@@ -2892,8 +2937,23 @@ static void button_activate_init(bContext *C, ARegion *ar, uiBut *but, uiButtonA
button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
if(type == BUTTON_ACTIVATE_OPEN)
if(type == BUTTON_ACTIVATE_OPEN) {
button_activate_state(C, but, BUTTON_STATE_MENU_OPEN);
/* activate first button in submenu */
if(data->menu && data->menu->region) {
ARegion *subar= data->menu->region;
uiBlock *subblock= subar->uiblocks.first;
uiBut *subbut;
if(subblock) {
subbut= ui_but_first(subblock);
if(subbut)
ui_handle_button_activate(C, subar, subbut, BUTTON_ACTIVATE);
}
}
}
else if(type == BUTTON_ACTIVATE_TEXT_EDITING)
button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
else if(type == BUTTON_ACTIVATE_APPLY)
@@ -3155,50 +3215,6 @@ static void ui_handle_button_closed_submenu(bContext *C, wmEvent *event, uiBut *
}
}
/* ******************** menu navigation helpers ************** */
static uiBut *ui_but_prev(uiBut *but)
{
while(but->prev) {
but= but->prev;
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
}
return NULL;
}
static uiBut *ui_but_next(uiBut *but)
{
while(but->next) {
but= but->next;
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
}
return NULL;
}
static uiBut *ui_but_first(uiBlock *block)
{
uiBut *but;
but= block->buttons.first;
while(but) {
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
but= but->next;
}
return NULL;
}
static uiBut *ui_but_last(uiBlock *block)
{
uiBut *but;
but= block->buttons.last;
while(but) {
if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
but= but->prev;
}
return NULL;
}
/* ************************* menu handling *******************************/
/* function used to prevent loosing the open menu when using nested pulldowns,
@@ -3474,9 +3490,11 @@ int ui_handle_menu_event(bContext *C, wmEvent *event, uiMenuBlockHandle *menu, i
}
}
/* if we are inside the region and didn't handle the event yet, lets
* pass it on to buttons inside this region */
if((inside && !menu->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) {
/* if we are didn't handle the event yet, lets pass it on to
* buttons inside this region. disabled inside check .. not sure
* anymore why it was there? but i meant enter enter didn't work
* for example when mouse was not over submenu */
if((/*inside &&*/ !menu->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) {
but= ui_but_find_activated(ar);
if(but)

View File

@@ -365,7 +365,7 @@ static void wm_draw_triple_fail(bContext *C, wmWindow *win)
static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
{
GLint format;
GLint width;
int x, y;
/* compute texture sizes */
@@ -402,13 +402,14 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
for(y=0; y<triple->ny; y++) {
for(x=0; x<triple->nx; x++) {
/* disabled, does not seems to work well everywhere */
/* proxy texture is only guaranteed to test for the cases that
* there is only one texture in use, which may not be the case */
glBindTexture(triple->target, triple->bind[x + y*triple->nx]);
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGB8, triple->x[x], triple->y[y], 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
if(format == 0) {
if(width == 0) {
glBindTexture(triple->target, 0);
printf("WM: failed to allocate texture for triple buffer drawing (GL_PROXY_TEXTURE_2D).\n");
return 0;

View File

@@ -248,6 +248,8 @@ void WM_exit(bContext *C)
#ifdef INTERNATIONAL
FTF_End();
#endif
GPU_extensions_exit();
// if (copybuf) MEM_freeN(copybuf);
// if (copybufinfo) MEM_freeN(copybufinfo);