GLShader: Fix several low importance issues

- Fix image.format conversion to string
- Fix warnings about ARB_conservative_depth not found even if GL > 4.2
- Add `array(type)` define for portable array definition
This commit is contained in:
2022-02-04 20:21:29 +01:00
parent c017820692
commit dc85776b8b

View File

@@ -127,6 +127,74 @@ static const char *to_string(const Type &type)
}
}
static const char *to_string(const eGPUTextureFormat &type)
{
switch (type) {
case GPU_RGBA8UI:
return "rgba8ui";
case GPU_RGBA8I:
return "rgba8i";
case GPU_RGBA8:
return "rgba8";
case GPU_RGBA32UI:
return "rgba32ui";
case GPU_RGBA32I:
return "rgba32i";
case GPU_RGBA32F:
return "rgba32f";
case GPU_RGBA16UI:
return "rgba16ui";
case GPU_RGBA16I:
return "rgba16i";
case GPU_RGBA16F:
return "rgba16f";
case GPU_RGBA16:
return "rgba16";
case GPU_RG8UI:
return "rg8ui";
case GPU_RG8I:
return "rg8i";
case GPU_RG8:
return "rg8";
case GPU_RG32UI:
return "rg32ui";
case GPU_RG32I:
return "rg32i";
case GPU_RG32F:
return "rg32f";
case GPU_RG16UI:
return "rg16ui";
case GPU_RG16I:
return "rg16i";
case GPU_RG16F:
return "rg16f";
case GPU_RG16:
return "rg16";
case GPU_R8UI:
return "r8ui";
case GPU_R8I:
return "r8i";
case GPU_R8:
return "r8";
case GPU_R32UI:
return "r32ui";
case GPU_R32I:
return "r32i";
case GPU_R32F:
return "r32f";
case GPU_R16UI:
return "r16ui";
case GPU_R16I:
return "r16i";
case GPU_R16F:
return "r16f";
case GPU_R16:
return "r16";
default:
return "unkown";
}
}
static const char *to_string(const PrimitiveIn &layout)
{
switch (layout) {
@@ -294,7 +362,7 @@ static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &r
if (GLContext::explicit_location_support) {
os << "layout(binding = " << res.slot;
if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
os << ", " << res.image.format;
os << ", " << to_string(res.image.format);
}
else if (res.bind_type == ShaderCreateInfo::Resource::BindType::UNIFORM_BUFFER) {
os << ", std140";
@@ -738,7 +806,7 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
}
if (GLEW_ARB_conservative_depth) {
if (!GLEW_VERSION_4_2 && GLEW_ARB_conservative_depth) {
STR_CONCAT(patch, slen, "#extension GL_ARB_conservative_depth : enable\n");
}
if (GPU_shader_image_load_store_support()) {
@@ -761,6 +829,9 @@ static char *glsl_patch_default_get()
/* Vulkan GLSL compat. */
STR_CONCAT(patch, slen, "#define gpu_InstanceIndex (gl_InstanceID + gpu_BaseInstance)\n");
/* Array compat. */
STR_CONCAT(patch, slen, "#define array(_type) _type[]\n");
/* Derivative sign can change depending on implementation. */
STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", GLContext::derivative_signs[0]);
STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", GLContext::derivative_signs[1]);