minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode.
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@@ -5477,7 +5477,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
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}
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}
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else if(ob->type==OB_ARMATURE) {
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if(!(ob->mode & OB_MODE_POSE))
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if(!(ob->mode & OB_MODE_POSE && base == scene->basact))
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draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, TRUE);
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}
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