Multi-Objects: MESH_OT_edge_face_add by Guy Boicey

With changes by Dalai Felinto:
* Indentation
* Skip for loop when no vert/edge are selected

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3233
This commit is contained in:
Dalai Felinto
2018-05-14 15:39:58 +02:00
parent 2b09062def
commit de2d642c84

View File

@@ -857,70 +857,82 @@ static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_
static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
{
BMOperator bmop;
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const bool use_smooth = edbm_add_edge_face__smooth_get(em->bm);
const int totedge_orig = em->bm->totedge;
const int totface_orig = em->bm->totface;
/* when this is used to dissolve we could avoid this, but checking isnt too slow */
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if ((em->bm->totvertsel == 0) &&
(em->bm->totedgesel == 0))
{
continue;
}
bool use_smooth = edbm_add_edge_face__smooth_get(em->bm);
int totedge_orig = em->bm->totedge;
int totface_orig = em->bm->totface;
BMOperator bmop;
#ifdef USE_FACE_CREATE_SEL_EXTEND
BMElem *ele_desel;
BMFace *ele_desel_face;
BMElem *ele_desel;
BMFace *ele_desel_face;
/* be extra clever, figure out if a partial selection should be extended so we can create geometry
* with single vert or single edge selection */
ele_desel = edbm_add_edge_face_exec__tricky_extend_sel(em->bm);
/* be extra clever, figure out if a partial selection should be extended so we can create geometry
* with single vert or single edge selection */
ele_desel = edbm_add_edge_face_exec__tricky_extend_sel(em->bm);
#endif
if (!EDBM_op_init(
em, &bmop, op,
"contextual_create geom=%hfev mat_nr=%i use_smooth=%b",
BM_ELEM_SELECT, em->mat_nr, use_smooth))
{
continue;
}
if (!EDBM_op_init(
em, &bmop, op,
"contextual_create geom=%hfev mat_nr=%i use_smooth=%b",
BM_ELEM_SELECT, em->mat_nr, use_smooth))
{
return OPERATOR_CANCELLED;
}
BMO_op_exec(em->bm, &bmop);
/* cancel if nothing was done */
if ((totedge_orig == em->bm->totedge) &&
(totface_orig == em->bm->totface))
{
EDBM_op_finish(em, &bmop, op, true);
return OPERATOR_CANCELLED;
}
BMO_op_exec(em->bm, &bmop);
/* cancel if nothing was done */
if ((totedge_orig == em->bm->totedge) &&
(totface_orig == em->bm->totface))
{
EDBM_op_finish(em, &bmop, op, true);
continue;
}
#ifdef USE_FACE_CREATE_SEL_EXTEND
/* normally we would want to leave the new geometry selected,
* but being able to press F many times to add geometry is too useful! */
if (ele_desel &&
(BMO_slot_buffer_count(bmop.slots_out, "faces.out") == 1) &&
(ele_desel_face = BMO_slot_buffer_get_first(bmop.slots_out, "faces.out")))
{
edbm_add_edge_face_exec__tricky_finalize_sel(em->bm, ele_desel, ele_desel_face);
}
else
/* normally we would want to leave the new geometry selected,
* but being able to press F many times to add geometry is too useful! */
if (ele_desel &&
(BMO_slot_buffer_count(bmop.slots_out, "faces.out") == 1) &&
(ele_desel_face = BMO_slot_buffer_get_first(bmop.slots_out, "faces.out")))
{
edbm_add_edge_face_exec__tricky_finalize_sel(em->bm, ele_desel, ele_desel_face);
}
else
#endif
{
/* Newly created faces may include existing hidden edges,
* copying face data from surrounding, may have copied hidden face flag too.
*
* Important that faces use flushing since 'edges.out' wont include hidden edges that already existed.
*/
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_HIDDEN, true);
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_HIDDEN, false);
{
/* Newly created faces may include existing hidden edges,
* copying face data from surrounding, may have copied hidden face flag too.
*
* Important that faces use flushing since 'edges.out' wont include hidden edges that already existed.
*/
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_HIDDEN, true);
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_HIDDEN, false);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "edges.out", BM_EDGE, BM_ELEM_SELECT, true);
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
continue;
}
EDBM_update_generic(em, true, true);
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
}
EDBM_update_generic(em, true, true);
MEM_freeN(objects);
return OPERATOR_FINISHED;
}