Merge branch 'master' into blender2.8
Conflicts: source/blender/collada/ArmatureExporter.cpp source/blender/collada/ArmatureExporter.h source/blender/collada/DocumentExporter.cpp source/blender/collada/DocumentExporter.h source/blender/collada/SceneExporter.cpp source/blender/collada/SceneExporter.h source/blender/collada/collada.cpp source/blender/collada/collada.h source/blender/editors/armature/armature_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/include/ED_armature.h source/blender/editors/include/ED_object.h source/blender/editors/include/ED_screen.h source/blender/editors/io/io_collada.c source/blender/editors/object/object_transform.c source/blender/editors/screen/screen_edit.c source/blender/editors/screen/screen_ops.c source/blender/windowmanager/intern/wm.c source/blender/windowmanager/intern/wm_files.c source/blender/windowmanager/intern/wm_window.c source/blenderplayer/bad_level_call_stubs/stubs.c
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@@ -180,7 +180,6 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
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// COLLADA allows this through multiple <channel>s in <animation>.
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// For this to work, we need to know objects that use a certain action.
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int DocumentExporter::exportCurrentScene(bContext *C, Scene *sce)
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{
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PointerRNA sceneptr, unit_settings;
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@@ -51,7 +51,6 @@ struct ViewLayer;
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int collada_import(struct bContext *C,
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ImportSettings *import_settings);
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int collada_export(struct bContext *C,
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struct Depsgraph *depsgraph,
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struct Scene *sce,
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