CMake: remove helper text
Its out of date, better use the wiki building docs.
This commit is contained in:
@@ -1,104 +0,0 @@
|
||||
|
||||
Blender CMake build system
|
||||
============================
|
||||
|
||||
Contents
|
||||
---------------
|
||||
|
||||
1. Introduction
|
||||
2. Obtaining CMake
|
||||
3. Building Blender
|
||||
4. Generic Setup
|
||||
5. Configuring the build after SVN updates
|
||||
|
||||
1. Introduction
|
||||
---------------
|
||||
|
||||
This document describes general usage of the new CMake scripts. The
|
||||
inner workings will be described in blender-cmake-dev.txt (TODO).
|
||||
|
||||
2. Obtaining CMake
|
||||
------------------
|
||||
|
||||
CMake for can either be downloaded using your favorite package manager
|
||||
or is also available from the CMake website at http://www.cmake.org
|
||||
The website also contains some documentation on CMake usage but I found
|
||||
the man page alone pretty helpful.
|
||||
|
||||
3. Building Blender
|
||||
-------------------
|
||||
|
||||
Building Blender requires obtaining a compiler, library dependencies,
|
||||
and correct setup depending on the system. For details on how to set
|
||||
up a build on various operating systems, see the wiki documentation:
|
||||
|
||||
http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
|
||||
|
||||
4. Generic Setup
|
||||
----------------
|
||||
|
||||
CMake allows one to generate the build project files and binary objects
|
||||
outside the source tree which can be pretty handy in working and experimenting
|
||||
with different Blender configurations (Audio/NoAudio, GameEngine/NoGameEngine etc.)
|
||||
while maintaining a clean source tree. It also makes it possible to generate files
|
||||
for different build systems on the same source tree. This also has benefits for
|
||||
general SVN management for the developer as patches and submit logs are much cleaner.
|
||||
|
||||
Create a directory outside the blender source tree where you would like to build
|
||||
Blender (from now on called $BLENDERBUILD). On the commandline you can then run
|
||||
the cmake command to generate your initial build files. First just run 'cmake' which
|
||||
will inform you what the available generators are. Thn you can run
|
||||
'cmake -G generator $BLENDERSOURCE' to generate the build files. Here is an example
|
||||
of all this for Xcode:
|
||||
|
||||
% mkdir $BLENDERBUILD
|
||||
% cd $BLENDERBUILD
|
||||
% cmake
|
||||
|
||||
...
|
||||
...
|
||||
--version [file] = Show program name/version banner and exit.
|
||||
|
||||
Generators
|
||||
|
||||
The following generators are available on this platform:
|
||||
KDevelop3 = Generates KDevelop 3 project files.
|
||||
Unix Makefiles = Generates standard UNIX makefiles.
|
||||
Xcode = Generate XCode project files.
|
||||
|
||||
|
||||
|
||||
% cmake -G Xcode $BLENDERSOURCE
|
||||
...
|
||||
...
|
||||
-- Configuring blender
|
||||
-- Configuring blenderplayer
|
||||
-- Configuring done
|
||||
-- Generating done
|
||||
-- Build files have been written to: $BLENDERBUILD
|
||||
|
||||
This will generate the build files with default values. Specific features can
|
||||
be enabled or disabled by running the ccmake "GUI" from $BLENDERBUILD as follows:
|
||||
|
||||
% ccmake $BLENDERSOURCE
|
||||
|
||||
A number of options appear which can be changed depending on your needs and
|
||||
available dependencies (e.g. setting WITH_OPENEXR to OFF will disable support
|
||||
for OpenEXR). It will also allow you to override default and detected paths
|
||||
(e.g. Python directories) and compile and link flags. When you are satisfied
|
||||
used ccmake to re-configure the build files and exit.
|
||||
|
||||
It is also possible to use the commandline of 'cmake' to override certain
|
||||
of these settings.
|
||||
|
||||
5. Configuring the build after SVN updates
|
||||
------------------------------------------
|
||||
|
||||
The $BLENDERBUILD directory maintains a file called CMakeCache.txt which
|
||||
remembers the initial run's settings for subsequent generation runs. After
|
||||
SVN updates that contain changes to the build system, rebuilding Blender will
|
||||
automatically invoke CMake to regenerate the CMakeCache.txt and other files
|
||||
as needed.
|
||||
|
||||
/Jacques Beaurain (jbinto)
|
||||
|
||||
Reference in New Issue
Block a user