2.5
Preparing for volunteer to work on operatorifying armature code. Just new C file and calls to assign operators and keymaps.
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83
source/blender/editors/armature/armature_ops.c
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83
source/blender/editors/armature/armature_ops.c
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_armature.h"
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#include "ED_screen.h"
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#include "ED_object.h"
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#include "armature_intern.h"
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/* ************************** registration **********************************/
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/* Both operators ARMATURE_OT_xxx and POSE_OT_xxx here */
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void ED_operatortypes_armature(void)
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{
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// WM_operatortype_append(POSE_OT_pose_hide);
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}
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void ED_keymap_armature(wmWindowManager *wm)
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{
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ListBase *keymap= WM_keymap_listbase(wm, "Armature", 0, 0);
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/* only set in editmode armature, by space_view3d listener */
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WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
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/* only set in posemode, by space_view3d listener */
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keymap= WM_keymap_listbase(wm, "Pose", 0, 0);
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WM_keymap_add_item(keymap, "POSE_OT_pose_hide", HKEY, KM_PRESS, 0, 0);
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}
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@@ -34,6 +34,7 @@ struct Base;
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struct Bone;
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struct bArmature;
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struct bPoseChannel;
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struct wmWindowManager;
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struct ListBase;
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struct View3D;
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@@ -85,6 +86,10 @@ typedef struct EditBone
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#define BONE_SELECT_PARENT 0
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#define BONE_SELECT_CHILD 1
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/* armature_ops.c */
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void ED_operatortypes_armature(void);
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void ED_keymap_armature(struct wmWindowManager *wm);
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/* editarmature.c */
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void ED_armature_from_edit(struct Scene *scene, struct Object *obedit);
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void ED_armature_to_edit(struct Object *ob);
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@@ -113,7 +118,6 @@ int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
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void ED_pose_deselectall(struct Object *ob, int test, int doundo);
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#endif /* ED_ARMATURE_H */
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@@ -40,6 +40,7 @@
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#include "BIF_gl.h"
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#include "ED_anim_api.h"
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#include "ED_armature.h"
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#include "ED_curve.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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@@ -81,6 +82,8 @@ void ED_spacetypes_init(void)
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ED_operatortypes_sculpt();
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ED_operatortypes_uvedit();
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ED_operatortypes_curve();
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ED_operatortypes_armature();
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ui_view2d_operatortypes();
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spacetypes = BKE_spacetypes_list();
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@@ -104,6 +107,8 @@ void ED_spacetypes_keymap(wmWindowManager *wm)
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ED_keymap_mesh(wm);
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ED_keymap_uvedit(wm);
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ED_keymap_curve(wm);
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ED_keymap_armature(wm);
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UI_view2d_keymap(wm);
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spacetypes = BKE_spacetypes_list();
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