Preparing for volunteer to work on operatorifying armature code.
Just new C file and calls to assign operators and keymaps.
This commit is contained in:
2009-02-01 17:33:10 +00:00
parent 494575fabf
commit df68580aeb
3 changed files with 93 additions and 1 deletions

View File

@@ -0,0 +1,83 @@
/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "armature_intern.h"
/* ************************** registration **********************************/
/* Both operators ARMATURE_OT_xxx and POSE_OT_xxx here */
void ED_operatortypes_armature(void)
{
// WM_operatortype_append(POSE_OT_pose_hide);
}
void ED_keymap_armature(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "Armature", 0, 0);
/* only set in editmode armature, by space_view3d listener */
WM_keymap_add_item(keymap, "ARMATURE_OT_hide", HKEY, KM_PRESS, 0, 0);
/* only set in posemode, by space_view3d listener */
keymap= WM_keymap_listbase(wm, "Pose", 0, 0);
WM_keymap_add_item(keymap, "POSE_OT_pose_hide", HKEY, KM_PRESS, 0, 0);
}

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@@ -34,6 +34,7 @@ struct Base;
struct Bone;
struct bArmature;
struct bPoseChannel;
struct wmWindowManager;
struct ListBase;
struct View3D;
@@ -85,6 +86,10 @@ typedef struct EditBone
#define BONE_SELECT_PARENT 0
#define BONE_SELECT_CHILD 1
/* armature_ops.c */
void ED_operatortypes_armature(void);
void ED_keymap_armature(struct wmWindowManager *wm);
/* editarmature.c */
void ED_armature_from_edit(struct Scene *scene, struct Object *obedit);
void ED_armature_to_edit(struct Object *ob);
@@ -113,7 +118,6 @@ int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
void ED_pose_deselectall(struct Object *ob, int test, int doundo);
#endif /* ED_ARMATURE_H */

View File

@@ -40,6 +40,7 @@
#include "BIF_gl.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mesh.h"
#include "ED_object.h"
@@ -81,6 +82,8 @@ void ED_spacetypes_init(void)
ED_operatortypes_sculpt();
ED_operatortypes_uvedit();
ED_operatortypes_curve();
ED_operatortypes_armature();
ui_view2d_operatortypes();
spacetypes = BKE_spacetypes_list();
@@ -104,6 +107,8 @@ void ED_spacetypes_keymap(wmWindowManager *wm)
ED_keymap_mesh(wm);
ED_keymap_uvedit(wm);
ED_keymap_curve(wm);
ED_keymap_armature(wm);
UI_view2d_keymap(wm);
spacetypes = BKE_spacetypes_list();