2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode. * New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
This commit is contained in:
@@ -112,8 +112,6 @@ typedef struct Global {
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#define G_FACESELECT (1 << 8)
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#define G_VERTEXPAINT (1 << 10)
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#define G_DEBUG (1 << 12)
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#define G_DOSCRIPTLINKS (1 << 13)
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@@ -226,7 +226,7 @@ static void clear_global(void)
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G.main= NULL;
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G.f &= ~(G_WEIGHTPAINT + G_VERTEXPAINT + G_FACESELECT + G_PARTICLEEDIT);
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G.f &= ~(G_WEIGHTPAINT + G_FACESELECT + G_PARTICLEEDIT);
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}
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/* make sure path names are correct for OS */
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@@ -188,10 +188,14 @@ void make_local_brush(Brush *brush)
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Brush **current_brush_source(Scene *sce)
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{
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if(sce->basact && sce->basact->object->mode & OB_MODE_SCULPT)
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return &sce->toolsettings->sculpt->brush;
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else if(G.f & G_VERTEXPAINT)
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return &sce->toolsettings->vpaint->brush;
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Object *ob = sce->basact ? sce->basact->object : NULL;
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if(ob) {
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if(ob->mode & OB_MODE_SCULPT)
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return &sce->toolsettings->sculpt->brush;
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else if(ob->mode & OB_MODE_VERTEX_PAINT)
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return &sce->toolsettings->vpaint->brush;
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}
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else if(G.f & G_WEIGHTPAINT)
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return &sce->toolsettings->wpaint->brush;
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else if(G.f & G_TEXTUREPAINT)
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@@ -689,7 +689,7 @@ char *CTX_data_mode_string(const bContext *C)
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if(ob && (ob->flag & OB_POSEMODE)) return "posemode";
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else if (ob && ob->mode & OB_MODE_SCULPT) return "sculpt_mode";
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else if (G.f & G_WEIGHTPAINT) return "weightpaint";
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else if (G.f & G_VERTEXPAINT) return "vertexpaint";
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else if (ob && ob->mode & OB_MODE_VERTEX_PAINT) return "vertexpaint";
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else if (G.f & G_TEXTUREPAINT) return "texturepaint";
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else if(G.f & G_PARTICLEEDIT) return "particlemode";
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}
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@@ -32,6 +32,6 @@
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int paint_facesel_test(Object *ob)
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{
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return (G.f&G_FACESELECT) && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT));
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return (G.f&G_FACESELECT) && ((G.f & (G_WEIGHTPAINT|G_TEXTUREPAINT)) || (ob && (ob->mode & OB_MODE_VERTEX_PAINT)));
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}
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@@ -54,12 +54,14 @@
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#include "WM_types.h"
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#include "ED_mesh.h"
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#include "ED_object.h"
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#include "ED_view3d.h"
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#include "mesh_intern.h"
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static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
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static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer)
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{
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Mesh *me = ob->data;
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CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
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void *actlayerdata, *rndlayerdata, *clonelayerdata, *masklayerdata, *layerdata=layer->data;
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int type= layer->type;
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@@ -87,9 +89,8 @@ static void delete_customdata_layer(Mesh *me, CustomDataLayer *layer)
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mesh_update_customdata_pointers(me);
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}
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if(!CustomData_has_layer(data, type))
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if(type == CD_MCOL && (G.f & G_VERTEXPAINT))
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G.f &= ~G_VERTEXPAINT; /* get out of vertexpaint mode */
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if(!CustomData_has_layer(data, type) && (type == CD_MCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
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ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT);
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/* reconstruct active layer */
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if (actlayerdata != layerdata) {
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@@ -225,7 +226,7 @@ static int uv_texture_remove_exec(bContext *C, wmOperator *op)
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if(!cdl)
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return OPERATOR_CANCELLED;
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delete_customdata_layer(me, cdl);
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delete_customdata_layer(C, ob, cdl);
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DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_DATA, ob);
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@@ -328,7 +329,7 @@ static int vertex_color_remove_exec(bContext *C, wmOperator *op)
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if(!cdl)
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return OPERATOR_CANCELLED;
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delete_customdata_layer(me, cdl);
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delete_customdata_layer(C, ob, cdl);
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DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
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WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_DATA, ob);
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@@ -4165,7 +4165,7 @@ void special_editmenu(Scene *scene, View3D *v3d)
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}
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DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
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}
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else if(G.f & G_VERTEXPAINT) {
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else if(ob->mode & OB_MODE_VERTEX_PAINT) {
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Mesh *me= get_mesh(ob);
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if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
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@@ -7042,4 +7042,6 @@ void ED_object_toggle_modes(bContext *C, int mode)
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{
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if(mode & OB_MODE_SCULPT)
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WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if(mode & OB_MODE_VERTEX_PAINT)
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WM_operator_name_call(C, "SCULPT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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}
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@@ -44,6 +44,10 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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bScreen *sc= CTX_wm_screen(C);
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Scene *scene= sc->scene;
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Base *base;
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Object *ob = NULL;
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if(scene && scene->basact)
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ob = scene->basact->object;
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if(CTX_data_dir(member)) {
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static const char *dir[] = {
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@@ -112,14 +116,14 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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return 1;
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}
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else if(CTX_data_equals(member, "sculpt_object")) {
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if(scene->basact && (scene->basact->object->mode & OB_MODE_SCULPT))
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CTX_data_id_pointer_set(result, &scene->basact->object->id);
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if(ob && (ob->mode & OB_MODE_SCULPT))
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CTX_data_id_pointer_set(result, &ob->id);
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return 1;
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}
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else if(CTX_data_equals(member, "vertex_paint_object")) {
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if(G.f & G_VERTEXPAINT && scene->basact)
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CTX_data_id_pointer_set(result, &scene->basact->object->id);
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if(ob && (ob->mode & OB_MODE_VERTEX_PAINT))
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CTX_data_id_pointer_set(result, &ob->id);
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return 1;
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}
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@@ -108,7 +108,9 @@ static void error() {}
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static int vp_poll(bContext *C)
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{
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if(G.f & G_VERTEXPAINT) {
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Object *ob = CTX_data_active_object(C);
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if(ob && ob->mode & OB_MODE_VERTEX_PAINT) {
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ScrArea *sa= CTX_wm_area(C);
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if(sa->spacetype==SPACE_VIEW3D) {
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ARegion *ar= CTX_wm_region(C);
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@@ -369,12 +371,12 @@ void clear_vpaint(Scene *scene)
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unsigned int *to, paintcol;
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int a;
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if((G.f & G_VERTEXPAINT)==0) return;
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ob= OBACT;
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me= get_mesh(ob);
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if(!ob || ob->id.lib) return;
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if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
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if(me==0 || me->mcol==0 || me->totface==0) return;
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paintcol= vpaint_get_current_col(scene->toolsettings->vpaint);
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@@ -540,10 +542,10 @@ void vpaint_dogamma(Scene *scene)
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int a, temp;
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unsigned char *cp, gamtab[256];
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if((G.f & G_VERTEXPAINT)==0) return;
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ob= OBACT;
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me= get_mesh(ob);
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if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
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if(me==0 || me->mcol==0 || me->totface==0) return;
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igam= 1.0/vp->gamma;
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@@ -1584,22 +1586,22 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
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me= get_mesh(ob);
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if(me==NULL || object_data_is_libdata(ob)) {
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G.f &= ~G_VERTEXPAINT;
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ob->mode &= ~OB_MODE_VERTEX_PAINT;
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return OPERATOR_PASS_THROUGH;
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}
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if(me && me->totface>=MAXINDEX) {
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error("Maximum number of faces: %d", MAXINDEX-1);
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G.f &= ~G_VERTEXPAINT;
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ob->mode &= ~OB_MODE_VERTEX_PAINT;
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return OPERATOR_FINISHED;
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}
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if(me && me->mcol==NULL) make_vertexcol(scene, 0);
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/* toggle: end vpaint */
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if(G.f & G_VERTEXPAINT) {
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if(ob->mode & OB_MODE_VERTEX_PAINT) {
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G.f &= ~G_VERTEXPAINT;
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ob->mode &= ~OB_MODE_VERTEX_PAINT;
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if(vp) {
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toggle_paint_cursor(C, 0);
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@@ -1608,7 +1610,7 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
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}
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else {
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G.f |= G_VERTEXPAINT;
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ob->mode |= OB_MODE_VERTEX_PAINT;
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/* Turn off weight painting */
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if (G.f & G_WEIGHTPAINT)
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set_wpaint(C, op);
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@@ -323,7 +323,7 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
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if(obact && obact->mode & OB_MODE_SCULPT)
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br= ts->sculpt->brush;
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else if(G.f & G_VERTEXPAINT)
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else if(obact && obact->mode & OB_MODE_VERTEX_PAINT)
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br= ts->vpaint->brush;
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else if(G.f & G_WEIGHTPAINT)
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br= ts->wpaint->brush;
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@@ -2348,12 +2348,13 @@ static void draw_mesh_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base
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GPU_disable_material();
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}
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else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
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}
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else if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
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glColor3f(1.0f, 1.0f, 1.0f);
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
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else if((G.f & G_TEXTUREPAINT || ob->mode & OB_MODE_VERTEX_PAINT)) {
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if(me->mcol)
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
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else {
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glColor3f(1.0f, 1.0f, 1.0f);
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dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0);
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}
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}
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else do_draw= 1;
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}
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@@ -5072,7 +5073,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
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dtx= 0;
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/* faceselect exception: also draw solid when dt==wire, except in editmode */
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if(ob==OBACT && (G.f & (G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT))) {
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if(ob==OBACT && (G.f & (G_TEXTUREPAINT+G_WEIGHTPAINT) || ob->mode & OB_MODE_VERTEX_PAINT)) {
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if(ob->type==OB_MESH) {
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if(ob==scene->obedit);
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@@ -5710,7 +5711,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
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if(G.f & G_RENDER_SHADOW) return;
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/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
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if(ob!=OBACT || (G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))==0) {
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if(ob!=OBACT || ((G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT))==0) || ob->mode & OB_MODE_VERTEX_PAINT) {
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int do_draw_center= -1; /* defines below are zero or positive... */
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if((scene->basact)==base)
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@@ -1058,7 +1058,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
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// XXX uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
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if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
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if(ob->mode & OB_MODE_VERTEX_PAINT || G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT)) {
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}
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else {
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//bt= uiDefBut(block, TEX, B_IDNAME, "OB: ", 10,180,140,20, ob->id.name+2, 0.0, 21.0, 0, 0, "");
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@@ -1091,7 +1091,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
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void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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{
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RegionView3D *rv3d= ar->regiondata;
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struct Base *base;
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struct Base *base = scene->basact;
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/*for 2.43 release, don't use glext and just define the constant.
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this to avoid possibly breaking platforms before release.*/
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@@ -1103,7 +1103,9 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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int m;
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#endif
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if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || (scene->basact && paint_facesel_test(scene->basact->object)));
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if(G.f & G_WEIGHTPAINT ||
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(base && (base->object->mode & OB_MODE_VERTEX_PAINT ||
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paint_facesel_test(base->object))));
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else if((G.f & G_TEXTUREPAINT) && scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE));
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else if((G.f & G_PARTICLEEDIT) && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
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else if(scene->obedit && v3d->drawtype>OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT));
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@@ -1150,7 +1152,6 @@ void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
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G.f |= G_BACKBUFSEL;
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base= (scene->basact);
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if(base && (base->lay & v3d->lay)) {
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draw_object_backbufsel(scene, v3d, rv3d, base->object);
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}
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@@ -1883,7 +1884,7 @@ static CustomDataMask get_viewedit_datamask(bScreen *screen, Object *ob)
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}
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/* check if we need mcols due to vertex paint or weightpaint */
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if(G.f & G_VERTEXPAINT)
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if(ob && ob->mode & OB_MODE_VERTEX_PAINT)
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mask |= CD_MASK_MCOL;
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if(G.f & G_WEIGHTPAINT)
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mask |= CD_MASK_WEIGHT_MCOL;
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@@ -2121,7 +2122,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
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/* XXX here was the blockhandlers for floating panels */
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if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
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if((ob && ob->mode & OB_MODE_VERTEX_PAINT) || G.f & G_WEIGHTPAINT || G.f & G_TEXTUREPAINT) {
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v3d->flag |= V3D_NEEDBACKBUFDRAW;
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// XXX addafterqueue(ar->win, BACKBUFDRAW, 1);
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}
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@@ -139,8 +139,6 @@ static void ED_toggle_paint_modes(bContext *C, int mode)
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{
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if(mode & G_TEXTUREPAINT)
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WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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if(mode & G_VERTEXPAINT)
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WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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else if(mode & G_WEIGHTPAINT)
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WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
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@@ -155,7 +153,7 @@ int ED_view3d_exit_paint_modes(bContext *C)
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ED_toggle_paint_modes(C, G.f);
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G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_PARTICLEEDIT);
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G.f &= ~(G_TEXTUREPAINT+G_WEIGHTPAINT+G_PARTICLEEDIT);
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return restore;
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}
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@@ -985,8 +983,7 @@ static void view3d_select_metaballmenu(bContext *C, uiLayout *layout, void *arg_
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void uiTemplate_view3d_select_metaballmenu(uiLayout *layout, bContext *C)
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{
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void *arg_unused = NULL;
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ARegion *ar= CTX_wm_region(C);
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view3d_select_metaballmenu(C, ar, arg_unused);
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view3d_select_metaballmenu(C, layout, arg_unused);
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}
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static void view3d_select_armaturemenu(bContext *C, uiLayout *layout, void *arg_unused)
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@@ -3476,7 +3473,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
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}
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}
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else if (v3d->modeselect == V3D_VERTEXPAINTMODE_SEL) {
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if (!(G.f & G_VERTEXPAINT)) {
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if (ob && !(ob->mode & OB_MODE_VERTEX_PAINT)) {
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v3d->flag &= ~V3D_MODE;
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ED_view3d_exit_paint_modes(C);
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ED_object_toggle_modes(C, ob->mode);
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@@ -3710,7 +3707,7 @@ static void view3d_header_pulldowns(const bContext *C, uiBlock *block, Object *o
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uiDefPulldownBut(block, view3d_wpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, "");
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xco+= xmax;
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||||
}
|
||||
else if (G.f & G_VERTEXPAINT) {
|
||||
else if (ob && ob->mode & OB_MODE_VERTEX_PAINT) {
|
||||
xmax= GetButStringLength("Paint");
|
||||
uiDefPulldownBut(block, view3d_vpaintmenu, NULL, "Paint", xco,yco, xmax-3, 20, "");
|
||||
xco+= xmax;
|
||||
@@ -3804,7 +3801,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
|
||||
else if(ob && (ob->flag & OB_POSEMODE)) v3d->modeselect = V3D_POSEMODE_SEL;
|
||||
else if (ob && (ob->mode & OB_MODE_SCULPT)) v3d->modeselect = V3D_SCULPTMODE_SEL;
|
||||
else if (G.f & G_WEIGHTPAINT) v3d->modeselect = V3D_WEIGHTPAINTMODE_SEL;
|
||||
else if (G.f & G_VERTEXPAINT) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL;
|
||||
else if (ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->modeselect = V3D_VERTEXPAINTMODE_SEL;
|
||||
else if (G.f & G_TEXTUREPAINT) v3d->modeselect = V3D_TEXTUREPAINTMODE_SEL;
|
||||
/*else if(G.f & G_FACESELECT) v3d->modeselect = V3D_FACESELECTMODE_SEL;*/
|
||||
else if(G.f & G_PARTICLEEDIT) v3d->modeselect = V3D_PARTICLEEDITMODE_SEL;
|
||||
@@ -3814,7 +3811,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
|
||||
/* not sure what the v3d->flag is useful for now... modeselect is confusing */
|
||||
if(obedit) v3d->flag |= V3D_EDITMODE;
|
||||
if(ob && (ob->flag & OB_POSEMODE)) v3d->flag |= V3D_POSEMODE;
|
||||
if(G.f & G_VERTEXPAINT) v3d->flag |= V3D_VERTEXPAINT;
|
||||
if(ob && (ob->mode & OB_MODE_VERTEX_PAINT)) v3d->flag |= V3D_VERTEXPAINT;
|
||||
if(G.f & G_WEIGHTPAINT) v3d->flag |= V3D_WEIGHTPAINT;
|
||||
if (G.f & G_TEXTUREPAINT) v3d->flag |= V3D_TEXTUREPAINT;
|
||||
if(paint_facesel_test(ob)) v3d->flag |= V3D_FACESELECT;
|
||||
@@ -3860,7 +3857,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
} else {
|
||||
if (obedit==NULL && (G.f & (G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
|
||||
if (obedit==NULL && ((ob && ob->mode & OB_MODE_VERTEX_PAINT) || G.f & (G_WEIGHTPAINT|G_TEXTUREPAINT))) {
|
||||
uiDefIconButBitI(block, TOG, G_FACESELECT, B_VIEW_BUTSEDIT, ICON_FACESEL_HLT,xco,yco,XIC,YIC, &G.f, 0, 0, 0, 0, "Painting Mask (FKey)");
|
||||
header_xco_step(ar, &xco, &yco, &maxco, XIC+10);
|
||||
} else {
|
||||
|
||||
@@ -694,10 +694,12 @@ static void do_lasso_select_node(short mcords[][2], short moves, short select)
|
||||
|
||||
void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short moves, short select)
|
||||
{
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
|
||||
if(vc->obedit==NULL) {
|
||||
if(paint_facesel_test(CTX_data_active_object(C)))
|
||||
if(paint_facesel_test(ob))
|
||||
do_lasso_select_facemode(vc, mcords, moves, select);
|
||||
else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
|
||||
else if(G.f & (G_TEXTUREPAINT|G_WEIGHTPAINT) || (ob && ob->mode & OB_MODE_VERTEX_PAINT))
|
||||
;
|
||||
else if(G.f & G_PARTICLEEDIT)
|
||||
PE_lasso_select(C, mcords, moves, select);
|
||||
|
||||
@@ -358,10 +358,10 @@ int calc_manipulator_stats(const bContext *C)
|
||||
Mat4MulVecfl(ob->obmat, scene->twmax);
|
||||
}
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT)) {
|
||||
else if(G.f & (G_TEXTUREPAINT + G_WEIGHTPAINT)) {
|
||||
;
|
||||
}
|
||||
else if(ob && (ob->mode & OB_MODE_SCULPT)) {
|
||||
else if(ob && (ob->mode & (OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT))) {
|
||||
;
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT) {
|
||||
|
||||
@@ -894,10 +894,10 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
|
||||
result = ORIENTATION_EDGE;
|
||||
}
|
||||
}
|
||||
else if(ob && (ob->mode & OB_MODE_SCULPT))
|
||||
else if(ob && (ob->mode & (OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT)))
|
||||
{
|
||||
}
|
||||
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT))
|
||||
else if(G.f & (G_TEXTUREPAINT + G_WEIGHTPAINT))
|
||||
{
|
||||
}
|
||||
else if(G.f & G_PARTICLEEDIT)
|
||||
|
||||
@@ -512,8 +512,9 @@ extern Object workob;
|
||||
#define OB_LOCK_SCALE 448
|
||||
|
||||
/* ob->mode */
|
||||
#define OB_MODE_NONE 0
|
||||
#define OB_MODE_SCULPT 1
|
||||
#define OB_MODE_NONE 0
|
||||
#define OB_MODE_SCULPT 1
|
||||
#define OB_MODE_VERTEX_PAINT 2
|
||||
|
||||
/* ob->softflag in DNA_object_force.h */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user