Fixed issues caused by merge
This commit is contained in:
@@ -254,259 +254,6 @@ set(LIB
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bf_windowmanager
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)
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data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/common_utiltex_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lights_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lookdev_world_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_diffuse_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_glossy_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_refraction_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_eval_translucent_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/closure_type_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_bokeh_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_filter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_gather_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_reduce_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_setup_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_reflection_trace_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_velocity_tile_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_translucency_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/object_motion_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/object_motion_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/cubemap_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/random_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/renderpass_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/renderpass_postprocess_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/cryptomatte_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/surface_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_globals_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_pointcloud_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_hair_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_hair_refine_vert.glsl SRC)
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data_to_c_simple(intern/shaders/common_hair_refine_comp.glsl SRC)
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data_to_c_simple(intern/shaders/common_math_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_math_geom_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_view_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_fxaa_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_smaa_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_fullscreen_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_common_lib.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_layer_blend_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_mask_invert_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_vfx_frag.glsl SRC)
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data_to_c_simple(engines/select/shaders/selection_id_3D_vert.glsl SRC)
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data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC)
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data_to_c_simple(engines/basic/shaders/conservative_depth_geom.glsl SRC)
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data_to_c_simple(engines/basic/shaders/depth_vert.glsl SRC)
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data_to_c_simple(engines/basic/shaders/depth_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/common_overlay_lib.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_shape_outline_geom.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_shape_outline_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_shape_solid_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_shape_solid_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_shape_wire_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_sphere_outline_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_stick_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_stick_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_wire_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/armature_wire_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/background_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/clipbound_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/constraint_angular_limits_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/depth_only_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_geom.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_curve_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_curve_wire_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_gpencil_canvas_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_gpencil_guide_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_gpencil_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_lattice_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_lattice_wire_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_common_lib.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_geom.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_normal_vert.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_frag.glsl SRC)
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||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_skin_root_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_mesh_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_particle_strand_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_particle_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_geom.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_edges_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_verts_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_verts_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_faces_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_face_dots_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_image_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_image_mask_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_stretching_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/edit_uv_tiled_image_borders_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_groundline_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_lightprobe_grid_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_loose_point_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_loose_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_wire_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/extra_wire_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/facing_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/facing_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/vector_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/grid_background_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/grid_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/grid_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/image_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/image_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/motion_path_line_geom.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/motion_path_line_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/motion_path_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_texture_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_vertcol_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_vertcol_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_weight_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_weight_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/paint_wire_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/particle_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/sculpt_mask_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/volume_gridlines_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
|
||||
data_to_c_simple(engines/overlay/shaders/xray_fade_frag.glsl SRC)
|
||||
|
||||
data_to_c_simple(engines/image/shaders/engine_image_frag.glsl SRC)
|
||||
data_to_c_simple(engines/image/shaders/engine_image_vert.glsl SRC)
|
||||
|
||||
set(GLSL_SRC
|
||||
engines/eevee/shaders/ambient_occlusion_lib.glsl
|
||||
engines/eevee/shaders/background_vert.glsl
|
||||
@@ -697,6 +444,7 @@ set(GLSL_SRC
|
||||
engines/overlay/shaders/armature_wire_vert.glsl
|
||||
engines/overlay/shaders/background_frag.glsl
|
||||
engines/overlay/shaders/clipbound_vert.glsl
|
||||
engines/overlay/shaders/constraint_angular_limits_vert.glsl
|
||||
engines/overlay/shaders/depth_only_vert.glsl
|
||||
engines/overlay/shaders/edit_curve_handle_geom.glsl
|
||||
engines/overlay/shaders/edit_curve_handle_vert.glsl
|
||||
@@ -766,6 +514,7 @@ set(GLSL_SRC
|
||||
engines/overlay/shaders/particle_frag.glsl
|
||||
engines/overlay/shaders/sculpt_mask_vert.glsl
|
||||
engines/overlay/shaders/sculpt_mask_frag.glsl
|
||||
engines/overlay/shaders/vector_vert.glsl
|
||||
engines/overlay/shaders/volume_velocity_vert.glsl
|
||||
engines/overlay/shaders/volume_gridlines_vert.glsl
|
||||
engines/overlay/shaders/wireframe_vert.glsl
|
||||
@@ -842,6 +591,7 @@ if(WITH_BULLET)
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|
||||
|
||||
# Needed so we can use dna_type_offsets.h for defaults initialization.
|
||||
|
@@ -3461,7 +3461,7 @@ GPUBatch *DRW_cache_non_primitive_col_shape_get(Object *ob)
|
||||
GPUBatch *geom = NULL;
|
||||
if(ob->rigidbody_object->shared->col_shape_draw_data != NULL){
|
||||
const DRWContextState *draw_ctx = DRW_context_state_get();
|
||||
DRW_mesh_batch_cache_validate(ob->rigidbody_object->shared->col_shape_draw_data);
|
||||
DRW_mesh_batch_cache_validate(ob, ob->rigidbody_object->shared->col_shape_draw_data);
|
||||
|
||||
geom = DRW_mesh_batch_cache_get_all_edges(ob->rigidbody_object->shared->col_shape_draw_data);
|
||||
|
||||
|
Reference in New Issue
Block a user