Safe method to move render results to the displayed image.

It now allocates a single image for display, and on each
refresh callback from render, it copies the refreshed 
section over to this image, in 32 bits. While rendering
that image then only shows progress updates, as usual.
This also now works for scenes in composte and results
for composite.

This should solve reported crashes for MBlur or SSS.
This commit is contained in:
2009-02-05 19:28:28 +00:00
parent 0a3697ccf7
commit e1b92bc166
9 changed files with 120 additions and 32 deletions

View File

@@ -1797,14 +1797,30 @@ static ImBuf *image_get_ibuf_multilayer(Image *ima, ImageUser *iuser)
/* showing RGBA result itself (from compo/sequence) or
like exr, using layers etc */
/* always returns a single ibuf, also during render progress */
static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser)
{
Render *re;
RenderResult *rr= NULL;
if(iuser->scene)
rr= RE_GetResult(RE_GetRender(iuser->scene->id.name));
if(iuser->scene) {
re= RE_GetRender(iuser->scene->id.name);
rr= RE_GetResult(re);
}
if(rr==NULL) return NULL;
if(rr) {
if(RE_RenderInProgress(re)) {
ImBuf *ibuf= image_get_ibuf(ima, IMA_NO_INDEX, 0);
/* make ibuf if needed, and initialize it */
/* this only gets called when mutex locked */
if(ibuf==NULL) {
ibuf= IMB_allocImBuf(rr->rectx, rr->recty, 32, IB_rect, 0);
image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0);
}
return ibuf;
}
else {
RenderResult rres;
float *rectf;
unsigned int *rect;

View File

@@ -3678,7 +3678,7 @@ static void composite_patch(bNodeTree *ntree, Scene *scene)
bNode *node;
for(node= ntree->nodes.first; node; node= node->next)
if(node->id==NULL && node->type==CMP_NODE_R_LAYERS)
if(node->id==NULL && ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_COMPOSITE))
node->id= &scene->id;
}

View File

@@ -1952,6 +1952,8 @@ typedef struct RenderJob {
Render *re;
wmWindow *win;
int anim;
Image *image;
ImageUser iuser;
short *stop;
short *do_update;
} RenderJob;
@@ -1964,28 +1966,85 @@ static void render_freejob(void *rjv)
}
/* called inside thread! */
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *rect)
static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect)
{
/* rect null means per tile */
if(rect==NULL) {
RenderJob *rj= rjv;
ScrArea *sa;
RenderJob *rj= rjv;
ImBuf *ibuf;
float x1, y1, *rectf= NULL;
int ymin, ymax, xmin, xmax;
int rymin, rxmin;
char *rectc;
ibuf= BKE_image_get_ibuf(rj->image, &rj->iuser);
if(ibuf==NULL) return;
/* if renrect argument, we only refresh scanlines */
if(renrect) {
/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
if(rr->renlay==NULL || renrect->ymax>=rr->recty)
return;
// XXX validate window?
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin;
xmax = renrect->xmax - xmin;
if (xmax<2) return;
/* find an imagewindow showing render result */
for(sa= rj->win->screen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if(sima->image && sima->image->type==IMA_TYPE_R_RESULT) {
/* force refresh */
sima->pad= 1; // XXX temp
*(rj->do_update)= 1;
}
}
ymin= renrect->ymin;
ymax= renrect->ymax - ymin;
if(ymax<2)
return;
renrect->ymin= renrect->ymax;
}
else {
xmin = ymin = rr->crop;
xmax = rr->rectx - 2*rr->crop;
ymax = rr->recty - 2*rr->crop;
}
/* xmin ymin is in tile coords. transform to ibuf */
rxmin= rr->tilerect.xmin + xmin;
if(rxmin >= ibuf->x) return;
rymin= rr->tilerect.ymin + ymin;
if(rymin >= ibuf->y) return;
if(rxmin + xmax > ibuf->x)
xmax= ibuf->x - rxmin;
if(rymin + ymax > ibuf->y)
ymax= ibuf->y - rymin;
if(xmax < 1 || ymax < 1) return;
/* find current float rect for display, first case is after composit... still weak */
if(rr->rectf)
rectf= rr->rectf;
else {
if(rr->rect32)
return;
else {
if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
rectf= rr->renlay->rectf;
}
}
if(rectf==NULL) return;
rectf+= 4*(rr->rectx*ymin + xmin);
rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
for(y1= 0; y1<ymax; y1++) {
float *rf= rectf;
char *rc= rectc;
for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
rc[0]= FTOCHAR(rf[0]);
rc[1]= FTOCHAR(rf[1]);
rc[2]= FTOCHAR(rf[2]);
rc[3]= FTOCHAR(rf[3]);
}
rectf += 4*rr->rectx;
rectc += 4*ibuf->x;
}
/* make jobs timer to send notifier */
*(rj->do_update)= 1;
}
static void render_startjob(void *rjv, short *stop, short *do_update)
@@ -2046,6 +2105,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
rj->scene= scene;
rj->win= CTX_wm_window(C);
rj->anim= RNA_boolean_get(op->ptr, "anim");
rj->iuser.scene= scene;
rj->iuser.ok= 1;
/* setup job */
steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene);
@@ -2053,10 +2114,11 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
WM_jobs_timer(steve, 0.2, NC_SCENE|ND_RENDER_RESULT, 0);
WM_jobs_callbacks(steve, render_startjob, NULL, NULL);
/* get a render result image, and make sure it is clean */
/* get a render result image, and make sure it is empty */
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(ima, NULL, IMA_SIGNAL_FREE);
rj->image= ima;
/* setup new render */
re= RE_NewRender(scene->id.name);
RE_test_break_cb(re, rj, render_breakjob);

View File

@@ -121,10 +121,6 @@ static void image_verify_buffer_float(SpaceImage *sima, ImBuf *ibuf)
else
IMB_rect_from_float(ibuf);
}
else if(sima->pad) {
sima->pad= 0; // XXX temp for render updates!
IMB_rect_from_float(ibuf);
}
}
}

View File

@@ -510,7 +510,7 @@ void node_composit_default(Scene *sce)
sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, NULL);
out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL, &sce->id);
out->locx= 300.0f; out->locy= 400.0f;
in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL, &sce->id);
@@ -2302,6 +2302,8 @@ void node_read_fullsamplelayers(SpaceNode *snode)
* goes over all scenes other than the input, checks if they have
* render layer nodes referencing the to-be-deleted scene, and
* resets them to NULL. */
/* XXX needs to get current scene then! */
void clear_scene_in_nodes(Scene *sce)
{
Scene *sce1;

View File

@@ -50,7 +50,7 @@ static void node_composit_exec_composite(void *data, bNode *node, bNodeStack **i
RenderData *rd= data;
if(scene && (rd->scemode & R_DOCOMP)) {
RenderResult *rr= RE_GetResult(RE_GetRender(scene->id.name)); /* G.scene is WEAK! */
RenderResult *rr= RE_GetResult(RE_GetRender(scene->id.name));
if(rr) {
CompBuf *outbuf, *zbuf=NULL;

View File

@@ -139,6 +139,9 @@ typedef struct RenderStats {
struct Render *RE_NewRender (const char *name);
struct Render *RE_GetRender(const char *name);
/* returns 1 while render is working (or renders called from within render) */
int RE_RenderInProgress(struct Render *re);
/* use free render as signal to do everything over (previews) */
void RE_FreeRender (struct Render *re);
/* only called on exit */

View File

@@ -113,7 +113,7 @@ struct Render
char name[RE_MAXNAME];
/* state settings */
short flag, osa, ok, do_gamma;
short flag, osa, ok, result_ok;
/* result of rendering */
RenderResult *result;

View File

@@ -135,6 +135,11 @@ static void int_nothing(void *unused, int val) {}
static int void_nothing(void *unused) {return 0;}
static void print_error(void *unused, char *str) {printf("ERROR: %s\n", str);}
int RE_RenderInProgress(Render *re)
{
return re->result_ok==0;
}
static void stats_background(void *unused, RenderStats *rs)
{
uintptr_t mem_in_use= MEM_get_memory_in_use();
@@ -1013,9 +1018,10 @@ Render *RE_NewRender(const char *name)
strncpy(re->name, name, RE_MAXNAME);
}
/* prevent UI to draw old results immediately */
/* prevent UI to draw old results */
RE_FreeRenderResult(re->result);
re->result= NULL;
re->result_ok= 0;
/* set default empty callbacks */
re->display_init= result_nothing;
@@ -2487,8 +2493,8 @@ static int render_initialize_from_scene(Render *re, Scene *scene, int anim)
void RE_BlenderFrame(Render *re, Scene *scene, int frame)
{
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
re->result_ok= 0;
scene->r.cfra= frame;
@@ -2498,6 +2504,7 @@ void RE_BlenderFrame(Render *re, Scene *scene, int frame)
/* UGLY WARNING */
G.rendering= 0;
re->result_ok= 1;
}
static void do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh)
@@ -2586,6 +2593,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra, int tfra)
/* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
/* is also set by caller renderwin.c */
G.rendering= 1;
re->result_ok= 0;
if(BKE_imtype_is_movie(scene->r.imtype))
mh->start_movie(&re->r, re->rectx, re->recty);
@@ -2673,6 +2681,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra, int tfra)
/* UGLY WARNING */
G.rendering= 0;
re->result_ok= 1;
}
/* note; repeated win/disprect calc... solve that nicer, also in compo */