|
|
|
|
@@ -725,7 +725,7 @@ void ED_view3d_calc_camera_border(
|
|
|
|
|
view3d_camera_border(scene, ar, v3d, rv3d, r_viewborder, no_shift, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac)
|
|
|
|
|
static void drawviewborder_grid3(unsigned pos, float x1, float x2, float y1, float y2, float fac)
|
|
|
|
|
{
|
|
|
|
|
float x3, y3, x4, y4;
|
|
|
|
|
|
|
|
|
|
@@ -734,29 +734,29 @@ static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float f
|
|
|
|
|
x4 = x1 + (1.0f - fac) * (x2 - x1);
|
|
|
|
|
y4 = y1 + (1.0f - fac) * (y2 - y1);
|
|
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
|
glVertex2f(x1, y3);
|
|
|
|
|
glVertex2f(x2, y3);
|
|
|
|
|
immBegin(GL_LINES, 8);
|
|
|
|
|
immVertex2f(pos, x1, y3);
|
|
|
|
|
immVertex2f(pos, x2, y3);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x1, y4);
|
|
|
|
|
glVertex2f(x2, y4);
|
|
|
|
|
immVertex2f(pos, x1, y4);
|
|
|
|
|
immVertex2f(pos, x2, y4);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x3, y1);
|
|
|
|
|
glVertex2f(x3, y2);
|
|
|
|
|
immVertex2f(pos, x3, y1);
|
|
|
|
|
immVertex2f(pos, x3, y2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x4, y1);
|
|
|
|
|
glVertex2f(x4, y2);
|
|
|
|
|
glEnd();
|
|
|
|
|
immVertex2f(pos, x4, y1);
|
|
|
|
|
immVertex2f(pos, x4, y2);
|
|
|
|
|
immEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* harmonious triangle */
|
|
|
|
|
static void drawviewborder_triangle(float x1, float x2, float y1, float y2, const char golden, const char dir)
|
|
|
|
|
static void drawviewborder_triangle(unsigned pos, float x1, float x2, float y1, float y2, const char golden, const char dir)
|
|
|
|
|
{
|
|
|
|
|
float ofs;
|
|
|
|
|
float w = x2 - x1;
|
|
|
|
|
float h = y2 - y1;
|
|
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
|
immBegin(GL_LINES, 6);
|
|
|
|
|
if (w > h) {
|
|
|
|
|
if (golden) {
|
|
|
|
|
ofs = w * (1.0f - (1.0f / 1.61803399f));
|
|
|
|
|
@@ -766,14 +766,14 @@ static void drawviewborder_triangle(float x1, float x2, float y1, float y2, cons
|
|
|
|
|
}
|
|
|
|
|
if (dir == 'B') SWAP(float, y1, y2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x1, y1);
|
|
|
|
|
glVertex2f(x2, y2);
|
|
|
|
|
immVertex2f(pos, x1, y1);
|
|
|
|
|
immVertex2f(pos, x2, y2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x2, y1);
|
|
|
|
|
glVertex2f(x1 + (w - ofs), y2);
|
|
|
|
|
immVertex2f(pos, x2, y1);
|
|
|
|
|
immVertex2f(pos, x1 + (w - ofs), y2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x1, y2);
|
|
|
|
|
glVertex2f(x1 + ofs, y1);
|
|
|
|
|
immVertex2f(pos, x1, y2);
|
|
|
|
|
immVertex2f(pos, x1 + ofs, y1);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
if (golden) {
|
|
|
|
|
@@ -784,16 +784,16 @@ static void drawviewborder_triangle(float x1, float x2, float y1, float y2, cons
|
|
|
|
|
}
|
|
|
|
|
if (dir == 'B') SWAP(float, x1, x2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x1, y1);
|
|
|
|
|
glVertex2f(x2, y2);
|
|
|
|
|
immVertex2f(pos, x1, y1);
|
|
|
|
|
immVertex2f(pos, x2, y2);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x2, y1);
|
|
|
|
|
glVertex2f(x1, y1 + ofs);
|
|
|
|
|
immVertex2f(pos, x2, y1);
|
|
|
|
|
immVertex2f(pos, x1, y1 + ofs);
|
|
|
|
|
|
|
|
|
|
glVertex2f(x1, y2);
|
|
|
|
|
glVertex2f(x2, y1 + (h - ofs));
|
|
|
|
|
immVertex2f(pos, x1, y2);
|
|
|
|
|
immVertex2f(pos, x2, y1 + (h - ofs));
|
|
|
|
|
}
|
|
|
|
|
glEnd();
|
|
|
|
|
immEnd();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
@@ -830,43 +830,49 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
y1i = (int)(y1 - 1.0001f);
|
|
|
|
|
x2i = (int)(x2 + (1.0f - 0.0001f));
|
|
|
|
|
y2i = (int)(y2 + (1.0f - 0.0001f));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* use the same program for everything */
|
|
|
|
|
VertexFormat *format = immVertexFormat();
|
|
|
|
|
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
|
|
|
|
|
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
|
|
|
|
|
|
/* passepartout, specified in camera edit buttons */
|
|
|
|
|
if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {
|
|
|
|
|
const float winx = (ar->winx + 1);
|
|
|
|
|
const float winy = (ar->winy + 1);
|
|
|
|
|
|
|
|
|
|
if (ca->passepartalpha == 1.0f) {
|
|
|
|
|
glColor3f(0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
float alpha = 1.0f;
|
|
|
|
|
|
|
|
|
|
if (ca->passepartalpha != 1.0f) {
|
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
glColor4f(0, 0, 0, ca->passepartalpha);
|
|
|
|
|
alpha = ca->passepartalpha;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immUniformColor4f(0.0f, 0.0f, 0.0f, alpha);
|
|
|
|
|
|
|
|
|
|
if (x1i > 0.0f)
|
|
|
|
|
glRectf(0.0, winy, x1i, 0.0);
|
|
|
|
|
immRectf(pos, 0.0f, winy, x1i, 0.0f);
|
|
|
|
|
if (x2i < winx)
|
|
|
|
|
glRectf(x2i, winy, winx, 0.0);
|
|
|
|
|
immRectf(pos, x2i, winy, winx, 0.0f);
|
|
|
|
|
if (y2i < winy)
|
|
|
|
|
glRectf(x1i, winy, x2i, y2i);
|
|
|
|
|
immRectf(pos, x1i, winy, x2i, y2i);
|
|
|
|
|
if (y2i > 0.0f)
|
|
|
|
|
glRectf(x1i, y1i, x2i, 0.0);
|
|
|
|
|
|
|
|
|
|
immRectf(pos, x1i, y1i, x2i, 0.0f);
|
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
setlinestyle(0);
|
|
|
|
|
|
|
|
|
|
UI_ThemeColor(TH_BACK);
|
|
|
|
|
|
|
|
|
|
fdrawbox(x1i, y1i, x2i, y2i);
|
|
|
|
|
immUniformThemeColor(TH_BACK);
|
|
|
|
|
imm_draw_line_box(pos, x1i, y1i, x2i, y2i);
|
|
|
|
|
|
|
|
|
|
#ifdef VIEW3D_CAMERA_BORDER_HACK
|
|
|
|
|
if (view3d_camera_border_hack_test == true) {
|
|
|
|
|
glColor3ubv(view3d_camera_border_hack_col);
|
|
|
|
|
fdrawbox(x1i + 1, y1i + 1, x2i - 1, y2i - 1);
|
|
|
|
|
immUniformColor3ubv(view3d_camera_border_hack_col);
|
|
|
|
|
imm_draw_line_box(pos, x1i + 1, y1i + 1, x2i - 1, y2i - 1);
|
|
|
|
|
view3d_camera_border_hack_test = false;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
@@ -875,12 +881,12 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
|
|
|
|
|
/* outer line not to confuse with object selecton */
|
|
|
|
|
if (v3d->flag2 & V3D_LOCK_CAMERA) {
|
|
|
|
|
UI_ThemeColor(TH_REDALERT);
|
|
|
|
|
fdrawbox(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
|
|
|
|
|
immUniformThemeColor(TH_REDALERT);
|
|
|
|
|
imm_draw_line_box(pos, x1i - 1, y1i - 1, x2i + 1, y2i + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UI_ThemeColor(TH_VIEW_OVERLAY);
|
|
|
|
|
fdrawbox(x1i, y1i, x2i, y2i);
|
|
|
|
|
immUniformThemeColor(TH_VIEW_OVERLAY);
|
|
|
|
|
imm_draw_line_box(pos, x1i, y1i, x2i, y2i);
|
|
|
|
|
|
|
|
|
|
/* border */
|
|
|
|
|
if (scene->r.mode & R_BORDER) {
|
|
|
|
|
@@ -891,8 +897,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
x4 = floorf(x1 + (scene->r.border.xmax * (x2 - x1))) + (U.pixelsize - 1);
|
|
|
|
|
y4 = floorf(y1 + (scene->r.border.ymax * (y2 - y1))) + (U.pixelsize - 1);
|
|
|
|
|
|
|
|
|
|
cpack(0x4040FF);
|
|
|
|
|
sdrawbox(x3, y3, x4, y4);
|
|
|
|
|
imm_cpack(0x4040FF);
|
|
|
|
|
imm_draw_line_box(pos, x3, y3, x4, y4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* safety border */
|
|
|
|
|
@@ -903,10 +909,6 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
x3 = x1 + 0.5f * (x2 - x1);
|
|
|
|
|
y3 = y1 + 0.5f * (y2 - y1);
|
|
|
|
|
|
|
|
|
|
VertexFormat *format = immVertexFormat();
|
|
|
|
|
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
|
|
|
|
|
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
immBegin(GL_LINES, 4);
|
|
|
|
|
|
|
|
|
|
@@ -917,15 +919,10 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
immVertex2f(pos, x3, y2);
|
|
|
|
|
|
|
|
|
|
immEnd();
|
|
|
|
|
immUnbindProgram();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
|
|
|
|
|
|
|
|
|
|
VertexFormat *format = immVertexFormat();
|
|
|
|
|
unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
|
|
|
|
|
|
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
immBegin(GL_LINES, 4);
|
|
|
|
|
|
|
|
|
|
@@ -936,48 +933,47 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
immVertex2f(pos, x2, y1);
|
|
|
|
|
|
|
|
|
|
immEnd();
|
|
|
|
|
immUnbindProgram();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_THIRDS) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_grid3(x1, x2, y1, y2, 1.0f / 3.0f);
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_grid3(pos, x1, x2, y1, y2, 1.0f / 3.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_grid3(x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_grid3(pos, x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 0, 'A');
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_triangle(pos, x1, x2, y1, y2, 0, 'A');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 0, 'B');
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_triangle(pos, x1, x2, y1, y2, 0, 'B');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 1, 'A');
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_triangle(pos, x1, x2, y1, y2, 1, 'A');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
|
|
|
|
|
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
|
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
|
|
|
|
|
immUniformThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25f, 0);
|
|
|
|
|
drawviewborder_triangle(pos, x1, x2, y1, y2, 1, 'B');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ca->flag & CAM_SHOW_SAFE_MARGINS) {
|
|
|
|
|
UI_draw_safe_areas(
|
|
|
|
|
x1, x2, y1, y2,
|
|
|
|
|
pos, x1, x2, y1, y2,
|
|
|
|
|
scene->safe_areas.title,
|
|
|
|
|
scene->safe_areas.action);
|
|
|
|
|
|
|
|
|
|
if (ca->flag & CAM_SHOW_SAFE_CENTER) {
|
|
|
|
|
UI_draw_safe_areas(
|
|
|
|
|
x1, x2, y1, y2,
|
|
|
|
|
pos, x1, x2, y1, y2,
|
|
|
|
|
scene->safe_areas.title_center,
|
|
|
|
|
scene->safe_areas.action_center);
|
|
|
|
|
}
|
|
|
|
|
@@ -1030,6 +1026,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
|
x1i, y1i - (0.7f * U.widget_unit), 0.0f,
|
|
|
|
|
v3d->camera->id.name + 2, sizeof(v3d->camera->id.name) - 2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
immUnbindProgram();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* *********************** backdraw for selection *************** */
|
|
|
|
|
|