Didn't hear any complaints so I'm commiting the patch for bug:
http://projects.blender.org/tracker/index.php?func=detail&aid=76&group_id=9&atid =125 Kent
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@@ -363,42 +363,40 @@ void make_particle_keys(int depth, int nr, PartEff *paf, Particle *part, float *
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particle_tex(mtex, paf, pa->co, pa->no);
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}
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/* keys */
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if(paf->totkey>1) {
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if(paf->totkey>1) deltalife= pa->lifetime/(paf->totkey-1);
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else deltalife= pa->lifetime;
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opa= pa;
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pa++;
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deltalife= pa->lifetime/(paf->totkey-1);
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b= paf->totkey-1;
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while(b--) {
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/* nieuwe tijd */
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pa->time= opa->time+deltalife;
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/* nieuwe plek */
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pa->co[0]= opa->co[0] + deltalife*opa->no[0];
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pa->co[1]= opa->co[1] + deltalife*opa->no[1];
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pa->co[2]= opa->co[2] + deltalife*opa->no[2];
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/* nieuwe snelheid */
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pa->no[0]= opa->no[0] + deltalife*force[0];
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pa->no[1]= opa->no[1] + deltalife*force[1];
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pa->no[2]= opa->no[2] + deltalife*force[2];
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/* snelheid: texture */
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if(mtex && paf->texfac!=0.0) {
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particle_tex(mtex, paf, pa->co, pa->no);
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}
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if(damp!=1.0) {
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pa->no[0]*= damp;
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pa->no[1]*= damp;
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pa->no[2]*= damp;
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}
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opa= pa;
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pa++;
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b= paf->totkey-1;
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while(b--) {
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/* nieuwe tijd */
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pa->time= opa->time+deltalife;
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/* nieuwe plek */
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pa->co[0]= opa->co[0] + deltalife*opa->no[0];
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pa->co[1]= opa->co[1] + deltalife*opa->no[1];
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pa->co[2]= opa->co[2] + deltalife*opa->no[2];
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/* nieuwe snelheid */
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pa->no[0]= opa->no[0] + deltalife*force[0];
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pa->no[1]= opa->no[1] + deltalife*force[1];
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pa->no[2]= opa->no[2] + deltalife*force[2];
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/* snelheid: texture */
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if(mtex && paf->texfac!=0.0) {
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particle_tex(mtex, paf, pa->co, pa->no);
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}
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if(damp!=1.0) {
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pa->no[0]*= damp;
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pa->no[1]*= damp;
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pa->no[2]*= damp;
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}
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opa= pa;
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pa++;
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/* opa wordt onderin ook gebruikt */
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}
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/* opa wordt onderin ook gebruikt */
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}
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if(deform) {
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@@ -411,10 +409,11 @@ void make_particle_keys(int depth, int nr, PartEff *paf, Particle *part, float *
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}
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}
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/* de grote vermenigvuldiging */
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/* the big multiplication */
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if(depth<PAF_MAXMULT && paf->mult[depth]!=0.0) {
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/* uit gemiddeld 'mult' deel van de particles ontstaan 'child' nieuwe */
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/* new 'child' emerges from an average 'mult' part from
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the particles */
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damp = (float)nr;
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rt1= (int)(damp*paf->mult[depth]);
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rt2= (int)((damp+1.0)*paf->mult[depth]);
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