Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh in 3dview immediately
Enabled 'update automatically' (lock) in image editors by default Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
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@@ -114,11 +114,12 @@ static SpaceLink *image_new(const bContext *C)
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simage= MEM_callocN(sizeof(SpaceImage), "initimage");
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simage->spacetype= SPACE_IMAGE;
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simage->zoom= 1;
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simage->lock= 1;
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simage->iuser.ok= 1;
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simage->iuser.fie_ima= 2;
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simage->iuser.frames= 100;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for image");
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