Modifier UI: More space for Displace modifier texture ID.
Was really cluttered sometimes: http://www.pasteall.org/pic/70876 Reshuffled layout a bit to avoid this now.
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@@ -283,29 +283,28 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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def DISPLACE(self, layout, ob, md):
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has_texture = (md.texture is not None)
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split = layout.split()
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col = split.column()
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col = layout.column(align=True)
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col.label(text="Texture:")
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col.template_ID(md, "texture", new="texture.new")
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Direction:")
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col.prop(md, "direction", text="")
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col.label(text="Vertex Group:")
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col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
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col = split.column()
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col.label(text="Direction:")
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col.prop(md, "direction", text="")
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colsub = col.column()
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colsub.active = has_texture
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colsub.label(text="Texture Coordinates:")
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colsub.prop(md, "texture_coords", text="")
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col = split.column(align=True)
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col.active = has_texture
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col.label(text="Texture Coordinates:")
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col.prop(md, "texture_coords", text="")
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if md.texture_coords == 'OBJECT':
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row = layout.row()
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row.active = has_texture
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row.prop(md, "texture_coords_object", text="Object")
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col.label(text="Object:")
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col.prop(md, "texture_coords_object", text="")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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row = layout.row()
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row.active = has_texture
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row.prop_search(md, "uv_layer", ob.data, "uv_textures")
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col.label(text="UV Map:")
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col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="")
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layout.separator()
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