Fix crash when duplicating object
This fixes null pointer check fiasco.
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@@ -260,10 +260,10 @@ void BKE_collection_object_add_from(Scene *scene, Object *ob_src, Object *ob_dst
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for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
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Base *base_src = BKE_scene_layer_base_find(sl, ob_src);
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if (base_src->collection_properties == NULL) {
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continue;
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}
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if (base_src != NULL) {
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if (base_src->collection_properties == NULL) {
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continue;
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}
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Base *base_dst = BKE_scene_layer_base_find(sl, ob_dst);
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IDP_MergeGroup(base_dst->collection_properties, base_src->collection_properties, true);
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}
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