Revert "Fix T46284: Texture paint, wrong shading mode"
Should fix T46616 but will reintroduce T46284.
The second, original bug needs different handling
This reverts commit 904db487a7.
This commit is contained in:
@@ -1114,7 +1114,8 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
|
||||
/* if not cycles, or preview-modifiers, or drawing matcaps */
|
||||
if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
|
||||
(v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
|
||||
(BKE_scene_use_new_shading_nodes(scene) == false))
|
||||
(BKE_scene_use_new_shading_nodes(scene) == false) ||
|
||||
((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
|
||||
{
|
||||
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user